my bezier curved surfaces...by TheSamuraiElephant (no login)
yeah, bezier curved surfaces are cool! hehe :)
The reason why i was trying to write that for QB is because, they only require 16 3d points, and from those 16 points they can calculate any number of points perfectly smooth in between.
For QB this is ideal, because array size is limited, you could for example define a persons face with 100 3d points and get a perfectly smooth looking result.
Only one snag so far, there is an annoying glitch in my code which seems to make it skip filling certain triangles, and i cant figure it out! hehe, its a nightmare!! if i ever figure it out (or anyone else) though, QB could render some very nice looking 3D objects :) I would use it to make a modelling package.
thanks again for the feedback btw rel :)
|Response Title||Author and Date|
|Why not try and dive into raytracing?||Rel on May 14|