| Message Title | Author and Date |
| Mouse without INTERRUPT or ABSOLUTE (View Thread) |
on Jan 8 |
| qb64 feature list works in qb64 and qbasic (View Thread) | mennonite on Jan 8 |
| Prototype GIF loader (View Thread) |
on Dec 12 |
| WIDTH is NOT a reserved word in PDS? | Pete on Dec 12 |
| *Oh. Dear. Didn't even occur to me. Will fix. |
on Dec 13 |
| This update should work in all versions |
on Dec 13 |
| Might I suggest trying to knit a nice GIF, instead? | Martha Stewart on Dec 13 |
| *Whoops, left an extra SLEEP in there. Hmm, try a smaller image. |
on Dec 13 |
| * Tried to load a 1K GIF89a but that turkey still no workie for me. | Pete on Dec 13 |
| Hmmm... |
on Dec 13 |
| I tried a horizontal stripe GIF89a... It took it, turned it sideways.... | The Rock on Dec 13 |
| Major revision |
on Jan 7 |
| Version of WINBIT.BAS revised by Ildûrest for loading 24-bit images in color in SCREEN 13 (View Thread) |
on Jan 6 |
| Random Island Generator (View Thread) | K3Y on Jan 4 |
| * Facinating |
on Jan 4 |
| Glad you like it Mac. | K3Y on Jan 4 |
| I didn't run it but here are a few thoughts... | Pete on Jan 5 |
| I like it |
on Jan 4 |
| this will qbasic /run but not qb64 compile (View Thread) | mennonite on Jan 2 |
| this will compile, but i'm still editing it | mennonite on Jan 2 |
| what i'm using instead of val() | mennonite on Jan 2 |
| asciclok for qb64 demo 4 | mennonite on Jan 2 |
| make ascii clock hands using screen 12 (View Thread) | mennonite on Jan 1 |
| sort data file into three | mennonite on Jan 1 |
| those create the c12$ c10$ and c9$ used in this ascii clock | mennonite on Jan 1 |
| what part of this is simple? | mennonite on Jan 1 |
| Now we know why the Mayan Calendar ends in 2012 | Pete on Jan 1 |
| assimilation beta (View Thread) |
on Dec 29 |
| i need help with my game for school ASAP (View Thread) |
on Dec 19 |
| it looks like you're not passing a$ to anything | mennonite on Dec 19 |
| I hate to say it |
on Dec 20 |
| i disagree | mennonite on Dec 20 |
| You're right (URL*) |
on Dec 21 |
| *It's shared, but he put the DIM line way down the code. |
on Dec 20 |
| *however, I think x1,x2,y1,y2 need to be shared |
on Dec 20 |
| *along with DEFINT A-Z, that allows horizontal movement. |
on Dec 20 |
| conclusions so far. |
on Dec 20 |
| I was wrong |
on Dec 20 |
| modified code (should work) |
on Dec 20 |
| Here is my mod (woke up thinking about it) |
on Dec 21 |
| yeah, we both made mistakes by a difference of 1 |
on Dec 21 |
| fixed mine, I think |
on Dec 21 |
| Horrible bug in ryan's program |
on Dec 21 |
| *isn't there an faq entry for this?(URL) |
on Dec 21 |
| Looks like a job for Ildurest |
on Dec 21 |
| Well, I got one from the FAQ - C O M P L E X |
on Dec 21 |
| Here is one I found even worse |
on Dec 22 |
| Waiting for the other cheek of your 1/2 ascii post... | Pete on Dec 22 |
| Eh, right, Clippy |
on Dec 22 |
| I don't mean to edit your stuff |
on Dec 23 |
| *Sorry, I could give the rest of the code, but why bother? |
on Dec 23 |
| Structured to reduce level of IF-nesting (View Thread) |
on Dec 16 |
| LOL Mac beat me to it, I said he would restructer it... Amyway, from what I just saw, Joe | Pete on Dec 16 |
| Ok, it sounded pretty simple, but now.. | JoeP on Dec 16 |
| You're getting warmer... | Pete on Dec 16 |
| Still getting error.. | JoeP on Dec 16 |
| Loop errors are not always the problem |
on Dec 16 |
| Yes, but | JoeP on Dec 16 |
| Nope, you didn't follow my coding example. | Pete on Dec 16 |
| I cant run it.. | JoeP on Dec 16 |
| I stated run MY CODE corrections and add to it: | Pete on Dec 16 |
| Ok.. | Joe on Dec 16 |
| You won't finish this project because you cannot follow instructions, pity... | Pete on Dec 16 |
| Let's try this again. | JoeP on Dec 16 |
| Why are you only removing the ''''''' and not what follows those remark symbols, too? | Pete on Dec 16 |
| Ohhh | JoeP on Dec 16 |
| Five mistakes... With those corrected, this runs. You'll have to check all the functions. | Pete on Dec 16 |
| Thank you! | JoeP on Dec 16 |
| Good, JoeP |
on Dec 17 |
| Indent your IF and LOOP code to see a mistake |
on Dec 16 |
| That's good advice Ted is giving to you... | Pete on Dec 16 |
| I thought you were almost done? |
on Dec 16 |
| * Please tell me you did not run the text comments! |
on Dec 16 |
| Untitled (View Thread) |
on Dec 12 |
| Input Data |
on Dec 12 |
| Print Report |
on Dec 12 |
| Boy is it hard to dance around the answer LOL |
on Dec 12 |
| 'Arrays hold as many values as you DIM them" BEEP! Close but no cigar... | Pete on Dec 12 |
| I KNEW you would see that and say something Pete! |
on Dec 12 |
| LOL | Pete on Dec 12 |
| ASSEMBLY listing for GMOUSE (see main forum) (View Thread) | Galleon on Dec 8 |
| THE ART OF ROUNDING (View Thread) |
on Nov 29 |
| Debugging a Time-Delay Sub (View Thread) |
on Nov 25 |
| The Test description |
on Nov 25 |
| The Test |
on Nov 25 |
| Measuring height of points (View Thread) |
on Nov 18 |
| Discussion re: accuracy |
on Nov 18 |
| Program |
on Nov 18 |
| Slight change |
on Nov 19 |
| Battlefield ANNIHILATOR (View Thread) |
on Oct 13 |
| Version 2 |
on Oct 13 |
| Version 3.2 |
on Oct 16 |
| Version 4 Change History |
on Oct 24 |
| Re: Changes made (discussion) |
on Oct 24 |
| Version 4.6 |
on Oct 24 |
| Perhaps another fix because it uses Palette |
on Oct 25 |
| Well, I would hate to mess with that |
on Oct 25 |
| I don't think this'll fix anything here, but you reminded me of this: |
on Oct 26 |
| Thanks for the hint, Phylo |
on Oct 26 |
| Works great! |
on Oct 26 |
| test |
on Oct 26 |
| * Tell Jack to check out this version - Has speed adjust |
on Oct 26 |
| His adjuster is automatic from what he said. |
on Oct 26 |
| Done? |
on Oct 27 |
| A wise man once said... | Theophage on Oct 27 |
| Even wise men can learn |
on Oct 28 |
| * I guess I need a bigger hard drive for all of the versions! |
on Oct 27 |
| * I sent a message to Jack. Waiting for response |
on Oct 28 |
| *Well, the adjuster I had in mind takes one second and it works automatic. |
on Nov 2 |
| test |
on Oct 26 |
| test |
on Oct 26 |
| test |
on Oct 26 |
| Temp (View Thread) |
on Oct 31 |
| Buggy Pixel Rain program (View Thread) | Ty on Oct 15 |
| Buggy pixel program 2 |
on Oct 16 |
| One that works using TYPE |
on Oct 16 |
| Same without TYPE |
on Oct 16 |
| Newbie question =( | Ty on Oct 16 |
| DIM SHARED |
on Oct 17 |
| re Rain programs | chequer on Oct 19 |
| Re: re Rain programs |
on Oct 19 |
| LOL he copied the entire message with Select all! |
on Oct 26 |
| Demo with Fast/Slow + Even distribution |
on Oct 17 |
| Did I get it right | chequer on Oct 21 |
| I think so, chequer |
on Oct 22 |
| Pests (a maze game) (View Thread) |
on Oct 20 |
| What's the bug? (View Thread) | Ty on Oct 6 |
| Here's a greatly improved version! | Galleon on Oct 6 |
| Help Again - | Ty on Oct 9 |
| Re: Help Again - |
on Oct 10 |
| Thanks for your help; SYSTEM | Ty on Oct 11 |
| Try running like this |
on Oct 11 |
| * Real men run QB programs from a desktop icon. | Pete on Oct 12 |
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