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Alternate Adventures, Bios
Willow Posted Dec 30, 2002 10:02 PM
Main Characters:
Keila:
Name: Vallen Laerdies
Nickname(s)(if you want one): Val, Valley
Age: 18
Hair: Brown; longish bangs, straight, waist length
Eyes: Green; turn blue when she's really mad or determined
Height: 5'2"
Weight: Not saying....
Power: Nature Speaker
Weapon(s)(as many as five maximum):
a) Sais that become Jitte
b) Chu-links
c) Shirukens
d) Dagger
e) Fans
Animal(s)(if you want one, all Magic Casters must have one): Merlin Falcon named Dart
Kat:
Name: Corey Lark
Nickname(s)(if you want one): Cor, CL, Red
Age: 17
Hair: Strawberry blond with purple streaks (dyed, of course); mid-back length, wavy and unkempt, usually tangled
Eyes: Hazel-green with gold flecks; get darker green when she's angry
Height: 5'9"
Weight: 148 lbs
Power:1) Magic Caster:
~ Jewelry: A silver ring with an elliptical onyx. There's a small diamond in the middle; a necromancer (specifically) with a little background in darker magic.
Weapon(s)(as many as five maximum):
1. Composite longbow and arrows
2. Shurikens
3. Daggers
4. Bladed staff
5. Bastard sword (longer than a long sword but not a great sword)
Animal(s)(if you want one, all Magic Casters must have one): Gray Wolf/Siberian Husky hybrid- Aramil (or Aram)
Willow:
Name: Willow Mae
Nickname(s)(if you want one): Wil
Age:16
Hair: Shoulder length and golden blonde, curly at the end with a black streak in the front.
Eyes: Blue-gray most of the time, green-blue when in love or thinking happy thoughts, dark gray when angry or upset
Height: 5'7"
Weight: 135
Power: Song Weaver
Weapon(s)(as many as five maximum):
1) Dagger (she always has this)
2) Rapier
3) Bow and arrows
Animal(s)(if you want one, all Magic Casters must have one): None
Fire Child:
Name: Arin Drifter
Nickname(s): Wildcat, Kittie
Age: 16
Hair: Blood-red, mid-shoulder length, refuses to lie flat without outside help
Eyes: Dark brown
Height: 5'8"
Weight: 115
Power: Magic Caster, Fire Elemental
Weapons:
1) Broadsword with a gold hilt and a red crystal pommel stone
2)Chakram
3) Dagger that looks just like the sword
Animal: Female wolf, patterned like a killer whale, named Orca
Sona:
Name: Druidia Cantin
Nickname: Drew
Age: 20
Hair: Brownish blond, falls to middle of back, usually worn in a pony tail, with stray tendrils on both sides behind the ears.
Eyes: Brown
Height: 5'6
Weight: 120
Power: Death Seer
Weapons:
a)Broadsword w/ demon head on hilt
b)boot knife
Animals: Skye, a husky
Nikki:
Name: Rhyssa Ange
Nickname(s)(if you want one): Rhys
Age: 17
Hair: Mid-back, red/brown. Strait until the ends where it's kind of curly
Eyes: Chocolate brown
Height: 5'4
Weight: 128
Power: Death Seer
Weapon(s)(as many as five maximum):
1.A scythe
2.Wooden staff
3.Chain whip
4.Daggers (why not)
Animal(s)(if you want one, all Magic Casters must have one): Snow leopard, Frost
Rainbow Fright:
Name: Seraphim LeFaye
Nickname(s)(if you want one): Rainbow, Rain
Age: 19
Hair: Blood-red and cropped short, save for the two pieces that hang in front of her ears that are just past shoulder-length.
Eyes: Blood-Red, turning black when she's angry.
Height: 5'3 (I'm short and proud of it!)
Weight: 105 lbs.
Power: Magic Caster-specializing mainly in the areas of necromancy and black magic. As for an object to provide control over the power, it would be a black velvet choker with a silver pentacle affixed to it.
Weapon(s)(as many as five maximum):
1.Bullwhip
2.Vials of poison(For coating weapons or occasionally dumping down someone's throat)
3.Crossbow
4.'Dagger of the Dead'-An ankh-shaped dagger, with the rounded end being the hilt, and the straight end being the blade, dull black in hue, usually carried by a necromancer.
5. Scythe.
Animal(s)(if you want one, all Magic Casters must have one): A crow named Mordred
Haeli:
Name: Cassiopeia Montgomery
Nickname: Cass, Mouse(because she's quiet and keeps to herself most of the time. She gets very angry when people call her Mouse)
Age: 17
Hair: Auburn, shoulder-length
Eyes: Bright blue
Height: 5'11"
Weight: It's a mystery...
Power: Mind Mage, strong in telekinesis. Can still hear thoughts, but has learned to tune them out. She still hears "background noise" though, and it tends to give her headaches. Situations or people with very strong or negative emotion give her headaches as well.
Weapons:
1.Telekinesis, used mostly to create shields or stop moving objects, sometimes to throw things, can be used for more powerful things but it's straining.
2.Crossbow and arrows
3.Daggers
Quatre’s Girl:
Name: Elizabeth FoxfireNickname: Quatre's girl, QG, LizAge: 13Hair: Dark BrownEyes: Dark BrownHeight: 5 feet 4 inchesWeight: 95 poundsPower: Mystic Creature Communicator Weapon(s): A scythe, throwing darts (maybe with poison), a daggerAnimal: The little, colorful bird in my most recent add-on, I'm not sure what he is right now, but I'll tell you when I decide, named...Fredricormonder Aurelious the III or, later nicknamed "Freddy" by me
Other World Main Characters:
Name: Chiba Mamoru
Nickname: Will, Locke, Cloud, Squall, Zidane
Age: 18
Hair: Blond-brown
Eyes: Sapphire blue
Height: 6'2"
Weight: 190 lbs.
Powers: Gaia Knight (Gaia Mamoru)
Weapon: The Sword of Light (Broadsword) and the Crescent Earth (Katana)
Gadine:
Name: Gadine
Age: 4
Hair: None, in my case it’s a golden tanned hide
Eyes: Bronze
Height: About 7'6 when on my hind legs
Weight: 1,700
Power: Mystical Creature Communicator
Weapons: Just me claws, teeth, and tail
Ari:
Name: Arianna Deirdre Amethyst Maeve Sagara Ianthe Blythe Mystial
Nickname(s): Ari, Amethyst
Age: 16-18 yrs in human terms
Hair: Burgundy with wine and purple highlights, mid back length, wavy, and bangs are growing out and tend to fall over right eye
Eyes: Big and smokey blue
Height: 5'4"(in human sized) 3" (in pixie size)
Weight: I don't think this applies anymore
Power: I'm a pixie so I guess Mystic Creature Communicator (in this case this includes humans as well), also healing and size-shifting abilities, as I am a small humanish creature with butterfly-like wings
Weapon(s)(as many as five maximum):
a)bows and arrows
b)short silver sword (allergic to steel)
Arianna:
Name: Aerielle Kevlehan
Nickname(s)(if you want one): Aeri, Elle either will work
Age: 19
Hair: plum with silver streaks, is about mid-calf length, bangs, the ends curl a little bit
Eyes: dark emerald green, that sparkle like starlight, lose their sparkle when sad and turn almost black when angry.
Height: 4'9"
Weight: 87
Power: magic caster, skilled in light and illusion; a teardrop shaped crystal hanging in a crystal ring pendant attached to a black satin choker.
Weapon(s)(as many as five maximum):
1) a black crystal staff with a curved white crystal blade
2) white, crystal throwing knives
3) white crystal rings that can change into chains or wire-like thread
4) the celestial cards, resemble tarot cards and deal with all kinds of barriers
Animal: Liam, a silver fox, he's bigger than a normal fox and can move like the wind.
Name: Geoffery Falchion
Nickname(s): Bird Boy (Used only to get his attention)
Age: 24
Hair: White, long
Eyes: Purple
Height: 5'8"
Weight: 130 lbs
Power: Magic Caster; element: Wind
Weapon(s):
1) Falchion (two handed scimitar, magic center)
2) 2 throwing daggers
3) bow and arrows
Animal(s): 2 Falcons: Ranger (male) and Angel (Female)
Name: UnknownNickname(s)(if you want one): DeeAge: 2; appears 8 at the start of the story, she ages 4 times as fast as normal humansHair: Short medium blonde, slightly longer dark blue streaks in the frontEyes: Deep blue color, almost blackHeight: Starts off at about 3 ft, but of course gets taller as she grows upWeight: Average for her agePower: Magic Caster, wind elementWeapon(s)(as many as five maximum): Usually only carries a small dagger with her, but can wield a sword fairly well. Uses a small silver jewel on her necklace to help focus her magic.Animal(s)(if you want one, all Magic Casters must have one): A black horse, he has no name, Dee calls him by whistling
Krim:
Name: Jen XaverNickname(s)(if you want one): Jen XAge: 17Hair: Blonde w/ red streaksEyes: Ice BlueHeight: 5'4"Weight: 115lbs!Power: Mind Mage (spirit communication strong)Weapon(s)(as many as five maximum):a) The Jade Dragon Spearb) Spirit Knivesc) Tarot Cards(don't ask)d) Tooth Picks(another don't ask)Animal(s)(if you want one, all Magic Casters must have one): Lemur(a monkey/fox looking thing)Fredrick aka Fred
Indy:
Name: Freedom ChancyNickname(s)(if you want one): ChanceAge: 15 (nearly 16)Hair: Flaming red, usually wild.Eyes: Gray-green. (occasionally change color according to mood and surroundings)Height: 5'8''Weight: 119 lbsPower: Shape Shifter Weapon(s)(as many as five maximum):
1) Adamas-bladed butcher knife
2) Shifting bow and dipping quiver
3) Adamas-spikes in wrists
4) Blinding orbs
5) Willing fangs
(Adamas is an almost impenetrable, unbreakable stone/metal; a shifting bow changes into different kinds of bows at the will of the owner and a dipping quiver turns certain kinds of wood and stone into arrows but these supplies are difficult to get and taxing on the owner to use to much; blinding orbs are basically thumb-nail-sized balls that when thrown by owner make big blinding white explosions—those foolish enough to leave their eyes open are usually permanently blinded; willing fangs only appear in place of regular canines(teeth) when wanted—often tipped in poison)Animal(s)(if you want one, all Magic Casters must have one): blue-black cat, named Knighter, faster than most cats, great fighter
Other Characters:
Name: Bryant Cenith
Age: 22
Hair: Black
Eyes: Golden Hazel
Height: 6'2"
Weight: Average for his height (I really need a height/weight chart....)
Role in Story: Prince of the Cenith Kingdom, Knight of the Dragon Rose Order
Power: Knight with the powerfully magical sword Dragon-Dove
Main Weapon(s): Dragon-Dove Sword
Animal(s): Hawk, Bridgette, Large Stag (seen Princess Mononoke?), Var
Name: Ubiquo
Age: 78
Hair: White; waist length like his white beard and moustache
Eyes: Black
Height: 5'9"
Weight: ?
Role In Story: Master Wizard
Power: Wizardry
Main Weapon(s): Staff
Animal(s): Eagle, Eian
Name: Sally
Age: 24
Hair: Blonde; knee length, curly
Eyes: Sky Blue
Height: 4'9"
Weight: 98 lbs
Role In Story: Master Sorceress
Power: Sorcery
Main Weapon(s): None
Animal(s): Dove, Agalia
Name: Jessia
Age: 29
Hair: Black; waist length, wild curls
Eyes: Green
Height: 5'6"
Weight: 145 lbs
Role In Story: Master Witch
Power: Witch Magic
Main Weapon(s): Long Dagger
Animal(s): Raven, Sky Wing
Name: Galiea
Age: 32
Hair: Brown; short
Eyes: Brown
Height: 6'
Weight: 150 lbs
Role In Story: Master Enchantress
Power: Enchantery
Main Weapon(s): Golden dragon on a black stone on a gold chain around her neck
Animal(s): Racoon, Bandey
Name: Maron
Age: 22
Hair: Reddish/Brown; shoulder length, straight
Eyes: Green
Height: 6'2"
Weight: ?
Role In Story: Master Mystic
Power: Mystic Magic
Main Weapon(s): Sword
Animal(s): Wolf, Chaser
Name: King Lawrence Cenith
Age: 47
Hair: Brown
Eyes: Blue
Height: 6'3"
Weight: ?
Role In Story: King of the Cenith Kingdom
Power: Magical sword Dragon-Rose
Main Weapon(s): Dragon-Rose Sword
Animal(s): None
Name: MelficeAge: 22Hair: Long and blueEyes: BlueHeight: Fairly tallWeight: AverageRole in the story: Dee’s guardianPower: Warrior, ex-knightWeapon(s): He's skilled in numerous weapons, but only carries a long sward and a small dagger with him.
Profile Format for Main Characters:
Name:
Nickname(s)(if you want one):
Age:
Hair:
Eyes:
Height:
Weight:
Power:
Choose from these choices:
1) Magic Caster (must have some form of weapon or jewelry to use to control your magic and make it easier on you because raw spells can be over taxing on body, mind, and soul and if you want to do Elemental Magic you have to use only ONE element)
2) Song Weaver (person who uses song to cast healing and emotion related spells)
3) Nature Speaker (person who can communicate with the force of Nature to learn things and gain energy throwing abilities, does not include animals although they can read their body language, also energy throwing is taxing on the body and takes from minutes to days to recover full strength)
4) Mystic Creature Communicator (person who can communicate with mystical creatures (dragons, gryphons, fairies, elves) in their languages)
5) Natural Animal Communicator (person who can communicate with animals and humans both in language (all human languages included), body language, and telepathy (only animals, not humans))
6) Seer (choose one of the below:)
a) Truth Seer (no one can tell a lie or wear a disguise, or use cloaking spells in your presence without you seeing right through them, downside is you can never tell lies, your attempts as disguises suck, and you can't be 5 feet away from the person using the cloaking spell that covers you)
b) Life Seer (you can see the life-aura's of most people and creatures, only problem, you have to be blind to see them)
c) Death Seer (ever see 6th Sense? 'nough said, only you can control when you want to see them, problem is, light is not really your best friend, shades are recommended)
d) Time Seer (you can see the past in dreams, the present in reflective surfaces, and the future when you are at peace with yourself and your surroundings)
7) Fighters (choose one of the below:)
a) Warrior
b) Knight
c) Hunter/Huntress
(no Inward Powers, but you can use mystical and powerful weapons and armors (Given Powers)
8) Shape Shifter (you can change into the shape of any natural animal after you have seen it, any human and mystical creature after you have touched it, but be brief in the amount of time you stay changed, you may loose your identity and think you are what shape you are)
9) Mind Mages (basically psychics, telepathy, telempathy, and telekinesis, you have all, but are only powerful in one of them)
10) Vessels (one time deal only, you agree or wind up as this you loose most of your humanity and emotions to make room for the powers of the god who choose you to be their Vessel)
Weapon(s)(as many as five maximum):
Animal(s)(if you want one, all Magic Casters must have one):
Profile Format for Others:
Name:
Age:
Hair:
Eyes:
Height:
Weight:
Role in the story:
Power:
Choose from these choices:
1) Magic Caster (must have some form of weapon or jewelry to use to control your magic and make it easier on you because raw spells can be over taxing on body, mind, and soul and if you want to do Elemental Magic you have to use only ONE element)
2) Song Weaver (person who uses song to cast healing and emotion related spells)
3) Nature Speaker (person who can communicate with the force of Nature to learn things and gain energy throwing abilities, does not include animals although they can read their body language, also energy throwing is taxing on the body and takes from minutes to days to recover full strength)
4) Mystic Creature Communicator (person who can communicate with mystical creatures (dragons, gryphons, fairies, elves) in their languages)
5) Natural Animal Communicator (person who can communicate with animals and humans both in language (all human languages included), body language, and telepathy (only animals, not humans))
6) Seer (choose one of the below:)
a) Truth Seer (no one can tell a lie or wear a disguise, or use cloaking spells in your presence without you seeing right through them, downside is you can never tell lies, your attempts as disguises suck, and you can't be 5 feet away from the person using the cloaking spell that covers you)
b) Life Seer (you can see the life-aura's of most people and creatures, only problem, you have to be blind to see them)
c) Death Seer (ever see 6th Sense? 'nough said, only you can control when you want to see them, problem is, light is not really your best friend, shades are recommended)
d) Time Seer (you can see the past in dreams, the present in reflective surfaces, and the future when you are at peace with yourself and your surroundings)
7) Fighters (choose one of the below:)
a) Warrior
b) Knight
c) Hunter/Huntress
(no Inward Powers, but you can use mystical and powerful weapons and armors (Given Powers)
8) Shape Shifter (you can change into the shape of any natural animal after you have seen it, any human and mystical creature after you have touched it, but be brief in the amount of time you stay changed, you may loose your identity and think you are what shape you are)
9) Mind Mages (basically psychics, telepathy, telempathy, and telekinesis, you have all, but are only powerful in one of them)
10) Vessels (one time deal only, you agree or wind up as this you loose most of your humanity and emotions to make room for the powers of the god who choose you to be their Vessel)
11) Other:
a) Peasant
b) Gang member
c) etc....
(Please specify.)
Main Weapon(s):
Animal(s)(if any):
-Animals will be normal animals! Any self-respecting, think-for-themselves, intelligent mystical creature or animal wouldn't be caught dead belonging to a human! Friends yes, belonging no. So your animal must be normal, they can have a certain power to them if you want, but Magic Caster animals can only lend strength to the spells and workings of the Magic Casters.
-Song Weaver powers come from a source inside themselves and do not use any elements, etc. But it is associated with Life/Spirit/Death. The only way they can use outside elements is if they 'link' with a willing Reagent who can be their outside link to gaining more strength for their power.
-Some Mystical Creatures can shape shift into human form: dragons, most of the less-human-like fairies, unicorns, and centaurs.
Brief Outline of Alternate Adventures:
-Volume One:
–Get there
–Have everything explained to us
–Gain our powers
–Gain our weapons
(By gaining our powers we also gain our fighting abilities, even though we do need training in them first.)
-Volume Two:
–Training is going on, and then we are attacked, our first battle is fought, and won
–We decide to act and prepare to leave
–We’re not out of town five minutes when we’re hit with a spell that sends us, some together, some not, all over the world
(This is the time for individual (maybe) adventures as we each try to find a way to get together again.)
-Volume Three:
–This continues on our adventures on our own, maybe meeting with others
–We also gain the Articles of Power that are needed to defeat the baddies
–Ends with our getting together again
Volume Four:
–We head for the baddies strong hold
–Our adventures and battles along the way
-Volume Five:
–We arrive at the baddies strong hold and after some planning, we strike
–Our adventures inside and outside the strong hold
–Ends with us facing off main baddie
–We kick main baddies butt and win
-Volume Six:
–Our leaving this world
–Our reappearance in our world, where we wind up still facing off Monica (or something like that, maybe we wake up in the hospital instead, I dunno)
Bad Guys:
In the Time of Chaos within our world there was a great evil that ravaged the lands. No one could stand up against him, The Jackyl. Until there were born two with great Power, a combination of all Powers. They were twins, he was known as Hawkstar, she was known as Sparrowheart. They grew up in hiding for The Jackyl knew they had the power to defeat him. When they were old enough and knew all their powers and had created the Articles of Power they confronted him. The battle was fierce and destroyed the land on which it was fought on, turning it into the Western Dark Wastes. But the Twins won, they sealed The Jackyl and his demon army into a pocket of space between dimensions, now known as the Neither Lands. The Twins disappeared after the battle, and Sky Gazers noticed two new constellations in the western skies, which they named after the twins. But one of The Jackyl’s human allies was able to keep a small part of the seal open with his magic, creating the Tare in which the demons of his army could escape out of the Neither Lands into this world. We have had to fight occasional appearing demons, but nothing as major as recent attacks. And usually the demons never made it past the Western Dark Wastes as the Order of the Twins destroyed them when they passed through the Tare into the world. The Order has been nearly destroyed. How might the Tare have opened up enough for The Jackyl’s army to come through? It has been a thousand and more years since the Battle for Order occurred, and the Seal has deteriorated in that time until The Jackyl was able to open the Tare even more, and soon he will be able to break the Seal completely. We must stop him! The Jackyl has Power enough to transcend Time and Space if he found the secret and take over and destroy more worlds! We must find the Articles of Power and face him with them. We must, or all is lost....
Articles of Power:
-Sword of Ages
-Stone of Life
-Scroll of the Elements
-Jewel of Power