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The Goal

April 5 2004 at 10:34 AM
Sirian  (no login)
from IP address

Response to Sadly...


Who is looking out for her best interests? ... I guess it doesn't matter how exploitive a concept is as long as the "W" is added to the correct column.

Don't be bitter. We're not that bad off.

The goal of the Epics is to craft an environment where strong players will be challenged: where the game can be lost, where there's something at stake, where players have to apply themselves creatively to problems and situations for which they don't have pat answers.

That's easy to do for the short term, much harder to maintain over the long haul.

If a game allows for pat answers, formulaic strategy, or a single clear best path to victory, players can reach a point of having "solved the puzzle", after which replay value drops.

If we want to get more out of a game we've "solved", we need to find ways to compensate for the game's weak points, to change the balance or limit options to remove some of the certainty and sameness, to inject the game with renewed uncertainty and new challenges.

There can be multiple solutions and multiple degrees. Allowing for varied standards works OK in the SG environment, not so well in the tournament environment. The value of the tournament drops, the meaning of the competition drops, if players are playing by different rules, different standards.

A lot of things have changed since the last time the tournament rules were modified. The game has changed. The tactics have evolved. The community has evolved. The culture has shifted a bit. Care will have to be taken.

Take heart. The gears are in motion.

- Sirian

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  1. The thought behind it. - Rik Meleet on Apr 9, 2004, 5:29 AM
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  Tourney Mission Statement:
Existing Civ III tournaments, contests and group events are universally plagued by elements or shortcomings that lead often to compartmentalized results. Spoilers and privileged info is readily made available while games are still in progress. The game itself remains in flux through a patching process. The scoring system measures only a few elements of the gameplay. We at Realms Beyond are not satisfied to settle for these conditions and compromises.

The Realms Beyond is home to gamers who go beyond the norm, who creatively add depth to good games to make them better, who choose to set our own added limits to gameplay for the purpose of increasing challenge, varying gameplay flavor, and getting more out of the games we love. We discard the usual standards and venture into realms beyond, where we share our passion for gaming with one another, and with those who are like-minded.

We develop and refine our tournament as we go, with the help of the players. Each game is subject to rules, but we keep the framework light, the emphasis on excellence, the focus on the spirit of the game. Come and play. Share, compare, teach, and learn.