That's where I found the editing tools. It's the only MOO1 site that shows up on the first page of a websearch on Master of Orion. There are a few more scattered in there on the back pages, but none are active nor nearly as helpful as that one. I also got a PDF copy of the game manual there, which was helpful.
He even has a complete copy of the game available for download, not sure if that's legal or not, I'd assume not.
Technically, you're probably right. However, supposing you wished to do everything 100% on the up and up. How would you go about it? Run down to your local store and buy a copy? No. Search online at Amazon or other retail outlets? No. The game's not for sale any more, hasn't been for years. There is no service or support for it. Neither SimTex nor Microprose (the designer and publisher) exist any more. They have been swallowed, traded, bought and sold, and scattered to the winds, in a series of business deals over the years.
Your only option would be to buy a legally licensed copy from someone else who had bought it. In that case, none of your money will reach the designers or developers. In effect, at the level of a single user or small group of customers like us, those who own the rights to the game no longer have a dog in this race. As Zed said, this game is OLD. It's "out of print".
If the game's owners were ever to make more money off of it, it would come through a remake or sequel. I'd certainly pay for a remake! Another so-called "sequel" that is sequel in name only... I've been down that road twice now, and would be leery of being suckered a third time.
Let's be clear, I do not support piracy. As one who makes a living off of the creation of intellectual property, piracy and other forms of theft are a hot button. And yet, there is more to a piece of work than making money off of it. You won't find many writers who would object to their books and articles being archived in public libraries and checked out at no cost. There are limits on the duration of patents and copyrights. For copyrights, the length is quite long, but shorter for patents. In the case of this game, the operating system it was written for and the hardware pieces it was designed around are also off the market. The copyright owners have not allowed for a means to sell new copies. The market for them is dead.
I personally own two legit copies of the game. As with your floppy copy, my floppy copy is dead and gone, but I have a CD copy as well, which I got in a bundle when I bought Xcom 1 and 2 about six years ago, when they were making the last of their money off of the tail end of the market for this product.
In most cases, what is right and what is legal coincide. In this instance, I think the line has blurred a bit by now. Folks can make up their own minds on this one. I don't see a whole lot of point debating it, when none of the options could put money into the hands of those who created the game. Players interested in giving the game a try should just go ahead and do so. Then, if they like it and feel compelled to cover the legal bases, they can try to find somebody selling a copy on Ebay. Otherwise, I wouldn't worry about this issue for now. If something comes up and this situation or our understanding of it changes, we can take appropriate measures at that time.
For goodness sake, the whole game is less than five megs. That's smaller than many patches for games nowadays.
You kind of jumped the gun a tad here, though. I intend to offer a complete package of information, options and instructions for those who don't have the game but would be interested in giving it a try. Now rather than being able to present that in an entirely orderly fashion, we've jumped ahead and probably made it more confusing. Arg. I hope that doesn't put anybody off.