While I'm capable of designing fun scenerios from now until the cows come home, the Epics aren't meant to be limited to my ideas. When Epic One closes on June 10, we'll open another Epic. Between now and then, I'd like to get your feedback on what you want to see.
Two kinds of feedback would be helpful:
First, general feedback. What difficulty levels you're interested in or would be willing to play, what map sizes and settings you like/dislike or are willing/unwilling to deal with, and also what pacing you think you can handle in regard to map/game size. Any civ player may respond, doesn't have to be limited to current Epics participants. (Are the current pacings good for you? Too long? Not long enough? What about the difficulty levels? Too rough? Not rough enough? Do you want to see all the games at high levels or some of them at low levels too?)
Second, specific proposals. If you have a variant or idea or situation or scenerio you think would be fun, interesting, and challenging, you can put it forth. My job as Organizer is not only to select good scenerios for use, but also pace things to make sure we don't flood the market and overdo the number of the games. The "game of the month" pacing may work out well for some, but if a game is shorter or longer, months don't grow longer or shorter to accomodate. RBCiv likes the flexibility that allows for duration to be matched to the scenerio. If we lack for ideas compared to game demand, I can come up with any number of games to cover the gap. If we end up with more ideas on the table than we can handle, I'll pace them out to make sure no reasonably available participants are shut out. Players can pick and choose what to play or skip if they are severely limited on time. The point is, you players out there have to put forth your own ideas if you want them to be considered for use. We want to run things in a way that includes your input. Help us to keep the Epics going and improve them over time.
Players can sponsor their own epics, with approval from the Organizers. Charis was originally intended to be a partner with me in this, and perhaps others also. For the moment, I'm all there is in the Organizer category. In order for others to move toward helping me on that level, they need to show talent and skill and good judgement in dealing with game balance, scenerio evaluation, and dealing with rules, as well as motivation and reliability. I'm not exactly sure how to get there from here, but discussion is a good start point. Further ideas for rules changes can also be put forth.
Existing Civ III tournaments, contests and group events are
universally plagued by elements or shortcomings that lead
often to compartmentalized results. Spoilers and privileged
info is readily made available while games are still in progress.
The game itself remains in flux through a patching process.
The scoring system measures only a few elements of the gameplay.
We at Realms Beyond are not satisfied to settle for these
conditions and compromises.
The Realms Beyond
is home to gamers who go beyond the norm, who creatively
add depth to good games to make them better, who choose
to set our own added limits to gameplay for the purpose
of increasing challenge, varying gameplay flavor, and getting
more out of the games we love. We discard the usual standards
and venture into realms beyond, where we share our passion
for gaming with one another, and with those who are like-minded.
develop and refine our tournament as we go, with the help
of the players. Each game is subject to rules, but we keep
the framework light, the emphasis on excellence, the focus
on the spirit of the game. Come and play. Share, compare,
teach, and learn.