its possible.....sorta........

by Sonic

 

Changing the player control class, playerpawn, in mid game is almost impossible. Its setup to be a constant once the games starts, so code wise you can't change it. However, this can be modified if you have a hex editor, and you can change some stuff around then code it so you can. This does lead to a horrible mess, as a lot of setup code is executed when you join a game, and changing playerpawns in mid-game wont run that code again. Its a horrible mess, so while its possible I doubt we will ever see it with UT.

UT2k3 on the other hand has made a lot of interesting modifications, so we can expect to see changing models mid-game a standard feature in future Unreal engines



Posted on Jul 4, 2002, 9:44 AM

Respond to this message

Goto Forum Home
Responses

  1. .......... Shadow Dragon, Jul 4, 2002
    1. Wouldn't bother me.... Mark Watkin, Jul 5, 2002

Create your own forum at Network54
 Copyright © 1999-2009 Network54. All rights reserved.   Terms of Use   Privacy Statement