congratulations on your AW victory! That was a great read, and playing this as always war a nice twist. I'm not sure if playing this as always war affected your gameplay that much apart from founding the second and maybe third city, though, since expansion in AW is slow anyway. But the happiness problems because of the merged foreign workers must have hurt...
And what are you talking about, you're here to learn?!? Winning always war on emperor qualifies you not to learn from others but to teach, IMHO.
But apart from good gameplay, the fewer-than-standard number of opponents really helped you managing the ancient era.
But if you're so intent on discussing your opening
: You skipped roading a tile two times in the opening, why? Maybe it's just a different style of playing, but you lose two turns of worker action each time, for what? The first time, you save two turns of not having to increase the lux slider, which isn't worth it IMHO, and you also gave up mobility around your capital for some time.
I fully agree that armies are overpowered, and that the main problem with them is the AI's inability to deal with them effectively. But there's no real routine in civ3 for coordinating the actions of several different units, apart from escorting settlers/workers/transports, and for not attacking cities with one single unit if the odds for winning are too low for this one unit. So I guess we won't see the AI killing off armies without a major AI overhaul, which probably won't happen, so I would be glad if they toned down the power of armies a bit.