Kis viewers interpret and act on fkiss events/commands in the order they're listed on the cnf. Items listed near the top trigger slightly before those further down the list. If you have a list of randomtimers following a single event, e.g. to emulate a die roll, the first timer listed will tend to go off slightly more often because it began counting slightly earlier, the second should trigger next most often, etc. A way to counter this is to give each following randomtimer a slightly shorter countdown period, even still it's a fudge. When a set requires the large number of possible random outcomes that tea's "the girl i've loved all along" needed, it makes even fudging randomness via the above process an exercise in futility.
Posted on Mar 18, 2002, 6:05 AM from IP address 210.84.117.248