Ok, found some answers

by Iceboy

 

Ok, I found some answers on my own.

#5 - I didn't realize you guys had an all-in-one already available.... My mistake.

#6 - I know i had complained earlier about getting default weapons from UT for PlayerClass matches, I re-read through the documentation, and I found some of the answer in there... For Default UT with Playerclass weapons run U4E PlayerClasses without anything else.

However, if I want to do it without player classes, the Weapons part of the U4ET mod needs to be setup the way i mentioned earlier.

#7 - Here's a better way i think the randomization should be done: Randomize weapons, not ammo... Ammo that is spawned should match the weapons being spawned. The only problems I see are weapons with multiple ammo types: grenades, ak47k, spa12, compound bow, etc.... Maybe allow the player to choose which sub-ammos get spawned?

Final question, if you guys are stopping work on the mod, any chance of releasing the code base in case some people wish to continue work on the mod? Maybe for UT2k3?



Posted on Sep 12, 2002, 8:31 AM

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  1. Re: Ok, found some answers. hobgoblin, Sep 16, 2002
    1. StuffSwapper!. , Sep 16, 2002
      1. Re: StuffSwapper!. hobgoblin, Sep 27, 2002

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