Excellent report, very well written and engaging!
I was wondering if some players might hit on the Cultured Comrades strategy for this game, which would work quite well with the restrictions and the civ traits. Feudalism is clearly superior than Monarchy for extracting productivity from a large number of permanently corrupt cities. You could almost call it a mini-Communism. 'Twas very interesting to see that in action here - you had the territory to really make use of the whipping, unlike the two SGs.
I saw the "doh" moment on the 80K coming from a mile away.
(I was hoping that it would happen, as it would mean that I hadn't screwed up that setting. For some reason, the editor didn't set the 80k number automatically; I had to manually set the 80k at the victory options dialog when I started the game.)
Regarding declaring war "honorably" on this page
, there's a subtle distinction to be made. An honorable war by the RBCiv definition can only occur if they declare war on you, or if you declare war but then don't invade enemy territory. What you describe in your Egypt attack is dastardly by RBCiv terms. You're using "honorable" to reflect the fact that it keeps your in-game reputation unspoiled. The distinction didn't matter here, but there are situations where it could, so a clarification could be helpful.
You'd probably agree with the sentiment that I wish they'd get rid of the silly restriction on not whipping more than half a city's population. There's just so many ways around it, but the ability to use those workarounds is rather arbitrarily dependent on what potential builds a city has available.
Also, I'm not sure if you realized this, but you can also "whip" by drafting and disbanding, once you get Nationalism. You get the same effect of 20 shields for one pop point (22 after infantry), and the unhappiness clock for drafting ticks down concurrently with the unhappiness clock for whipping.
Six settlers in Memphis - wow, is the AI bad at dealing with blockades. There was still space available in the south for some time, so Egypt kept building more settlers to fill it, being unable to realize that it had other settlers already on their way trying to get there.
An excellent result - 1475 AD is by far the earliest civ-wide cultural victory I've ever seen. Of course, grabbing territory and grabbing it early (again unlike the two SGs) is what you really need for a fast national-culture win. But you showed just how well Feudalism is able to exploit territory like that, far better than any of the cash-rushing governments could.