| Message Title | Author and Date |
| I need to help for my program (Zarya) Debug, develop (View Thread) |
on Nov 21 |
| Zarya program does what? |
on Nov 21 |
| Zarya |
on Jul 22 |
| 3D world (View Thread) |
on Jul 12 |
| *Very nice! Going cross-eyed actually works. |
on Jul 13 |
| Yup it worked for me too.... |
on Jul 13 |
| Problem in IE7 | qbguy on Jul 13 |
| Seems more like something YOU would do QB |
on Jul 13 |
| Obviously it's part of a boycott against MS products |
on Jul 13 |
| LOL, I like that theory better than the "copy protection" one | qbguy on Jul 13 |
| *Does this mean you're another Dvorak user? |
on Jul 13 |
| * Too many sand traps, water is out-of-play, and greens are too small. :( |
on Jul 13 |
| Absolutely perfect! ... |
on Jul 17 |
| For people (like me) with slower systems... |
on Jul 20 |
| Bob, have you ever tired adding a Biometric Rapid Access Network to your system? | Pete on Jul 20 |
| *lol - I thought you were serious, but I see this was one of your "regular" responses. |
on Jul 20 |
| Animation using a single array code (View Thread) | ClearAirTurbulence on Jul 12 |
| * Integer Array size needed is 2634 for 109 X 94 |
on Jul 12 |
| *When DIMming 2634 for a 109 94 image it produces an error (Illegal function call) | ClearAirTurbulence on Jul 12 |
| *It stops producing the error when I DIM 2661 for a 109x94 image | ClearAirTurbulence on Jul 12 |
| Because your image is actually 110 X 95 |
on Jul 13 |
| *Ah I see right 0 to 109 counting the 0 pixel thank you I didn't think of that. | ClearAirTurbulence on Jul 13 |
| No problem. Happens all the time |
on Jul 13 |
| *That he is, I'm glad to see he has his own graphics forum | ClearAirTurbulence on Jul 14 |
| Solution | ClearAirTurbulence on Jul 16 |
| Why even post this? We showed you how to do the other image! |
on Jul 16 |
| Example of SCREEN 2 image... (View Thread) |
on Jul 16 |
| incredible |
on Jul 16 |
| * Bob is an expert at creating DATA! |
on Jul 16 |
| *Most any photo/paint application will dither as a 1-bit conversion option. |
on Jul 16 |
| Particle fountain for the fourth (View Thread) |
on Jul 4 |
| *Particle fountain for the fourth is so realistic, it set off my smoke alarm. Very nice! |
on Jul 4 |
| *Positively festive! |
on Jul 4 |
| *Very nice. |
on Jul 4 |
| Sudoku Solver (View Thread) |
on Jul 1 |
| It is the kind of thing I enjoy solving. | roy on Jul 3 |
| EGA Screen Buffer (View Thread) |
on Jul 1 |
| Testing an addition/modification to Solitaire's Scan Keyboard program... (View Thread) |
on Jun 28 |
| C lisp interpreter (View Thread) | Anonymous on Jun 22 |
| Lispinit file for C lisp | Anonymous on Jun 22 |
| ATOM3 (View Thread) | petko10 on Jun 15 |
| ATOM3 - a very cool improvement | petko10 on Jun 16 |
| Font Editor for DOS (View Thread) |
on Jun 11 |
| Posting swear word variables in code is not amusing |
on Jun 13 |
| I have to pull a policy statement out of my assistant on this one... |
on Jun 13 |
| Maybe the swearing filter could solve the asterisk bug | qbguy on Jun 13 |
| that's a really good idea | mennonite on Jun 13 |
| You can use html character ent | qbguy on Jun 13 |
| * Octal went out with Bill Gates first computer |
on Jun 13 |
| I know why. | rpgfan3233 on Jun 13 |
| Brilliant idea but no can do... Here's why... |
on Jun 13 |
| i've got one that will actually work, but also proves it's not worth it | mennonite on Jun 13 |
| moi's Font Editor for DOS (posted with AAAA replacing ****) (View Thread) | not moi on Jun 13 |
| QB64 Linux compilation data (View Thread) | qbguy on Jun 9 |
| * I hope you realize that QB64 NOW has a Big Program area |
on Jun 9 |
| *here, or at qb64.net? | mennonite on Jun 10 |
| * QB64 has it's own Big Programs area in the Forum here. |
on Jun 10 |
| *ah, at the top of the qb64 page | mennonite on Jun 10 |
| * That's right, unless you want it to show up in the Index... (it is long enough) | rpgfan3233 on Jun 10 |
| *no, no... i like it where it is. | mennonite on Jun 10 |
| * QB64 has it's own Big Programs area in the Forum here. |
on Jun 10 |
| Swarm Intelligence Program (View Thread) |
on Jun 1 |
| Code for the "QBASIC Forum" (View Thread) | qbguy on May 31 |
| Finished! well at least as much as we are going to do (View Thread) | New Guy's Helper on May 13 |
| With Rem statments, And credits at the wn and defeat screen! | New Guy on May 13 |
| *Looks good. Thank you for posting it. | roy on May 13 |
| That was a great school project... especially for a group. | Pete on May 13 |
| NewGuy's Program (View Thread) | Pete on Apr 21 |
| An example of Page flipping in SCREEN 9 |
on Apr 21 |
| How would we page flip this | New Guy on Apr 22 |
| You will need to use Screen 7 |
on Apr 22 |
| I did as you said but Its not working properly! | New Guy on Apr 22 |
| You are confusing DATA with PUT |
on Apr 22 |
| I don't know what to say! (I'm stuck) | New Guy on Apr 23 |
| Try this and see what happens | roy on Apr 23 |
| As it is in Big Programs I have done it for you | roy on Apr 23 |
| Thank You | New Guy's Helper on Apr 23 |
| O my! Ok I'll try. | New Guy on Apr 21 |
| *Sry Clippy I didn't see you thread when I asked that! | New Guy on Apr 21 |
| *No problem. I forgot to add the Image Array anyhow....fixed |
on Apr 21 |
| Ok so we have page flipping in effect. BUT now what? | New Guy on Apr 25 |
| I will help again as you still have a lot of work to do but | roy on Apr 25 |
| *This alteration will preserve barriers,run smoother and fire bullets. | roy on Apr 25 |
| Nice work roy! | Pete on Apr 25 |
| I am in your debt! Thank you. One question though? | New Guy on Apr 28 |
| You will need to use POINT(x , y) | roy on Apr 28 |
| If you are stuck again, here is a rough example. | roy on May 1 |
| Ok ima work with that | New Guy's Helper on May 1 |
| IS ANYONE ON AT THE MOMENT? I have a question | New Guy's Helper on May 1 |
| This is not a chat room | roy on May 1 |
| * How quickly we turn on our buddies LOL | Clippy on May 2 |
| Re: If you are stuck again, here is a rough example. | New Guy on May 2 |
| I was getting you there step by step. | roy on May 2 |
| The reason for the discrepancy when hitting the enemy | roy on May 2 |
| The drawenemies sub example was to show you how to blank out PUTS | roy on May 2 |
| This may be easier for you | roy on May 3 |
| Added a firing delay called... bulletaway! |
on May 4 |
| The pairs dissapearing is still a little unreliable! | New Guy on May 8 |
| We are trying to help you. | roy on May 8 |
| Sry about that! What do you mean by dead variable range. | New Guy on May 8 |
| dead is a variable just like a can be a variable | roy on May 8 |
| The drawenemies sub is a bit tedious to type | roy on May 8 |
| *Ok so what do we have to do from here? | New Guy on May 9 |
| Without making drastic changes this will work | roy on May 9 |
| * That's why I hate making games |
on May 9 |
| * The Black box is erasing your barriers. Move down some |
on Apr 25 |
| Ok here is what we have right now! Its not working! Anyone know how to fix it? | New Guy on May 7 |
| Remove END and INPUT k just after the loop | roy on May 7 |
| 3D object (View Thread) |
on May 5 |
| Pretty good stuff... |
on May 5 |
| Reminds me of a rotating cube I posted from a book a few months back... | Pete on May 5 |
| * You mean "CIRCLE statement" | Speeling Police on May 6 |
| * He meant what he said dummy! | MEANing Police on May 6 |
| Camm's Game Revisited (View Thread) |
on Mar 30 |
| Original Game as Downloaded |
on Mar 30 |
| Modifications by Mac Version 6 | Camm/Mac on Mar 30 |
| The Wizard's Curse (Instructions) | Camm/Mac on Mar 30 |
| Modifications by Mac Version 7 |
on Apr 7 |
| Neat game! I made one change for players who bomb out fast, like me... | Pete on Apr 25 |
| BASIC INTERPRETER FOR QB64 (View Thread) | qbguy on Apr 10 |
| * Don't work for me |
on Apr 20 |
| * Are you trying to say it doesn't work for you or are you telling me not to work for you? | qbguy on Apr 21 |
| * LOL How could you ever work for me? |
on Apr 21 |
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