I'm thinking Monthly pay might be the best way....
by
The way U4E has developed, it has taken a long time and there's always new upgrades we want to do. What better way would there be to make money then to release a game we get some money for on a monthly basis or yearly basis? Then we could always work on the game and improve it. We won't need to make new releases just to make more money, we could instead concentrate on making the game better and better over time.
What would you rather do?
Pay $50 for a game that get's patched once or twice, only to pay another $50 for the "Version2" that finally adds the stuff they didn't want to release for free for Version1?
Or
Would you rather pay $5 a month, or $50 a year, for a game that is always adding new features and improving gameplay?
Either way, you'd have to pay for it. I'm really curious to find what way you'd find more acceptable? Because you can't get it for free, forever.