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Message TitleAuthor and Date
I need to help for my program (Zarya) Debug, develop (View Thread)Utku on Nov 21
   Zarya program does what?To Utku on Nov 21
      Zaryautku on Jul 22
         * Why not just wait another 5 years to post this?Clippy on Aug 19
         You are welcome to post that new version, even if it has been 5-years.Pete on Aug 21
            * I was wondering how long it would take you to notice that Pete.Clippy on Aug 21
Tim Hartnell Project: Program 1 - Robot Minefield (View Thread)bp on Aug 15
   Program 2 - Awaribp on Aug 15
      Took out the line numbers with my own REMLINE utility but what is this????Pete on Aug 16
         *Which makes me wonder, how useful is this type of code anyhow?Clippy on Aug 16
         Probably because I don't get games, but does this conversion work?Pete on Aug 16
            *It definately needs instructions I would say!Clippy on Aug 16
               all i know is that it's some predated/weird version of Mancala (URL)bp on Aug 16
                  You know monkeys would make really great beta testers...Pete on Aug 16
                     * so we should ask the monkeys how to play Awari?bp on Aug 16
                        Well if you do, leave me out of it... I hate to lose!Pete on Aug 17
   Program 3 - Stronghold of the Dwarven Lordsbp on Aug 15
      Stronghold of the Dwarven LordsMarcade on Aug 16
         if there's one thing i've learned so far...bp on Aug 16
   Program 4 - Inner Springbp on Aug 15
      Converted faster than a man struck by lightening to Catholicism...Pete on Aug 16
   Program 5 - Follow the Leaderbp on Aug 15
      Changed name to Follow the Peter... Ah, wait...Pete on Aug 17
   Program 6 - Noughts & Crosses (TicTacToe)bp on Aug 15
      Noughts and crosses conversion.roy on Aug 17
   Program 7 - Werewolves And Wandererbp on Aug 15
      It is easy to get it working.roy on Aug 18
         I have made a rough menu.roy on Aug 18
   Fix for Robot Minefield (and possibly more)Artelius on Aug 16
   Converted but not working properly. Will check it later.roy on Aug 17
      New conversion.roy on Aug 17
         * Robot Minefield needed a lot more than DIM and DEFINT alteration.roy on Aug 17
3D world (View Thread)Artelius on Jul 12
   *Very nice! Going cross-eyed actually works.The PhyloGenesis on Jul 13
   Yup it worked for me too....MystikShadows on Jul 13
   Problem in IE7qbguy on Jul 13
      Seems more like something YOU would do QBClippy on Jul 13
      Obviously it's part of a boycott against MS productsArtelius on Jul 13
         LOL, I like that theory better than the "copy protection" oneqbguy on Jul 13
            *Does this mean you're another Dvorak user?Artelius on Jul 13
   * Too many sand traps, water is out-of-play, and greens are too small. :(Pete on Jul 13
   Absolutely perfect! ...TheBOB on Jul 17
      For people (like me) with slower systems...TheBOB on Jul 20
         Bob, have you ever tired adding a Biometric Rapid Access Network to your system?Pete on Jul 20
            *lol - I thought you were serious, but I see this was one of your "regular" responses.TheBOB on Jul 20
Animation using a single array code (View Thread)ClearAirTurbulence on Jul 12
   * Integer Array size needed is 2634 for 109 X 94Clippy on Jul 12
      *When DIMming 2634 for a 109 94 image it produces an error (Illegal function call)ClearAirTurbulence on Jul 12
         *It stops producing the error when I DIM 2661 for a 109x94 imageClearAirTurbulence on Jul 12
            Because your image is actually 110 X 95Clippy on Jul 13
               *Ah I see right 0 to 109 counting the 0 pixel thank you I didn't think of that.ClearAirTurbulence on Jul 13
                  No problem. Happens all the timeClippy on Jul 13
                     *That he is, I'm glad to see he has his own graphics forumClearAirTurbulence on Jul 14
   SolutionClearAirTurbulence on Jul 16
      Why even post this? We showed you how to do the other image!Clippy on Jul 16
Example of SCREEN 2 image... (View Thread)TheBOB on Jul 16
   incredibleLisztfr on Jul 16
      * Bob is an expert at creating DATA!Clippy on Jul 16
      *Most any photo/paint application will dither as a 1-bit conversion option.TheBOB on Jul 16
Particle fountain for the fourth (View Thread)Tim on Jul 4
   *Particle fountain for the fourth is so realistic, it set off my smoke alarm. Very nice!Pete on Jul 4
   *Positively festive!TheBOB on Jul 4
   *Very nice.The PhyloGenesis on Jul 4
EGA Screen Buffer (View Thread)Tim on Jul 1
Testing an addition/modification to Solitaire's Scan Keyboard program... (View Thread)Pete on Jun 28
C lisp interpreter (View Thread)Anonymous on Jun 22
   Lispinit file for C lispAnonymous on Jun 22
ATOM3 (View Thread)petko10 on Jun 15
   ATOM3 - a very cool improvementpetko10 on Jun 16
moi's Font Editor for DOS (posted with AAAA replacing ****) (View Thread)not moi on Jun 13
QB64 Linux compilation data (View Thread)qbguy on Jun 9
   * I hope you realize that QB64 NOW has a Big Program areaClippy on Jun 9
      *here, or at qb64.net?mennonite on Jun 10
         * QB64 has it's own Big Programs area in the Forum here.Clippy on Jun 10
            *ah, at the top of the qb64 pagemennonite on Jun 10
               * That's right, unless you want it to show up in the Index... (it is long enough)rpgfan3233 on Jun 10
                  *no, no... i like it where it is.mennonite on Jun 10
                     * QB64 has it's own Big Programs area in the Forum here.Clippy on Jun 10
Swarm Intelligence Program (View Thread)London on Jun 1
Code for the "QBASIC Forum" (View Thread)qbguy on May 31
Finished! well at least as much as we are going to do (View Thread)New Guy's Helper on May 13
   With Rem statments, And credits at the wn and defeat screen!New Guy on May 13
      *Looks good. Thank you for posting it.roy on May 13
   That was a great school project... especially for a group.Pete on May 13
NewGuy's Program (View Thread)Pete on Apr 21
   An example of Page flipping in SCREEN 9Clippy on Apr 21
      How would we page flip thisNew Guy on Apr 22
         You will need to use Screen 7Clippy on Apr 22
            I did as you said but Its not working properly!New Guy on Apr 22
               You are confusing DATA with PUTClippy on Apr 22
                  I don't know what to say! (I'm stuck)New Guy on Apr 23
                     Try this and see what happensroy on Apr 23
                        As it is in Big Programs I have done it for youroy on Apr 23
                           Thank YouNew Guy's Helper on Apr 23
   O my! Ok I'll try.New Guy on Apr 21
      *Sry Clippy I didn't see you thread when I asked that!New Guy on Apr 21
         *No problem. I forgot to add the Image Array anyhow....fixedClippy on Apr 21
   Ok so we have page flipping in effect. BUT now what?New Guy on Apr 25
      I will help again as you still have a lot of work to do butroy on Apr 25
         *This alteration will preserve barriers,run smoother and fire bullets.roy on Apr 25
         Nice work roy!Pete on Apr 25
         I am in your debt! Thank you. One question though?New Guy on Apr 28
            You will need to use POINT(x , y)roy on Apr 28
               If you are stuck again, here is a rough example.roy on May 1
                  Ok ima work with thatNew Guy's Helper on May 1
                     IS ANYONE ON AT THE MOMENT? I have a questionNew Guy's Helper on May 1
                        This is not a chat roomroy on May 1
                           * How quickly we turn on our buddies LOLClippy on May 2
                  Re: If you are stuck again, here is a rough example.New Guy on May 2
                     I was getting you there step by step.roy on May 2
                     The reason for the discrepancy when hitting the enemyroy on May 2
                        The drawenemies sub example was to show you how to blank out PUTSroy on May 2
                     This may be easier for youroy on May 3
                        Added a firing delay called... bulletaway!Pete on May 4
                           The pairs dissapearing is still a little unreliable!New Guy on May 8
                              We are trying to help you.roy on May 8
                                 Sry about that! What do you mean by dead variable range.New Guy on May 8
                                    dead is a variable just like a can be a variableroy on May 8
                                       The drawenemies sub is a bit tedious to typeroy on May 8
                                          *Ok so what do we have to do from here?New Guy on May 9
                                          Without making drastic changes this will workroy on May 9
                                             * That's why I hate making gamesClippy on May 9
      * The Black box is erasing your barriers. Move down someClippy on Apr 25
   Ok here is what we have right now! Its not working! Anyone know how to fix it?New Guy on May 7
      Remove END and INPUT k just after the looproy on May 7
3D object (View Thread)Ildûrest on May 5
   Pretty good stuff...MystikShadows on May 5
   Reminds me of a rotating cube I posted from a book a few months back...Pete on May 5
      * You mean "CIRCLE statement"Speeling Police on May 6
         * He meant what he said dummy!MEANing Police on May 6
Camm's Game Revisited (View Thread)Mac on Mar 30
   Re: Camm's Game RevisitedMac on Mar 30
   Original Game as DownloadedCamm on Mar 30
   Modifications by Mac Version 6Camm/Mac on Mar 30
   The Wizard's Curse (Instructions)Camm/Mac on Mar 30
   Modifications by Mac Version 7Mac on Apr 7
      Neat game! I made one change for players who bomb out fast, like me...Pete on Apr 25
BASIC INTERPRETER FOR QB64 (View Thread)qbguy on Apr 10
   * Don't work for meClippy on Apr 20
      * Are you trying to say it doesn't work for you or are you telling me not to work for you?qbguy on Apr 21
         * LOL How could you ever work for me?Clippy on Apr 21
Forum posting history (View Thread)Mac on Mar 29
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