>"Rapture" approaches that topic more from the >theological side with the characters mostly being >members of religious organizations
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>whereas "Rapture" focussed more on a sinister, >pessimistic atmosphere. I own both systems and I have >run two adventures for "Rapture" quite successfully; >in spite of the theological background it is not a >sermon, it's a good game. As far as I know it is out >ouf print;
That would be correct; Rapture is more or less permanently out of print. There is a GM's screen to go with it, and one sourcebook, but in my experience it is very hard to find them on Ebay or the like. William Spencer Hale was the mastermind behind the game, and he went broke on it several years ago. If anyone is interested, I can scan the shops in Georgia, USA [also known as where I live], to see if they have a copy or two - Mr. Hale was a local boy, and it was produced locally. Bound to be a few copies around here.