I just wanted to point out a few blunders in the rules that I find highly entertaining (mood of entire previous post was supposed to be humorous). My purpose was not to argue against the implementation of rules in RPG's. Of course the rules need to be there as a means of simulating reality. If rules were unnecessary, then so would the rest of any core book. Mistakes in print however are great sources of fun. Think it was on "rävsvans" (swedish rpg homepage for those of you who live elsewhere) that I found those particular KULT blunders, among several other notes on other games. Laughed my ass off.
Sometimes rules do not cover reality in a very realistic way. The best game I've ever played concerning realism was "Western", the old Lancelot games ed. (Then again, combat could take forever). The best overall set of trules though is found in KULT. No other game (that I've played) makes the action run so smoothly.