I remember that game from Atari, back in the 1980's.
I liked the collision effects and the ball tracked perfectly. A lot going on for a smaller program.
I'm not sure if Galleon created graphics page flipping for QB64, I think he did. If so, you might want to add this concept to future projects to keep the shape of the paddle when in motion. I also wonder if there is a way to speed up redrawing of objects, to make the action faster?