But I think we've found your problem: Ford should change their slogan to, "The worst steering on the planet!"
But Seriously, for me, it's all about tires. No matter the level of vehicle, I still respond to the tires. I'm very glad they're starting to get the tire model right in sims. Tires have so many different feels they can give the driver. But that is where FF fails. The current state of technology - electric motors and cables and gears and whatnot - is missing thousands of steps of reslolution per minute that would be neccesary to simulate the direct nature with which a high performance racing vehicle relates the condition of the tires to the driver. Whether the physics are accurate or not does not matter, only that the driver "gets" what the tires are doing.
Don't get me wrong, I really enjoy FF that is well done, and in the case of games like GPL, where there is no feedback from the tires at all in the graphics or sound, then FF is the greatest boon. But with the new generation, like GP3 2K, with all that depth and resolution to the tire model... the FF is too loud and distracts because it can only represent a fraction of what the game has to offer.
Keep in mind that I am talking out my ass this whole time as I have never spent any significant amount of time with FF for the PC. I have tried about 25 different FFs on sims ranging from arcade stations to million dollar simulators. My favorite is on a very expensive machine called Ferrari 355 Challange and is still quite sluggish. I can't imagine the LWFF being any quicker.
Posted on Oct 15, 2001, 11:56 PM from IP address 22.214.171.124