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Message TitleAuthor and Date
Particle fountain for the fourth (View Thread) on Jul 4
   *Particle fountain for the fourth is so realistic, it set off my smoke alarm. Very nice! on Jul 4
   *Positively festive! on Jul 4
   *Very nice. on Jul 4
EGA Screen Buffer (View Thread) on Jul 1
Testing an addition/modification to Solitaire's Scan Keyboard program... (View Thread) on Jun 28
C lisp interpreter (View Thread)Anonymous on Jun 22
   Lispinit file for C lispAnonymous on Jun 22
ATOM3 (View Thread)petko10 on Jun 15
   ATOM3 - a very cool improvementpetko10 on Jun 16
moi's Font Editor for DOS (posted with AAAA replacing ****) (View Thread)not moi on Jun 13
QB64 Linux compilation data (View Thread)qbguy on Jun 9
   * I hope you realize that QB64 NOW has a Big Program area on Jun 9
      *here, or at qb64.net?mennonite on Jun 10
         * QB64 has it's own Big Programs area in the Forum here. on Jun 10
            *ah, at the top of the qb64 pagemennonite on Jun 10
               * That's right, unless you want it to show up in the Index... (it is long enough)rpgfan3233 on Jun 10
                  *no, no... i like it where it is.mennonite on Jun 10
                     * QB64 has it's own Big Programs area in the Forum here. on Jun 10
Swarm Intelligence Program (View Thread) on Jun 1
Code for the "QBASIC Forum" (View Thread)qbguy on May 31
Finished! well at least as much as we are going to do (View Thread)New Guy's Helper on May 13
   With Rem statments, And credits at the wn and defeat screen!New Guy on May 13
      *Looks good. Thank you for posting it.roy on May 13
   That was a great school project... especially for a group.Pete on May 13
NewGuy's Program (View Thread)Pete on Apr 21
   An example of Page flipping in SCREEN 9 on Apr 21
      How would we page flip thisNew Guy on Apr 22
         You will need to use Screen 7 on Apr 22
            I did as you said but Its not working properly!New Guy on Apr 22
               You are confusing DATA with PUT on Apr 22
                  I don't know what to say! (I'm stuck)New Guy on Apr 23
                     Try this and see what happensroy on Apr 23
                        As it is in Big Programs I have done it for youroy on Apr 23
                           Thank YouNew Guy's Helper on Apr 23
   O my! Ok I'll try.New Guy on Apr 21
      *Sry Clippy I didn't see you thread when I asked that!New Guy on Apr 21
         *No problem. I forgot to add the Image Array anyhow....fixed on Apr 21
   Ok so we have page flipping in effect. BUT now what?New Guy on Apr 25
      I will help again as you still have a lot of work to do butroy on Apr 25
         *This alteration will preserve barriers,run smoother and fire bullets.roy on Apr 25
         Nice work roy!Pete on Apr 25
         I am in your debt! Thank you. One question though?New Guy on Apr 28
            You will need to use POINT(x , y)roy on Apr 28
               If you are stuck again, here is a rough example.roy on May 1
                  Ok ima work with thatNew Guy's Helper on May 1
                     IS ANYONE ON AT THE MOMENT? I have a questionNew Guy's Helper on May 1
                        This is not a chat roomroy on May 1
                           * How quickly we turn on our buddies LOLClippy on May 2
                  Re: If you are stuck again, here is a rough example.New Guy on May 2
                     I was getting you there step by step.roy on May 2
                     The reason for the discrepancy when hitting the enemyroy on May 2
                        The drawenemies sub example was to show you how to blank out PUTSroy on May 2
                     This may be easier for youroy on May 3
                        Added a firing delay called... bulletaway! on May 4
                           The pairs dissapearing is still a little unreliable!New Guy on May 8
                              We are trying to help you.roy on May 8
                                 Sry about that! What do you mean by dead variable range.New Guy on May 8
                                    dead is a variable just like a can be a variableroy on May 8
                                       The drawenemies sub is a bit tedious to typeroy on May 8
                                          *Ok so what do we have to do from here?New Guy on May 9
                                          Without making drastic changes this will workroy on May 9
                                             * That's why I hate making games on May 9
      * The Black box is erasing your barriers. Move down some on Apr 25
   Ok here is what we have right now! Its not working! Anyone know how to fix it?New Guy on May 7
      Remove END and INPUT k just after the looproy on May 7
3D object (View Thread) on May 5
   Pretty good stuff... on May 5
   Reminds me of a rotating cube I posted from a book a few months back...Pete on May 5
      * You mean "CIRCLE statement"Speeling Police on May 6
         * He meant what he said dummy!MEANing Police on May 6
Camm's Game Revisited (View Thread) on Mar 30
   Re: Camm's Game Revisited on Mar 30
   Original Game as Downloaded on Mar 30
   Modifications by Mac Version 6Camm/Mac on Mar 30
   The Wizard's Curse (Instructions)Camm/Mac on Mar 30
   Modifications by Mac Version 7 on Apr 7
      Neat game! I made one change for players who bomb out fast, like me...Pete on Apr 25
BASIC INTERPRETER FOR QB64 (View Thread)qbguy on Apr 10
   * Don't work for me on Apr 20
      * Are you trying to say it doesn't work for you or are you telling me not to work for you?qbguy on Apr 21
         * LOL How could you ever work for me? on Apr 21
Forum posting history (View Thread) on Mar 29
For qbguy (View Thread) on Mar 23
   * Thanks Mac, QB must be too busy on Mar 28
MacTest 2 (View Thread) on Mar 25
   PhyloGenesisTest 2 on Mar 25
test (View Thread) on Mar 25
Chess Program Version -1 (View Thread)qbguy on Jan 6
   I'd consider a rewrite of the board array and user input.Pete on Jan 6
      Some progress to rewrite board input.Pete on Jan 6
         It would help to know the arrangement of the board, too.Pete on Jan 6
   Re: Chess Program Version -1qbguy on Jan 6
      This should give you a fighting chance.Pete on Jan 6
         Good work figuring that much out. I added some edits, etc. on Jan 7
            Patched KNIGHT subroutine on Jan 7
               Mac...Pete on Jan 7
                  Thanksqbguy on Jan 7
                     Re: Thanksqbguy on Jan 7
                        Rook sub is next part that needs debugging...Pete on Jan 7
                           Fixedqbguy on Jan 7
                              Never mindqbguy on Jan 7
                                 Fixed (really)qbguy on Jan 13
                                    AIqbguy on Jan 13
                                       AI or two player.roy on Jan 14
                                    Good work on Rook and Queen! Next bug - King won't move.Pete on Jan 14
                                       Fourth line of KING SUB change Y to 7roy on Jan 14
                                          Found a bug in EVALUATE functionqbguy on Jan 20
                                             You need to save the board positions.roy on Jan 21
                                                Re: You need to save the board positions.asdf on Feb 23
                                                   The code was an example of what was needed to preventroy on Feb 24
                                                      Easy level chess gameroy on Feb 24
                                                         Working Program By Meqbguy on Mar 18
   Speed up with DEFINT A-Zqbguy on May 30
      * Nice programInvisibleOne on Aug 26
      Chess Program for QB64qbguy on Mar 13
         * Chess compiles now, even without these modificationsqbguy on Mar 16
         Version with Instructionsqbguy on Mar 16
            Version with promotion dialogueqbguy on Mar 19
               *Good addition, next step En Passant.roy on Mar 20
               Version w/ en passantqbguy on Mar 20
Any suggestions for improvement? This is a simulation of the Enigma. (View Thread)Iain on Dec 8
   My suggestion, Iain, is to try it out yourself :-( on Dec 9
      ACK! I posted the wrong version!Iain on Dec 10
         Mac, Please replace the above program with this oneIain on Dec 15
   Some suggestions, Iain on Dec 15
      Some explanationIain McPhee on Dec 15
         A bug on Dec 15
            I am working on those*Iain on Dec 16
         Another bug on Dec 15
      when you want a gui for thismennonite on May 17
   The new version of EnigmaIain McPhee on Dec 19
      Some help is neededIain McPhee on Dec 19
         Check this out, Iain on Dec 20
         Some help for Iain on Dec 20
            To DecryptIain McPhee on Dec 20
               Right. OK, Iain, here is a real useful suggestion on Dec 20
                  I give up, Iain on Dec 21
   Enigma prblem figured outIain on Apr 27
      Iain, where in the world have you been? on Apr 27
   *I meant a QB GUI, ie all ASCII.Iain on Nov 2
      Hi, Iain on Nov 3
         A little late in replying on Mar 17
            ROFL, Iain on Mar 17
               Simulation of a German WWII Cryptographic Center using Enigma on Mar 17
 
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