What is different in the above pictures? What is the significance?
Up/Down/Left/Right is the screen orientation while the compass system is the game orientation. The game uses the compass system. I will prove that's not just a theory of course.
Some useless information to confuse the matter more. The map is actually turned 65 degrees clockwise, not 45 degrees. The corner tile of the room is not the real 0,0 - x0,y0 is actually in the wall behind the corner. The walls can be up to 20+ thick. But, lets forget the above info and use the model below - lets just say the corner tile is 0,0 for the purpose of this discussion.
As it shows walking up/down is walking diagonally according to the game. To prove this, I will also clear up one common misunderstanding when people claim if you walk diagonally across a Firewall you don't get hurt. This is only true in one condition, also the answer to the pop quiz. Pretend the yellow colored tiles is a Firewall. The warrior in the picture will get hit if he walks downward. But wait, since the game treats SW to NE as diagonal that would mean... If the warrior's original location was 1,0 and walks downward, his steps will be 1,0 to 2,1 to 3,2 - the yellow line. No wonder he doesn't get hit. (That, btw, is the answer to the pop quiz. You can walk downward across the Firewall without getting hurt in the first picture) That is the only way to walk across a Firewall without getting hurt, not "diagonally" as misunderstood. If the Firewall is laid along the X or Y axes, you will get hurt no matter how you walk across it because you would have to step into a flamed tile. Hmm, this also explains why Flamewave would miss every other tiles when cast diagonally.
Posted on Mar 1, 2000, 4:48 AM from IP address 184.108.40.206