because the mud is down and because this shinjiro log is kinda funny =)
The square lair
You are standing in the north-east part of the lair. You see a sign on the
wall.
[Exits: east south west]
A herald walks in.
<586hp 558m 429mv cave 19972> s
The square lair
You are standing in the south-east part of the lair. You can see a
skeleton lying against the wall.
[Exits: north south west]
<586hp 558m 428mv cave 19972> s
Shinjiro nods.
The stalagmite T-cross
You are standing in a cross. To the north you can see some light.
Otherwise it is dark.
[Exits: north east south]
The sea hag is swimming around here.
A herald walks in.
<586hp 558m 427mv cave 19972> e
The dead end room
This room is obviously a dead end. To the north you see a primitive
picture.
[Exits: west]
A herald walks in.
<586hp 558m 426mv cave 19972> l statue
You do not see that here.
<586hp 558m 426mv cave 19972> w
The stalagmite T-cross
You are standing in a cross. To the north you can see some light.
Otherwise it is dark.
[Exits: north east south]
The sea hag is swimming around here.
<586hp 558m 425mv cave 19972> n
The square lair
You are standing in the south-east part of the lair. You can see a
skeleton lying against the wall.
[Exits: north south west]
<586hp 558m 424mv cave 19972> s
lThe stalagmite T-cross
You are standing in a cross. To the north you can see some light.
Otherwise it is dark.
[Exits: north east south]
The sea hag is swimming around here.
A herald walks in.
<586hp 558m 423mv cave 19972> l statue
You do not see that here.
<586hp 558m 423mv cave 19972> s
lThe stalagmite cave
You are standing in a stalagmite cave. Water is dripping from the walls.
It is very cold in here.
[Exits: north east south]
A herald walks in.
<586hp 558m 422mv cave 19972> l staatue
You do not see that here.
<586hp 558m 422mv cave 19972> e
The small room
As you look around you notice a small statue. There are exits to the west
and to the east.
[Exits: east west]
A herald walks in.
<586hp 558m 421mv cave 19972> l statue
This is a statue of a imp, pointing to the west.
The imp
looks like a man with horns and a tail.
<586hp 558m 421mv cave 19972> 'Here.
You say 'Here.'
<586hp 558m 421mv cave 19972> l
aThe small room
As you look around you notice a small statue. There are exits to the west
and to the east.
[Exits: east west]
(Charmed) A half-elf herald garbed in colorful clothing stands here prepared to
sing.
Shinjiro the Master of the Miyama Ryu is here.
<586hp 558m 421mv cave 19972> af
You are affected by the following spells:
Spell: protective shield: modifies none by 0 for 3 hours
Spell: sanctuary : modifies none by 0 for 4 hours
Spell: mana shield : modifies none by 0 for 0 hours
Spell: pass door : modifies none by 0 for 2 hours
Spell: shield : modifies ac by -20 for 44 hours
Spell: armor : modifies ac by -20 for 6 hours
Spell: detect magic : modifies none by 0 for 16 hours
Spell: infravision : modifies none by 0 for 26 hours
Spell: detect invis : modifies none by 0 for 2 hours
<586hp 558m 421mv cave 19972>
Shinjiro nods.
<586hp 558m 421mv cave 19972> 'Do you
Your mana shield flares brightly then dissipates.
<586hp 569m 434mv cave 19972> 'Do you see it?
You say 'Do you see it?'
<586hp 569m 434mv cave 19972> c mShinjiro says 'It is a quest.'
<586hp 569m 434mv cave 19972> c man
A shimmering sphere of magic encases you.
<586hp 449m 434mv cave 19972>
Shinjiro nods.
<586hp 449m 434mv cave 19972> 'What do you suppose it is, from your vast Herald knowledge?
You say 'What do you suppose it is, from your vast
Herald knowledge?'
<586hp 449m 434mv cave 19972> #alias hel
{hel}={c hell shinjiro}
> #alias dis
{dis}={c dis shinjiro}
> #alias cha {c chain shinjiro
#Unmatched braces error!
#Ok. {cha} aliases {c chain shinjiro}.
hel
(WILDLY) Shinjiro yells 'Die! Sirathi, you
sorcerous dog!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Shinjiro is caught in a searing beam of arcane light.
A loud roar of words rushes towards you and deflects your attack.
Shinjiro stops following you.
Shinjiro stops following you.
You parry Shinjiro's attack.
Shinjiro's charge mauls you.
Shinjiro's arrow mauls you.
Shinjiro is in excellent condition.
<540hp 404m 434mv cave 19972>
Shinjiro's arrow wounds you.
You parry Shinjiro's attack.
You can feel a silver crossbow dig into your body.
Shinjiro's wrath scratches you.
A herald's stab decimates you!
Shinjiro dodges your attack.
Shinjiro parries your attack.
Shinjiro is in excellent condition.
<492hp 404m 434mv cave 19972> c
Shinjiro sits down and thinks deeply.
Shinjiro is in excellent condition.
<492hp 404m 434mv cave 19972> c hel
A herald's stab decimates you!
You parry Shinjiro's attack.
You can feel a silver crossbow dig into your body.
Shinjiro's wrath scratches you.
Your slice decimates Shinjiro!
Shinjiro dodges your attack.
Shinjiro has a few scratches.
<468hp 420m 434mv cave 19972> Cast the spell on whom?
<468hp 420m 434mv cave 19972> e
helThe hot room
You are very surprised, as this room is hot instead of cold. To the north
it goes downwards into some mud. There is also an exit to the west.
[Exits: north west]
Shinjiro the Master of the Miyama Ryu is here.
The lemure blob slithers terribly precisely towards you for an attack!
<468hp 420m 433mv cave 19972> hel
(WILDLY) Shinjiro yells 'Die! Sirathi, you
sorcerous dog!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Shinjiro is caught in a searing beam of arcane light.
Your hellstream *** DEMOLISHES *** Shinjiro!
Shinjiro has some small wounds and bruises.
<468hp 375m 433mv cave 19972> Shinjiro scans all around.
Shinjiro has some small wounds and bruises.
<468hp 375m 433mv cave 19972>
You parry Shinjiro's attack.
Shinjiro's charge wounds you.
You parry Shinjiro's attack.
You parry Shinjiro's attack.
You can feel a silver crossbow dig into your body.
Shinjiro's wrath scratches you.
Shinjiro parries your attack.
Shinjiro dodges your attack.
Shinjiro has some small wounds and bruises.
<449hp 375m 433mv cave 19972> hel
Shinjiro's arrow mauls you.
Shinjiro's arrow misses you.
Shinjiro dodges your attack.
Shinjiro dodges your attack.
Shinjiro has some small wounds and bruises.
<425hp 375m 433mv cave 19972>
Shinjiro kicks dirt in your eyes!
Shinjiro's kicked dirt scratches you.
You can't see a thing!
<423hp 375m 433mv unknown 19972> c he
They aren't here.
<423hp 375m 433mv unknown 19972> You bow your head as you call forth the full
power of the arcane.
The ground erupts as someone is caught in a searing beam of arcane light.
Your hellstream *** DEVASTATES *** someone!
<423hp 330m 433mv unknown 19972> c he
Someone's arrow devastates you!
You parry someone's attack.
Someone dodges your attack.
<394hp 330m 433mv unknown 19972>
Someone's arrow decimates you!
Someone's charge wounds you.
Someone's charge mauls you.
Something starts flaming and the room becomes very hot.
Someone summons forth a stream of flame.
Someone's flamestrike is powerless against you.
Someone dodges your attack.
<325hp 328m 433mv unknown 19972>
Someone throws a handful of sharp spikes at your feet!
Someone's caltraps injures you.
You start to limp.
<309hp 328m 433mv unknown 19972> You bow your head as you call forth the full
power of the arcane.
The ground erupts as someone is caught in a searing beam of arcane light.
Your hellstream >>> ANNIHILATES <<< someone!
<309hp 283m 433mv unknown 19972> c he
You parry someone's attack.
Someone's charge decimates you!
You parry someone's attack.
Someone's arrow devastates you!
Someone dodges your attack.
Someone parries your attack.
<249hp 283m 433mv unknown 19972> You bow your head as you call forth the full
power of the arcane.
The ground erupts as someone is caught in a searing beam of arcane light.
Your hellstream >>> ANNIHILATES <<< someone!
Someone is DEAD!!
You hear someone's death cry.
<249hp 238m 433mv unknown 19972> af
You are affected by the following spells:
Spell: caltraps : modifies dexterity by -5 for 5 hours
: modifies damroll by -5 for 5 hours
: modifies hitroll by -5 for 5 hours
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: mana shield : modifies none by 0 for 5 hours
Spell: protective shield: modifies none by 0 for 1 hours
Spell: sanctuary : modifies none by 0 for 2 hours
Spell: pass door : modifies none by 0 for 0 hours
Spell: shield : modifies ac by -20 for 42 hours
Spell: armor : modifies ac by -20 for 4 hours
Spell: detect magic : modifies none by 0 for 14 hours
Spell: infravision : modifies none by 0 for 24 hours
Spell: detect invis : modifies none by 0 for 0 hours
<249hp 238m 433mv unknown 19972>
You rub the dirt out of your eyes.
You feel solid again.
You no longer see invisible objects.
<258hp 249m 434mv cave 19972> l
The hot room
You are very surprised, as this room is hot instead of cold. To the north
it goes downwards into some mud. There is also an exit to the west.
[Exits: north west]
The corpse of Shinjiro is lying here.
The lemure blob slithers terribly precisely towards you for an attack!
<258hp 249m 434mv cave 19972> l in corpse
g gThe corpse of Shinjiro holds:
a neon blue potion
(Magical) some ornate arm guards
a potion of recall
an elemental bracelet
(Glowing) a flask of sparkling water
a small tent
(Magical) an earring set with a glowing red jewel
(Magical) an emerald bracelet
(Magical) (Humming) overlapping gray plates
a large raft
(Magical) (Humming) a crude spear
a barrel
a Big Ol'Pack Sack
a mithril dragon
(Magical) the belt of life
(Magical) (Glowing) the Sword of the Sun
( 2) (Magical) (Glowing) a sun shaped medallion
(Magical) Lancelot's Signet Ring
(Glowing) an elven globe of light
(Magical) (Glowing) (Humming) a silver crossbow
(Glowing) a silver ring set with sapphire stones
a pair of mithril boots
[Hit Return to continue]g gold corps
<258hp 249m 434mv cave 19972> g gold corpse
You get 8756 gold coins from the corpse of
Shinjiro.
<258hp 249m 434mv cave 19972> !
!I see nothing like that in the corpse.
<258hp 249m 434mv cave 19972> !
I see nothing like that in the corpse.
<258hp 249m 434mv cave 19972> g all corpse
You get a neon blue potion from the corpse of
Shinjiro.
You get some ornate arm guards from the corpse of Shinjiro.
You get a potion of recall from the corpse of Shinjiro.
You get an elemental bracelet from the corpse of Shinjiro.
You get a flask of sparkling water from the corpse of Shinjiro.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
<258hp 249m 434mv cave 19972> put all sack
g aYou put a flask of sparkling water in a Big
Ol'Pack Sack.
You put a potion of recall in a Big Ol'Pack Sack.
You put a neon blue potion in a Big Ol'Pack Sack.
You put the Theran Mystique: Volume 1, Issue 8 in a Big Ol'Pack Sack.
You put ground-up bones of a bat in a Big Ol'Pack Sack.
You put a tantalum shield in a Big Ol'Pack Sack.
<258hp 249m 434mv cave 19972> g all corpse
You get a small tent from the corpse of Shinjiro.
You get an earring set with a glowing red jewel from the corpse of Shinjiro.
You get an emerald bracelet from the corpse of Shinjiro.
You get overlapping gray plates from the corpse of Shinjiro.
You get a large raft from the corpse of Shinjiro.
You get a crude spear from the corpse of Shinjiro.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
<258hp 249m 434mv cave 19972> put all sack
g You put a large raft in a Big Ol'Pack Sack.
You put an emerald bracelet in a Big Ol'Pack Sack.
You put an earring set with a glowing red jewel in a Big Ol'Pack Sack.
You put a small tent in a Big Ol'Pack Sack.
<258hp 249m 434mv cave 19972> g all corpse
You get a barrel from the corpse of Shinjiro.
You can't carry that much weight.
You get a mithril dragon from the corpse of Shinjiro.
You get the belt of life from the corpse of Shinjiro.
You get the Sword of the Sun from the corpse of Shinjiro.
You drop the Sword of the Sun disgusted by its purity.
You get a sun shaped medallion from the corpse of Shinjiro.
You drop a sun shaped medallion disgusted by its purity.
You get Lancelot's Signet Ring from the corpse of Shinjiro.
You drop Lancelot's Signet Ring disgusted by its purity.
You get an elven globe of light from the corpse of Shinjiro.
You drop an elven globe of light disgusted by its purity.
You get a silver crossbow from the corpse of Shinjiro.
You drop a silver crossbow disgusted by its purity.
You get a sun shaped medallion from the corpse of Shinjiro.
You drop a sun shaped medallion disgusted by its purity.
You get a silver ring set with sapphire stones from the corpse of Shinjiro.
You drop a silver ring set with sapphire stones disgusted by its purity.
You get a pair of mithril boots from the corpse of Shinjiro.
You drop a pair of mithril boots disgusted by its purity.
You get a pair of light steel leggings from the corpse of Shinjiro.
You drop a pair of light steel leggings disgusted by its purity.
<258hp 249m 434mv cave 19972> l in corpse
lThe corpse of Shinjiro holds:
a Big Ol'Pack Sack
<258hp 249m 434mv cave 19972> l
The hot room
You are very surprised, as this room is hot instead of cold. To the north
it goes downwards into some mud. There is also an exit to the west.
[Exits: north west]
(Magical) A pair of firm looking steel leg armour lies on the ground.
A pair of mithril boots stands has been left here.
(Glowing) A silver ring set with sapphires lies here.
( 2) (Magical) (Glowing) A sun shaped medallion is lying here.
(Magical) (Glowing) (Humming) A silver crossbow is lying here.
(Glowing) A small bauble shines brightly here.
(Magical) An ancient signet ring lies here tarnished and forgotten.
(Magical) (Glowing) A beautiful sword with the rising sun etched on the
pommel is lying here.
The corpse of Shinjiro is lying here.
The lemure blob slithers terribly precisely towards you for an attack!
<258hp 249m 434mv cave 19972> whe
Players near you:
Shinjiro East tunnel
<PK> Sirathi The hot room
<258hp 249m 434mv cave 19972> sac 1.
!The Creator gives you 35 gold coins for your
sacrifice.
<258hp 249m 434mv cave 19972> !
!
The Creator gives you 25 gold coins for your
sacrifice.
<258hp 249m 434mv cave 19972> !
!
The Creator gives you 6 gold coins for your
sacrifice.
<258hp 249m 434mv cave 19972> !
!
The Creator gives you 10 gold coins for your
sacrifice.
<258hp 249m 434mv cave 19972>
!
!The Creator gives you 8 gold coins for your
sacrifice.
<258hp 249m 434mv cave 19972> !
!
The Creator gives you 10 gold coins for your
sacrifice.
<258hp 249m 434mv cave 19972> The Creator gives you 10 gold coins for your
sacrifice.
<258hp 249m 434mv cave 19972> c w
The Creator gives you 10 gold coins for your
sacrifice.
<258hp 249m 434mv cave 19972> The Creator gives you one gold coin for your
sacrifice.
<258hp 249m 434mv cave 19972> The Creator wouldn't like that.
<258hp 249m 434mv cave 19972> Temple of Darkness
You are standing in the Temple of Darkness. The temple is made of huge
blackened slabs of rocks, covered with carved images of goats, pigs, ravens,
and horses. This temple is where the followers of various gods of darkness
come and worship their gods. You see the altar of sacrifice to the north,
the Temple Square to the east, and the South Road to the south.
[Exits: north east south west]
<258hp 244m 217mv city 19972> s
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple of Darkness to the north, the
South Road continues to the east, the entrance of the Dark Knight guild
to the south, and the South Square to the west.
[Exits: north east south west]
(Charmed) A blurry illusion of a Darkhaven Guard guards its master.
Ferrera the Creator of Light is here.
<258hp 244m 216mv city 19972> South Square
You are at the South Square of Seringale. It is gloomy and dim here. The
square is a tiny opening in between a few broken down buildings. The air
is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, the South Road to the
east and the west, and a metal ladder is here leading down into the sewer
system of Seringale.
[Exits: north east south west down]
A portable hole to another dimension lies on the ground vibrating softly.
<258hp 244m 215mv city 19972> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.
[Exits: north east south west]
<258hp 244m 214mv city 19972> n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.
[Exits: north east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
<258hp 244m 213mv city 19972> n
South of Market Square
You are standing south of the Market Square. A marvellous fountain has
been erected here in the middle of the city of Seringale, ever flowing with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. You see a path around the square to the east and to the
west, and the Main Street continues to the south.
[Exits: north east south west]
<258hp 244m 212mv city 19972> Market Square
You are in the bustling centre of the town of Seringale. This is the
most frequently travelled place known to the entire town. It is the place
where trades are made and broken, where duels are won and lost. Bustling
with activity at both day and night, there is no meeting place known better
than the Market Square. Huge lanterns at the side of the street keep it
eternally lit. The stone road has been worn from the sheer volume of
traffic that travels over it. The main street is to the north and south,
while to the east and west is the common road.
[Exits: north east south west]
A magnificent fountain dedicated to Stryth flows eternally here.
A set of wooden benches have been placed around the fountain.
Norglux the Lieutenant is here.
(White Aura) Wix the Greater Destroyer is here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A mighty dragon is here, its thick scales changing colour every
moment.
Hastine the Warder is here.
<258hp 244m 211mv city 19972> rest
You rest.
<258hp 244m 211mv city 19972> where
Players near you:
Anjio Atop the West Gate
Chadatru Atop the West Gate
Hastine Market Square
Villarkt Atop the West Gate
Norglux Market Square
Ferrera The South Road
Sploot On the Northern Battlements
Wix Market Square
<PK> Sirathi Market Square
<258hp 244m 211mv city 19972> i
Norglux looks at Wix.
You are carrying:
(Magical) the belt of life
a mithril dragon
a barrel
(Magical) (Humming) a crude spear
(Magical) (Humming) overlapping gray plates
an elemental bracelet
(Magical) some ornate arm guards
( 3) (Invis) (Magical) (Glowing) a Cube of Force
(Humming) a key of bloody entrails
a Big Ol'Pack Sack
(Magical) (Glowing) (Humming) a Whip of Torture
<258hp 244m 211mv city 19972>
Wix says 'I accept.'
<258hp 244m 211mv city 19972>
Someone walks in.
<258hp 244m 211mv city 19972>
Your protective shield dissipates.
<289hp 283m 270mv city 19972>
An avian city guard flies in.
<289hp 283m 270mv city 19972>
Hastine yells 'I challenge Wix to a duel to the death.'
<289hp 283m 270mv city 19972>
Wix yells 'Accepted.'
<289hp 283m 270mv city 19972> ye Begin
You yell 'Begin'
<289hp 283m 270mv city 19972>
(WILDLY) Wix yells 'Help! Hastine kicked dirt into my eyes!'
Wix is blinded by the dirt in her eyes!
Hastine's kicked dirt scratches Wix.
<289hp 283m 270mv city 19972>
Hastine's flaming bite injures Wix.
A fighting falcon's scratch grazes Wix.
A fighting falcon's scratch grazes Wix.
A fighting falcon's scratch scratches Wix.
A wild boar's charge grazes Wix.
A wild boar's charge grazes Wix.
An everchanging coloured dragon's flame grazes Wix.
Wix's tainted slash DISMEMBERS Hastine!
<289hp 283m 270mv city 19972> wake
gYou stand up.
A fighting falcon's scratch scratches Wix.
A fighting falcon's scratch scratches Wix.
A fighting falcon's scratch scratches Wix.
An everchanging coloured dragon's flame grazes Wix.
A wild boar's charge grazes Wix.
A wild boar's charge misses Wix.
Hastine's flaming bite hits Wix.
Wix's tainted slash DISMEMBERS Hastine!
<289hp 283m 270mv city 19972> guard
Wix has fled!
Wix walks south.
You yell 'Guards! Guards!'
A special guard now follows you.
A special guard comes to your rescue!
<289hp 243m 270mv city 19972> fo
Norglux looks at Hastine.
<289hp 243m 270mv city 19972> fol falcon
Wix walks in.
Norglux looks at Hastine.
You now follow a fighting falcon.
<289hp 243m 270mv city 19972>
Wix walks north.
<289hp 243m 270mv city 19972> #act
Norglux looks at Hastine.
<289hp 243m 270mv city 19972> #action {D
Hastine walks west.
A fighting falcon flies west.
You follow a fighting falcon.
West of Market Square
You are standing west of the Market Square. A marvellous fountain has
been erected here in the middle of the city of Seringale, ever flowing with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. You see a path around the square to the north and to the
south, and the Common Road continues to the west.
[Exits: north east south west]
(Charmed) A fierce, fighting falcon perches here.
Hastine the Warder is here.
A special guard walks in.
A wild boar walks in.
An everchanging coloured dragon flies in.
<289hp 243m 269mv city 19972> #action {D
Hastine walks west.
An everchanging coloured dragon flies west.
A wild boar walks west.
A fighting falcon flies west.
You follow a fighting falcon.
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.
[Exits: north east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A mighty dragon is here, its thick scales changing colour every
moment.
Hastine the Warder is here.
A special guard walks in.
Shinjiro tells you 'That is the question you had wished to ask?'
<289hp 243m 268mv city 19972> #action {DEA
Hastine walks west.
A fighting falcon flies west.
You follow a fighting falcon.
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
some bounded scrolls to the north, an inn with a sign of a girl dancing
to the south, and the Common Road continues to the east and the west.
[Exits: north east south west]
(Charmed) A fierce, fighting falcon perches here.
Hastine the Warder is here.
A special guard walks in.
A wild boar walks in.
An everchanging coloured dragon flies in.
<289hp 243m 267mv city 19972> #action {DEAD}
Hastine walks west.
An everchanging coloured dragon flies west.
A wild boar walks west.
A fighting falcon flies west.
You follow a fighting falcon.
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.
[Exits: north east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A mighty dragon is here, its thick scales changing colour every
moment.
Hastine the Warder is here.
A special guard walks in.
<289hp 243m 266mv city 19972> #action {DEAD} {
Hastine walks west.
A fighting falcon flies west.
You follow a fighting falcon.
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a glowing staff to the north, the Common Road to the east, the entrance
of a park to the south, and the West Gate to the west.
[Exits: north east south west]
(Charmed) A fierce, fighting falcon perches here.
Hastine the Warder is here.
A special guard walks in.
A wild boar walks in.
An everchanging coloured dragon flies in.
<289hp 243m 265mv city 19972> #action {DEAD} {g a
Hastine walks south.
An everchanging coloured dragon flies south.
A wild boar walks south.
A fighting falcon flies south.
You follow a fighting falcon.
North Entrance of the Park
A large metal gate stands 10 spans before you. The gate is black with
thick bars running up and down. There is a metal symbol of a bird in
the middle of the gate. Large trees soar into the skies beyond the
gates of the park. A small path leads from the gate into the trees.
You can go on the Common Road to the north and into the trees to the east.
[Exits: north east]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A mighty dragon is here, its thick scales changing colour every
moment.
Hastine the Warder is here.
A stone giant city guard of Seringale stands watch here.
A special guard walks in.
<289hp 243m 264mv city 19972> #action {DEAD} {g all corpse
Hastine walks east.
You follow a fighting falcon.
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A
vast collection of birds with different colors sits in the trees
singing, expressing the joy they have in their content existence. A
couple of brown squirrels with fluffy tails run across the forest
grounds gathering nuts for storage. A small grass field and a pond are
to the south and a large metal gate stands to the west.
[Exits: south west]
(Charmed) A fierce, fighting falcon perches here.
Hastine the Warder is here.
A special guard walks in.
A wild boar walks in.
An everchanging coloured dragon flies in.
<289hp 243m 263mv forest 19972> #action {DEAD} {g all corpse
#Unmatched braces error!
#Ok. {DEAD} now triggers {g all corpse} @ {5}
You follow a fighting falcon.
Edge of the Pond
You are at the edge of a small pond. A group of dark brown ducks with
green heads slowly swims across its surface, quacking in joy, without
any sign of worry. There are orange fishes beneath the surface, feeding
on the small organisms near the bottom. Tiny ripples are lifted by the
soft winds across the surface of the pond. You see some tall trees to
the north, the edge of the pond continues to the east and west.
[Exits: north east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A mighty dragon is here, its thick scales changing colour every
moment.
Hastine the Warder is here.
<289hp 243m 261mv forest 19972> reply I
Hastine searches the area for some herbs.
<289hp 243m 261mv forest 19972> reply It was.
You tell Shinjiro 'It was.'
<289hp 243m 261mv forest 19972>
The night is about to end.
You are hungry.
The white aura around your body fades.
<300hp 257m 311mv forest 19972>
Shinjiro tells you 'And my death is the one?'
<300hp 257m 311mv forest 19972>
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