The main problem with games like these is that they're often created SOLELY for the message provided with little thought towards gameplay or good game design. Most games created with health messages have been mediocre at best, and miserable at worst. It's kind of like games that cash in on famous movie and TV titles, except that those are entirely profit focused and these are entirely message focused. Therefore, as honorable as the intentions may be, they usually fall short, because that's what they really are: MESSAGES.
Now if they actually worked on the game dynamics, instead of just concentrating on the message, it could work. Still, in general, anything created for a specific moral or social purpose (eg. Wisdom Tree games, though those were also motivated by profit) has failed on a large scale, simply because the creators thought the message was more important than the game.
Does any of this make sense, or am I rambling?
Dragomorph
"I need more Video Game history books, damnit." |