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March 30 2004 at 7:04 AM
Charis  (no login)
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Response to The More Things Change


Very nice game and a decent report. I'm glad you enjoyed the game and concept. I find myself in agreement with most points - I like the new specialists (alot, but I'm a MM'er at heart), the fascism pop drop is extreme, and yes - it's a self gunshot wound to the head for the AI and yes, they always choose that govt for late warmongering.
I'm glad a human player tried that. You'll see in other games how communism fared.

I'm surprised you and T-Hawk build a fair amount of fighters. I've never seen the AI build anywhere near a realistic amount. I go 95% bomber 5% fighter, and only deploy the latter after a bomber gets shot down. If they have any fighters I bomb out the oil first round and soon the problem disappears. Flak is **useless** in single player. Nice and fun in concept, but of no redeeming value. I don't like TOW either. In fact, with Guerillas and TOW, etc. there is now NO cheap MP alternative in late game, even if you have no resources. Yuck. They could use a "Military Police" unit in nationalism that was something like 1.4.1 but cheap, maybe 40 shields.
Longbows are ok until they're "replaced" by wicked expensive but useless guerillas.

I like units tied to resources, but only because it avoids the other problem you mention. It's HUGE help in acceleating the mop-up phase when you can whack their rubber/aluminum/oil. Then you only have to kill 249 infantry, not 249+all their replacements. 8-|

Trebs are not overpowered, I agree they're balanced and fill a needed gap. What's broken (imho) is the change to what they target. Hits only units first is both unrealistic, amplifies the human's advantage, and renders them (unnecessisarly) powerful.


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  1. Fighters - Sirian on Mar 30, 2004, 3:57 PM
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