This is going to be a long post, Holger you get to read it ;)

by Nem

 
Okay before you read this Holger, I'ma tell you right now: There's things I disagree with on you here, and some of it might sound a bit harsh, so don't get bent out of shape about it.


->U4eFortress-CTF isn't supposed to run with ANY mutator, be it an official UT, U4e or any other one. Make sure your mutators list is empty before starting a match!

You gotta be kidding. That's the beauty of UT: it can run most mutators with most any others. I use Swap Hands and Unlimited Ammo and it runs just fine, thanks.

->The SpiritOfMAX attacking the Wizard IS NOT A BUG. Nonetheless we'll change that as everyone keeps complaining about it.

If it's a "feature" it's the stupidest one I've ever seen. Thank you for changing it.


->The J4eSkyrena maps unfortunately use textures of the UTBonusPack4. SOOORRYYY.

LOL who doesn't have Bonus Pack 4 by now?


->About the lag bug (U4eF running slower and slower after some dozend minutes on ONE match), at the moment we don't know much more about it other than that: Avoid extensive use of Monster Summoning and Proximity Grenades. I think Lightning and other "heavy" effects like Sunray only cause temporarily performance blows on especially client machines.

That's a little hard to do when you made bots absolutely love grenades. Not everyone has the pipe to play online you know. A temporary fix would be to release a patch that makes bots not use grenades at all (hey they get by just fine on the weapons they start with in Weapons Factory UT!)

Now the plan for v1.1: (regarding my job: U4eF & Wizards)

->Astral Academy (=Wizard-only Deathmatch)

woohoo!

->At least two of my U4eF-CTF maps

sounds good to me, can't wait to see 'em!

->Server-side profession blocking (actually planned LONG ago)

So people won't complain about how they can't beat a wizard, when instead they should just pick a better class then. Okay. Whatever...


->Give Mark's RiftRifle (and perhaps SpySystem) to the Spy

thumbs up for the Riftrifle and spysystem!

->Stop SCIs Auto-Cannons from earning frags for the owner

and frags matter in a CTF game because.....

->Stop SCI from making more than 3 active devices of one kind at the same time

Limit the scientist. Great, thanks SO much. Gonna take away the archers quantum arrows too? This, I don't agree with. You should limit just the turrets if possible. See, the scientist has the Congun, and it makes walls. What good are three walls going to do me? Nothing. You need a LOT of walls.

->Fix the occasionally weird Auto-Cannon spawning

->Delete or reduce power of Divine Intervention

Taking all your mana isn't bad enough, you have to make it weaker?! Wasn't this the point of the spell, to be completely over the top? I suppose you're going to do something about the Asphixyation spell, since that can kill everyone too, right?

->The Vanish spell should teleport you to a random pathnode, not to anywhere

Actually right now Vanish has a tendency to teleport you to the middle of the map. Try it on CTF-Face, you usually spawn over one of the giant holes in the asteroid. That really reeks. :p

->Adjust some other balance details of the spell system

seemed fine to me O_o

->*Try* to fix the lag bug

oh I hope you can do this... I had to mention it in my review of it for Modsquad and that's why it didn't get a 10.

->Perhaps some support for Races*Classes

Interesting

->PERHAPS U4eF-DM: Played in separated rounds. In each round everyone plays the same profession (not WIZ)

Why not the wizard?

which is randomly chosen by the server. The player which first reaches a special frag limit (2-10) wins the round, and the next round with different profession begins WITHOUT restarting the map. The match is over if the "normal" frag limit, corresponding to won rounds, is reached. Awards for a round are either 1 for the winner, or Formula-1 style (1.:10pts, 2.:6pts, 3-4-5-6:4-3-2-1)

Sounds great, but if you could do it, an option to play either type of scoring (maybe just a checkbox or whatever) would really be cool.

...and a final note:

I really do think that U4eFortress v1.1 should be the very last thing we do for the Unreal/UT-1 engine!!!

And if it is, what a fitting way to leave the scene. As explosive as you came on to it!



Posted on Jun 26, 2002, 3:27 PM

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  1. acknowledged :). Holger Huck, Jun 27, 2002
    1. There will be no *Final* release until the missing items are done.... , Jun 27, 2002
    2. lag bug...?. Iceboy, Jun 30, 2002

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