plan summary - EVERYONE READ

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Hi, I'm back!
Here are some notes which should answer many things talked about on the forum during the last 2 weeks:

->Many reported "bugs" are caused by interfering mutators, BUT:
->U4eFortress-CTF isn't supposed to run with ANY mutator, be it an official UT, U4e or any other one. Make sure your mutators list is empty before starting a match!
->The SpiritOfMAX attacking the Wizard IS NOT A BUG. Nonetheless we'll change that as everyone keeps complaining about it.
->The J4eSkyrena maps unfortunately use textures of the UTBonusPack4. SOOORRYYY.
->Please don't ask us anything anymore about the 3 years old U4e4UT for the UT-Demo
->About the lag bug (U4eF running slower and slower after some dozend minutes on ONE match), at the moment we don't know much more about it other than that: Avoid extensive use of Monster Summoning and Proximity Grenades. I think Lightning and other "heavy" effects like Sunray only cause temporarily performance blows on especially client machines.

Now the plan for v1.1: (regarding my job: U4eF & Wizards)

->Astral Academy (=Wizard-only Deathmatch)
->At least two of my U4eF-CTF maps
->Server-side profession blocking (actually planned LONG ago)
->Give Mark's RiftRifle (and perhaps SpySystem) to the Spy
->Stop SCIs Auto-Cannons from earning frags for the owner
->Stop SCI from making more than 3 active devices of one kind at the same time
->Fix the occasionally weird Auto-Cannon spawning
->Delete or reduce power of Divine Intervention
->The Vanish spell should teleport you to a random pathnode, not to anywhere
->Adjust some other balance details of the spell system
->*Try* to fix the lag bug
->Perhaps some support for Races*Classes

->PERHAPS U4eF-DM: Played in separated rounds. In each round everyone plays the same profession (not WIZ) which is randomly chosen by the server. The player which first reaches a special frag limit (2-10) wins the round, and the next round with different profession begins WITHOUT restarting the map. The match is over if the "normal" frag limit, corresponding to won rounds, is reached. Awards for a round are either 1 for the winner, or Formula-1 style (1.:10pts, 2.:6pts, 3-4-5-6:4-3-2-1)

...and a final note:

I really do think that U4eFortress v1.1 should be the very last thing we do for the Unreal/UT-1 engine!!!



Posted on Jun 25, 2002, 1:52 AM

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  1. What about to add "translo" to all U4EF classes?. eon5, Jun 25, 2002
  2. sounds great. RASPUTIN, Jun 25, 2002
    1. AGREE!!! better sounds for THE BEST MOD!! please!!!. eon5, Jun 25, 2002
      1. Look man, you can fix that Default Model thing.... , Jun 25, 2002
        1. I T D O E S N O T W O R K ! ! !. RASPUTIN, Jun 27, 2002
          1. Did you get Bonus Pack #4?. , Jun 28, 2002
            1. ...of course. RASPUTIN, Jun 28, 2002
            2. patches. , Jun 30, 2002
    2. Ummmmmm!. Shadow Dragon, Jun 25, 2002
  3. This is going to be a long post, Holger you get to read it ;). Nem, Jun 26, 2002
    1. acknowledged :). Holger Huck, Jun 27, 2002
      1. There will be no *Final* release until the missing items are done.... , Jun 27, 2002
      2. lag bug...?. Iceboy, Jun 30, 2002
  4. and about the nades...... , Jun 27, 2002
    1. Try a Rocket Launcher, it's really easy!. , Jun 28, 2002
      1. Re: Try a Rocket Launcher, it's really easy!. Anonymous, Jun 29, 2002
  5. i have a question. Zirconium, Jun 29, 2002
    1. Not delete, change.... , Jun 30, 2002

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