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Re: walk through matrix: textmode 3d (someone else's)

February 20 2006 at 3:36 PM
Michael Calkins  (Login MCalkins)
ASM Forum

Response to walk through matrix: textmode 3d (someone else's)


>to change the poke stuff to locate print

demo below.


'NumOfColumnsPerLine is usually 40 or 80
'LineNum is usually 0 to 24, 0 to 42, or 0 to 49
'ColumnNum is usually 0 to 39 or 0 to 79

'blinking is either 0 or -1
'foreground is 0 to 15
'background is 0 to 7

ColorAttrib = foreground OR (background * 16) OR (blinking AND 128)

DEF SEG = &HB800

address = ((LineNum * NumOfColumnsPerLine) + ColumnNum) * 2
POKE address, AsciiCode
POKE address + 1, ColorAttrib

This message has been edited by MCalkins on Feb 22, 2006 2:02 PM

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Response TitleAuthor and Date
*misspelled variable corrected. :-PMichael Calkins on Feb 22
Re: walk through matrix: textmode 3d (someone else's)mennonite on Feb 28
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