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Oh yes

April 1 2004 at 6:00 AM
Charis  (no login)
from IP address 199.233.104.158


Response to Do You Remember?

 

Indeed I do! :lol:

When I look at how awful my early play was, I surely must be one of the 'most improved' players around, whether or not I'm actually any good now :P

Learning first hand in SG games just what this +5 mark meant and seeing some games with +10 food and 8 shields that were actually ten with growth spit a worker EVERY turn was a huge 'aha!' moment for me.

BTW, superb post on 'balance comparison of Civ3 to MOO'. It was interesting to see the "hysteresis" effect in MOO, where there is no implementable difference in the range of 1:3 to 3:1, and above/below things hit the fan. That's compared to a "seesaw" style of game where small advantages can be leveraged and turned into something larger. In this context, I can see that my 'ranting' about some recent changes which promote 'runaway' games is that it's one step further along that continuum. MOO includes a negative feedback loop which dampens small changes in relative power up to some point, Civ3 is closer to 'neutral', and 'runaway' is a positive feedback cycle where small advantage -> more cities -> with less corruption -> MUCH more power -> MUCH more cities -> game over. I'm trying to think of a game with that hysteresis effect, and can't really think of any I've played. Chess (one of my favorite) is one of those seesaw ones, where small advantages can skillfully be transformed into winning advantages, but there is not the 3:1 to 1:3 stalemate zone. Anyway... a thought provoking analysis of the games, thanks :P

Charis

 
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