I'm thinking Monthly pay might be the best way....

by

 

The way U4E has developed, it has taken a long time and there's always new upgrades we want to do. What better way would there be to make money then to release a game we get some money for on a monthly basis or yearly basis? Then we could always work on the game and improve it. We won't need to make new releases just to make more money, we could instead concentrate on making the game better and better over time.

What would you rather do?

Pay $50 for a game that get's patched once or twice, only to pay another $50 for the "Version2" that finally adds the stuff they didn't want to release for free for Version1?

Or

Would you rather pay $5 a month, or $50 a year, for a game that is always adding new features and improving gameplay?

Either way, you'd have to pay for it. I'm really curious to find what way you'd find more acceptable? Because you can't get it for free, forever.



Posted on Jul 10, 2002, 10:59 PM

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  1. hmmm..... Killer-J, Jul 11, 2002
    1. why not advertisment?. eon5, Jul 11, 2002
      1. Don't even go there.... , Jul 11, 2002
        1. My dollars. Nem, Jul 12, 2002
          1. Frustrated ?... :p. , Jul 13, 2002
            1. Let me tell you where to go..... , Jul 13, 2002
              1. oh please. Nem, Jul 14, 2002
                1. You were warned Max.... , Jul 14, 2002
  2. how about..... bond, Jul 11, 2002
    1. Free Target Pratice.... , Jul 11, 2002
      1. What the heck do you have against the freeloaders ?. , Jul 13, 2002
        1. Said the Rich man..... , Jul 13, 2002
          1. ok... I'm sorry. , Jul 13, 2002
            1. U4E has been in many Magizines.... , Jul 14, 2002
              1. Indeed.. , Jul 14, 2002
          2. Well..... , Jul 13, 2002
  3. But what if.... Mark Watkin, Jul 11, 2002
    1. Why Wait?. , Jul 11, 2002

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