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Re: FK3 help please!

by (no login)

 
Sure, that's easy. I'll demonstrate with just four lights though....

#1 light.cel
#2 light.cel
#3 light.cel
#4 light.cel

#0 button.cel

;@EventHandler

;@initialize()
;@ unmap(#1)
;@ unmap(#2)
;@ unmap(#3)
;@ unmap(#4)

;@press("button.cel")
;@ random(R, 1, 4)
;@ timer(R, 100)

;@alarm(1)
;@ altmap(#1)
;@ timer(1, 1000)

;@alarm(2)
;@ altmap(#2)
;@ timer(2, 1000)

;@alarm(3)
;@ altmap(#3)
;@ timer(3, 1000)

;@alarm(4)
;@ altmap(#4)
;@ timer(4, 1000)

If, for some reason, you don't want the alarm numbers be numbered that way, you could do it like this instead...

;@press("button.cel")
;@ random(R, 1, 4)
;@ ifequal(R, 1) timer(1, 100) endif()
;@ ifequal(R, 2) timer(18, 100) endif()
;@ ifequal(R, 3) timer(24, 100) endif()
;@ ifequal(R, 4) timer(37, 100) endif()

;@alarm(1)
;@ altmap(#1)
;@ timer(1, 1000)

;@alarm(18)
;@ altmap(#2)
;@ timer(18, 1000)

;@alarm(24)
;@ altmap(#3)
;@ timer(24, 1000)

;@alarm(37)
;@ altmap(#4)
;@ timer(37, 1000)



Posted on Mar 13, 2002, 1:45 AM
from IP address 207.195.139.200


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  1. ahh, that's awesome!. , Mar 13, 2002, 10:24 AM
    1. FK3 4 U N me. , Mar 13, 2002, 4:03 PM

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