This is our forum for discussing Unreal4Ever. Please don't ask Unreal related questions. All ideas are welcome as long as they're offered freely.
i am looking for unreal guru
by
i've a question about a technical problem in my unrealtournament game.
I am looking for a real guru a knowner too ask for resolving this problem.
Do you anyone know.
Please notis me,
Thx.
(the problem is: that when i come in a game automaticly i can not see anything because my zooming is maximized and do not work at that momment. Even when i played a game i can not zoom or i am desorientated because by the sniper rifle is by normal use already 1x zoom and stead this way? How can i resolve this problem?)
when i summon a monster as the monstermaster class the will just sit around and do nothing..do i have to download something or do something befor they will actually do anything? the only time they attack is when the loyalty check fails =)
This forum is OFFICALLY TOAST! I won't be coming here anymore! Please use the link on the main page of the U4E website, understand? Go to the U4E main page, and CLICK on the U4E Feedback Forum link!
BUT STOP USING THIS FORUM! I won't talk or read anything else on it. I'm sick of it, and we're all moving. If you have a thread you want to contunie, START IT ON THE NEW FORUM!
Understand? No more Network54! It's over! I spit on them and their spam! And I HATE iFilms!
I'm stick to hell of Network54, so I'm changing everything over to a new service, just as soon as I find one. Somebody's offered to setup a free forum right away for us, so I think I'll take him up on the offer.
DO NOT LINK YOUR BROWSER TO THIS PAGE! Use the U4E main page, and click on the Forum link to get there. Otherwise, you'll get left behind, along with the strain sofa and the cat nobody likes, when we move to our new location. We're packing our bags and getting out of this run-down excuse for a forum!
We might be moving again, even after this one, so keep your main U4E page as our Front page and USE THE FORUM LINK THERE!
Katana should be ready for testing sometime next week. Its looking very nice, very nice indeed. Oh yeah, if anyone knows of a 2k3 weapon mutator where you can teleport around with the shock rifle(ie shoot a beam and teleport to where it hits) I'd be much appreciated if you can link me. Right now, the katana teleport tends to drop you out of the world on occasion(stupid static meshes used as level geometry -_-). If not, then I've got a fix I'll try to see what happens.
I have a all new design for the Death Disc, which is more like that flying blade from the movie Krull. But I think we'll be doing the Bow and Arrows next, just after the Dollbomb and Katana are truely done. We are refining every aspect of U4E, this time around. No rushing models out prematurely, everything needs to look the best it can.
(Accept the hands, I just can't make a prefect hand...)
I know it may be hard to do, but if you're going to be adding the models in... you may want to think about adding the hands of the other characters to the weapons, for when they weld them... if that's possible. Either that, or you could leave the hands out entirely... most games don't really show the hands. Just a thought.
I love the bubblegun, its cool, all though sometimes the players heads do not explode and the bodies will wiggle around like being dragged by a car,
I would be happy to Beta test all future U4e material in the future, if i find anymore bugs, ill let you know
Stay tuned to this Channel for all Late breaking Beta Testing News!
by
All beta testing packages will be basically dumped into the forum page, so please keep visting it regularlly for information on how you can participate. This goes for everybody.
(And we might be moving to a new forum soon, so use the link on the main U4E site, don't bookmark this page!)
Sonic thinks it's time for a little closed beta testing, so here's a nice Umod package of what we have thus far. I can't really test it on my system, since I have many alpha files of U4E still in the works, but if you guys could check it out and provide some feedback, that would be cool.
I think this only contains the new BubbleGun. Primary fire should be farmillar, although it only inflates people's heads. Due to constraints in UT2k, it seemed like the best way to go. The Alt-Fire is a simple trap, probly best used in CTF, or just to piss off your friends and enemies. Fire it and laugh at their plight.
Please test this online, and in anyway you can. Leave your feedback here. Look for bugs and leave suggestions. Thanks!
I can almost guarantee that it won't work online because I didn't do any code that way. I planned on doing 3-4 weapons then debugging them all at once for online play. If it does work online I'll be incredibly suprised.
I think most people are into the habit of checking these forum boards once every 1-2 months and havn't see the post yet. Things should pickup a little more as people start seeing that there is development progress again.
When peoples heads get really big, the heads turn upside down.
You might want to shrink the maxiumum head size, because it looks really stupid with that much head clipping through walls/stairs.
Bubbles look good, but the sounds are a bit on the cute side. Save cute stuff for the doll bomb :p
The gun looks like overkill for a bubble blower, changing the sounds might help. If it were up to me and I had actual sound making skill, I'd have a fan whhrrring away inside the gun all the time. When it fires, have a click as some door thingy inside the gun opens, unleashing pre-blownup bubble doom. Door closes, and rush of air as another bubble is blown inside the chamber and held until next firing.
Balance wise, it seems to take a lot of bubbles to pop someone, I'd suggest lowering that number.
Will any weapon be able to break through the big holding bubble from the inside?
We know about the inverted heads. That's not on purpose, it's just a bug in the Inflate/Deflate routine. Sonic could tell you more.
I love the sound effects, they give the gun ALOT of Personality. I hate boring stuff. :p I'm sorry, but the Dollbomb will skip, and the bubbles will pop. I say, the more wacky and weird, the better! (Also, they sound damn slick!)
I would also agree that the bubble gun should do more damage. Maybe %50 to %100 more?
Anything else? Does the weapon work in LAN games???
As far as I can see, the head shrinks back to normal again after the barrage has stopped, yes?
The problem is that the head keeps shrinking past that point to noting, and then re-enlarges upside down, as if the "minimum head size" is a negative value of "maximum head size"(?) Then you have to shrink this head and re-inflate it the right way up to score a kill.
However, I know nothing about coding so could easily have this completely wrong.
The model I have to say is really great - It has the old U4E style with all the added detail and curves and shiny bits to make it fit with UT2k3. Quite why a gun that fires bubbles needs such a huge (yet stylish) cooling jacket is anyones guess, but it looks great all the same - particularly the 'detergent bottle' ammo cannister on the back.
Let me endulge in my creative lience, but it's not a Soap Bubble gun, it's a "Super-Reactive Bio-Chemical Gas Sphere Launcher". It fires off an unstable gas that effects organic tissue. The gas is trapped inside of the thin Bubble shell, which is actually a super-dense polystyrine carbon tubuiral mesh. Using Buckyballs in this elastic material's atomic structure, the sphere has amazing strength and yet is increably light. This allows the bubbles to also be shot at a high speed, only breaking on their target, and releasing the quickly desolving gas into the victem's body and/or circetry. (If your victem is a robot)
The Alt-Fire is more like a large glob of just the Polymer shell, or basically the plastic bubble. The gas is reducing to a more stable structure. The gas has almost anti-gravity properties when activated on impact, causing the victem to float skyward inside a bubble of this gas.
(BTW, you CAN pop the bubble, by using the same weapon that made it. Just Alt-Fire another bubble, and the two will overwhlem their internal resistance and explode.)
So the weapon fires hot plastic bubbles full of "Funny-Gas" that does nasty things, understand? It does NOT shoot soap bubbles. Please pass that on!
If it's not soap bubbles, you might want to change the pickup messages, or else people will keep calling them soap bubbles no matter how many times you correct them :P
I love it. It has that unique U4E feel thatI so enjoy, which is part chaos (which I also enjoy). If this is any indication of where U4E is going on UT2K3, then I have high hopes that it will equal, if not surpass (given time), the UT1 version.
Now I have a suggestion, prehaps allow the primary bubbles to be able to push the bubble-entrapped victim, pushing them say, over a steep area or death chasm to damage/kill them. I also though of allowing the primary bubbles to prolongue the life of the trap bullble, but after reading what Max said, I don't think that would be very logical, unless he finds a way to fit it in, according to his will.
I'd be ready to lend a hand, but not right now (full time anyway). I'm on my pet project right now, and looking for work. When either one will be in satisfactory state, I'll be ready to dedicate more time for you guys in sound/weapons/voicepacks/whatnot. I still have the sounds for U4ET I submitted so if you want them or some new/modified sounds contact me with no worries. I could also give you some of my stuff if interested.
Again, great job on the bubble gun. Love the bubbles. Keep it up!
We were orginally planning to allow players to push around their victem's bubbles, but it didn't work out. Sonic knows the speifics, but the bubbles never seemed to go where they were suppose to, and often they just left the level all together. (Which is funny, but a bad)
As for sound effects, I would certainly love some help. I've been doing my own lately, just to fill in the gaps. The BubbleGun sounded good, but we'll have to wait and see if the Katana sounds work out quite as well. My sister will hopefully do the sound effects for the Dollbomb again. Beyound that, there's MANY more weapons and even some characters, in our future. Plenty of opertunaties to lend a hand, if you feel so inclined.
Right now, the biggest help we need is with Texture maps and character models. We need some Pro-Quality guy, or two, to take over part of this large load. And I'm certain Sonic would love some programming help. There's so much to do, plenty of work to go around. And did I mention the MSU contest? I think we might actually have a shot, assuming something terrible doesn't happen. Anybody with the talent and the time to join us, could make ALOT of money and respect.
Oh, one other small bug I noticed was that upon picking up the U-damage the hand part of the model and the handle on top turned partially transparent... does anybody else get this?
The bubble gun's a little hard to aim and tell when it hits the opponent. Making the bubbles spawn a bit lower in the shooter's view would help a little, giving a better viewing angle on the bubbles' flight path.
It'd be a cool easter egg to make people who get hit with the bubble gun actually become lighter. You could decrease the effect of gravity upon the victim, or increase their jumpz.
I'm not the best person to answer this, since I don't code stuff, but from what I've been able to tell, everytime to start to move outside of what UT2k is normally used for, we experiance problems. Of course, most of what U4E does is outside of what the Unreal engine was ment to be used for, so that doesn't mean we don't try.
I dunno, maybe we can get Sonic's opion. Sonic: Do you think we could reduce character's weight according to the size of their head? (The old floating Ballon head trick from Warner Bro's cartoons) Or will that definently mess up the game?
I think I know what the problem is with the upside down heads. It's not that they are upside down, so much as they are inside out. They shrink down so much that they actually start to grow inside out which looks like it's upside down. I think you need to tell it when it should stop shrinking, and that should fix it.
I also noticed when fooling around with the bot, that after raising her up near the ceiling, which was close to a lower section of the ceiling, a part of the bubble went through the wall, but you probably can't fix that without making it harder to trap people in a bubble in the first place.
I also think that the bot managed to shoot a few primary fire bubbles through the bubble trap, but it only happened once (when I was nearly underneath her), and I couldn't reproduce the results.
Anyways, keep up the good work. I would be more than happy to help if only I had any kind of skill. :P