General
 
 

 Return to Index  

Strategy vs. luck

February 25 2004 at 2:42 AM
  (Login Kylearan)
from IP address 217.185.233.173


Response to Perfect game is like a perfect human (machine)

 
Hi,

Luck should be a part of game, don’t u think (Even if it makes two games incomparable)? If everything becomes strategy and game play, some players would never lose a game. What is the point in playing a game, when u r always winning.

Er, sure, that's why only a short time after chess had been invented, it quickly became boring. Good thing they soon invented the extra rule where every player gets to roll two dice each move, and if rolled snake eyes, got an extra queen to place anywhere on the board...

Don't get me wrong: I'm glad civ3 has some random elements built in. But this randomness should only affect small things, like combat results. But when luck can hand you a game-breaker, like a free pyramids or a free great library, I have a problem with that as well. I didn't like the ability of MGLs to rush wonders in PTW as well, and have said so in the past. In a tournament like the Epics, it's all about comparing results, and if I get a free settler from a hut others didn't have gotten, then I may have won the competition but I can take no pride in a victory like this. I remember a certain Epic (forgot which one exactly) where Urugharak got a free settler from a hut, and where he said in his report that this makes his game completely uncomparable to the rest. And he hadn't sounded glad about that.

If you leave out the first row of the ancient age tech tree, and assume that not every tech will be researched until the game ends, there are still about 50 techs that will be discovered first by someone. I'm not sure about the chance of spawning an SGL, but I seem to remember 3% - that would be 1,5 SGLs on average per game, meaning 1,5 free wonders that can completely change the flow of the whole game, that you have no control of and, what I didn't know, you cannot prevent with the editor.

But unlike Sirian, that's not a deal-breaker for me - I still love the game. I would like to see a change there, but will still play it if no change will come. But then I haven't played so many games like he has, and haven't shouldered the burden of organizing such a fine tournament like the Epics.

What I'm a bit surprised about, though, is that Sirian likes (or liked) GalCiv so much. In my dozen or so games I played, I suffered from several random events out of my control which had a much greater effect on the game than a free wonder, like the fundamentalist's event, or the complete change of alignment from one of the AIs. Imagine in civ3 that suddenly half of the cities of one of your opponents decide to form a new civ, and suddenly you don't face an 800lb gorilla anymore who was just about to invade your core, but two baby gorillas posing no longer any threat and who are now fighting each other instead of you. Ridiculous, IMHO.

But maybe that was another reason why he decided not to organize a similar tournament for GalCiv.

-Kylearan

 
 Respond to this message   
Responses

  1. Agree to a small extent. - Ozymandous on Feb 25, 4:43 AM
    1. Besides the point - Kylearan on Feb 25, 5:26 AM
      1. Not really. - Ozymandous on Feb 25, 9:33 AM
     
  2. Luck elements in GalCiv - Zed on Feb 25, 7:08 AM
    1. More to it than just tactics - Bam-Bam on Feb 25, 7:35 AM
     
  3. It's one and half wonder's right! - mwin on Feb 25, 9:01 AM
  4.  
Create your own forum at Network54
 Copyright © 1999-2014 Network54. All rights reserved.   Terms of Use   Privacy Statement  

 
 




     



     
     
 
  Tourney Mission Statement:
Existing Civ III tournaments, contests and group events are universally plagued by elements or shortcomings that lead often to compartmentalized results. Spoilers and privileged info is readily made available while games are still in progress. The game itself remains in flux through a patching process. The scoring system measures only a few elements of the gameplay. We at Realms Beyond are not satisfied to settle for these conditions and compromises.

The Realms Beyond is home to gamers who go beyond the norm, who creatively add depth to good games to make them better, who choose to set our own added limits to gameplay for the purpose of increasing challenge, varying gameplay flavor, and getting more out of the games we love. We discard the usual standards and venture into realms beyond, where we share our passion for gaming with one another, and with those who are like-minded.

We develop and refine our tournament as we go, with the help of the players. Each game is subject to rules, but we keep the framework light, the emphasis on excellence, the focus on the spirit of the game. Come and play. Share, compare, teach, and learn.