Meldor is right; when the Cretan game started up with the "no culture" idea I thought the game would be very difficult. The opposite was true; it forced an ICS build that was much more powerful than the AI civs were prepared to handle. According to Civ3 players who compete to see what the highest score possible is (such as Aeson and SirPleb), a super dense build will conquer the AI with ease on any difficulty. I don't like using this though because it's not, well, a civilization. This kind of game turns out inevitably to be too easy and not much fun - as the players in the Cretan game found out. Now the game is limping along to completion as a chore for the players to finish. Trust me... we don't want to do this one.