There is no such thing as "enhanced palette" it is a polite term for "hasn't got a clue."
But seriously... KiSS originally could use one 16 color palette. [There are a couple little exceptions to the brief history I'm about to give you. Don't take this as complete and full, it is a fast generalization.] Multiple 16 color palettes came next. Then one 256 color palette. I'm a little unclear on which came first, full color sets for most people [I know of a very early full color viewer I'm leaving out of the generalization] or a viewer which could handle multiple 256 color palettes. Some viewers couldn't handle multiple 256 color palettes and crashed - leaving some of us really hating EP sets.
Sets with multiple 256 color palettes were called "enhanced." it meant that more than 256 colors [255 if you are going to be technical] could be used in a set, but still have some compression which you didn't get with a full color set. A very, very few people actually use it properly. At the idiotic end of the spectrum are sets with more than 50 256 color palettes and less than 200 colors in total. That is not "enhanced," it is excessive. While most of the folk make EP sets are not that clueless an EP set usually means the person hasn't gained mastery of his/her color palette.
Your question, however, was how to make one of these abominations. You will create more than one 256 color palette as you make your cels. You will list the .kcf information in your .cnf. You will attach the correct .cel to the correct palette.
%red.kcf
%pink.kcf
%green.kcf
; Objects/Cels
#2 shirt01.cel ; cel takes color information from default (0) palette
#3 shirt02.cel *1 ; cel takes color information from pink.kcf
#4 shirt03.cel *2 : 0 1 2 : color from green.kcf, cel only on sets 0 1 2
PS, jeans are sort of a pain for everyone.
Posted on Jul 3, 2004, 10:35 PM from IP address 68.75.94.184