I didn't take any screenshots during the game, so all pictures are from my set of saved games.
I found Entremont at the start location (it's pretty clearly the right spot); it builds three warriors before starting on the granary. (I was more than a little paranoid about barbarians this game -- I never saw a barb camp all game.) I research Mysticism first, at maximum -- I'd like to be able to do a min sci run on Polytheism, and by the time I get Mysticism I should know if I'm alone or not on this piece of dirt.
The min sci run on Polytheism gets going as I find Egypt and Carthage, scout out the outlines of the continent, and found my second city Alesia. Alesia is on the lake northwest of start, and between the fresh water, the spices, and the adjacent hills and two forest tiles, this is clearly the best spot to get a non-capital wonder going. Since I'm religious, I build a temple first before starting on the Oracle as a prebuild for ... well, whatever I end up with.
I space my cities far apart, as I want them to grow nice and big so I can check out the new specialists. Egypt does beat me to the gem mountain by about two turns, but I'm feeling good about my landgrab otherwise; I'm expanding towards Egypt and leaving the first-ring tundra locations near Entremont for later.
London completes the Colossus
in 1325 BC; that's a despotic Golden Age for Liz.
Carthage has decided that it really wants the Oracle
, which completes in 775 BC; and Egypt takes a long time before starting any wonder at all. There being no other industrious civs in the game, I just might end up with the Pyramids!
Here is a picture of my territory with the landgrab phase of the game nearing completion: