As a community-oriented game, MOO is far better suited to a less formal SG than to a more formal competitive setting.
Why do you say that? Fundamentally, the gameplay lies in the same plane as Civ. You expand, you grown, you build, you research, you spy, you fight, you make and break deals. There's a calendar to count the turns.
The tools don't exist to make a good Epic in MOO, as you indicated in the post I was replying to with that statement -- I was agreeing with you.
A succession game is more likely because the requirements are not as demanding from a game balance and scenario creation perspective.
By "large" audience I meant more than, say, a half-dozen people. If we could gather enough participants to run two simultaneous SGs with different players, I would be impressed.
As far as what individual people do with their own gaming time, I have no intention to suggest to anyone what they should do.
However, as far as organization goes, there is a limit to the amount of available gaming time; if we try to organize too many things at once, none of them will get the participation they need to succeed. Better to focus on doing a few things well, from a community perspective. If you start posting reports, and we get enough interest that starts naturally pulling people away from (say) GalCiv and towards MOO, it would make sense to migrate our community efforts to follow the interest. What I would not want to see, though, is a couple people doing this and a couple people doing that, to the point where we have less focus and common ground as a community. Makes sense?