U4E Freeback Loop

This is our forum for discussing Unreal4Ever. Please don't ask Unreal related questions. All ideas are welcome as long as they're offered freely.

A problem with the local undead...

by Profound_Darkness

I have been having a problem with night of the living dead. For CTF or other game types (where kills don't win the game) I'd like to have the zombies that spawn be worth a kill. Problem is it seems that when you kill someone with the option for zombies to be worth kills instead of spawning 1 zombie it spawns the max number (I think) and then no more zombies will spawn. The reason I think it's the max number is cause shortly after taking out the zombies when I have only killed one other thing (the player that spawned them) I will get godlike...

If someone knows a fix (other than disabling zombies or disabling zombies worth kills, I know those) I would appreciate hearing of it.

Posted on Nov 16, 2002, 5:15 PM

Respond to this message

Goto Forum Home

We've been over this a Hundred times, read the T.S.G

by

Like it says in the Trouble Shooting Guide, the option "Zombies Count as Kills" does NOT work properly and had yet to be fixed. It probly won't be either. :p

Posted on Nov 17, 2002, 5:47 AM

Respond to this message

Goto Forum Home


Anybody want to do a U4E manual/guide?

by

Well work on U4E-Fortress may have ended, there still seem to be alot of interest in an updated manual for the prematurely aging juginaut. Anybody want to take a shot combining all of our existing manuals into one cohesive document? Or at the very least a Newbie guide to U4EF?

I lack the modivation and energy to put one together myself. There's the U4E manual, last updated by myself in Version 4. And Holger's made TONS of little update manuals. But it would be cool if the average Newbie had something a little easier to follow.

I'll accept the best version I see as the Offical Guide, and post links all over the website.

Posted on Nov 14, 2002, 11:33 PM

Respond to this message

Goto Forum Home

U4EF Bots and those damned grenades

by Beef Wellington

I really like the grenades, dont get me wrong here. They kick ass. But whenever i play U4EF offline with those bots, all they seem to use are grenades. Those nail grenades, very cool, but, damnit, they toss off so many nails that my machine completely lags up for a sec when they blow up. not bad in itself, but they keep tossing them off. and the flash grenades too. annoying as hell, only affects me.

Is there anyway to limit the bots use of the grenades?

Posted on Nov 13, 2002, 6:56 PM

Respond to this message

Goto Forum Home

Probably Not

by Iceboy

Probably no way to limit the bots use of them, other than to take them out.

As for the nail ones... Maybe ugrading your video card or tweaking around with your detail settings might help. I remember my old 8mb video card had a hard time with the nail ones too, but I got a GeForce2 w/ 64 mb, and I don't have a problem any more.

Posted on Nov 14, 2002, 5:03 AM

Respond to this message

Goto Forum Home


I got the hardware

by Beef Wellington

i have Radeon 7200 DDR, it should be plenty fast. the nail nades still make a problem of themselves. im gonna look into the "removing" of them though. might screw up the mod though. i might try replacing them instead.

Posted on Nov 14, 2002, 6:46 PM

Respond to this message

Goto Forum Home


How does it get done?

by Beef Wellington

How do I remove them? In UnrealEd script editor thing there isnt a "rename" or "delete" option that i can see.

Posted on Nov 14, 2002, 6:51 PM

Respond to this message

Goto Forum Home


Try removing the Glue...

by

There's a setting in the U4ET menu for removing the Glue effect. That will remove the need for the outer Transparent shell, which more then doubles the resources needed to render a Grenade.

Posted on Nov 14, 2002, 11:36 PM

Respond to this message

Goto Forum Home


Dont think so

by Beef Wellington

i know my vid card can handle the grenades. the glue layer is fine. i have no problems whatsoever with any other grenades. just the nail ones when they blow up. lots of nails.

Posted on Nov 16, 2002, 12:44 PM

Respond to this message

Goto Forum Home


sure it's the vid cards?

by Profound_Darkness

I don't think it's a video issue and not much of a processing power issue ether. UT doesn't seem to handle spawning brand spanking new objects very well and nail grenades spawn quite a doosy of em. I get similar reaction (short slowdown) though not half as bad from very high level mages casting magic missile (PRETTY btw).

I mention this cause when there are bots tossing grenades around even if I am not in the same area I get slowed down (I have a amd 1900+ btw).

Posted on Nov 16, 2002, 5:12 PM

Respond to this message

Goto Forum Home


Well, I think some slow down is expected...

by

U4E uses ALOT of effects, like almost everything we could possibly think of. It's only to be expected that sometimes it will slow down in some areas. It's like, what do you expect?

On my system it's pretty smooth most of the time, and I only have an AMD 1.2Ghz processor. I've tackled DOZENS of monsters in Gauntlet at a great frame rate, and it still runs alright when Fortress is PACKED with 13 bots in Lava Giant.

Posted on Nov 17, 2002, 5:46 AM

Respond to this message

Goto Forum Home


Not much of a slowdown really...

by Beef Wellington

all i have is AMD 750mhz and i dont have any problems with the bots. I played a lot with 15 bots on that HallofGiants CTF map. No slowdown cept for the nailgrenades (I think Profound_Darkness is real close on his answer), and when bots switch to a new class (for the data loading), and both times its just a split-second pause.
Not a big deal really. I was just angry about it before, because it seemed that every bot was rushing around with those grenades. Since then i've played with less bots, and i like it a lot more.

Oh, and BTW, i just read the Trouble shooter's guide a few days ago, and I finally realized why all those plant spells, summon titan spell, etc, and Zombie mutator weren't working! Good god, i was wondering about that ever since i got it. Now i fixed that, this mod kicks even more ass. (I love Da King of Funk)

Posted on Nov 18, 2002, 7:52 PM

Respond to this message

Goto Forum Home


Nail grenades.

by Chuck

Those will lage ANY system, since they create, oh, about FIFTY simultaneous projectiles, all of which must be separately tracked. A cluster of nailbombs will lag ANYONE. They are a brilliant weapon, but there's no lag-free way to implement them.

Posted on Jun 7, 2003, 1:40 PM

Respond to this message

Goto Forum Home


not really

by Sonic

Its not an issue with hardware, but with the UT engine. Spawning(or creating) stuff is an expensive operation CPU wise, so yeah it lags when it spawns so much stuff at once. There isn't much you can do about it.

Posted on Nov 16, 2002, 8:22 PM

Respond to this message

Goto Forum Home


that sucks

by Beef Wellington

that sucks.

Posted on Nov 16, 2002, 9:28 PM

Respond to this message

Goto Forum Home


How big was the original U4E team and can't the community help?

by The Elite

I mean, sure Holger is nowhere to be found but that doesn't mean the end. There are some talented, unsung people out here in the UT community just waiting to show off their talents. Hell, some people could learn from working with Holger's code. My point is that U4E can live on UT2003 if the support is forthcoming and dedicated. Maybe noone can replace Holger Huck, but someone may very well be able to step into his shoes and get this mod going again. Put the word out! Post to any and all UT community sites looking for mod makers and coders. You may be suprised at what you get in the end. Don't let my favorite mod die with UT!

--The Elite


Posted on Nov 12, 2002, 9:16 PM

Respond to this message

Goto Forum Home

You just discribed Sonic...

by max

Sonic is willing to put in the time to convert some of U4E's content, assuming it's possible. He already has some things in mind. But since I still don't have UT2k, the work is currently on hold. Not much that can be done about that, unless someone wants to send me a copy. I've had to people promise to send me a copy, but as of yet, I have nothing.

Posted on Nov 13, 2002, 4:15 AM

Respond to this message

Goto Forum Home


Re: You just discribed Sonic...

by

Max, I'll definately send you UT 2003 because I want to see this converted that badly. I've been pushing the U4E envelope since 1999 whenever I got the chance on other UT messageboards(GameFAQs too). Send me an email with your mailing address and the subject line "UNREAL4EVER MAX SMOKE UT2003" and I'll get it out to you ASAP.

Posted on Nov 13, 2002, 10:37 AM

Respond to this message

Goto Forum Home


its on the pity ware site

by Sonic

http://www.planetunreal.com/u4e/pityware.htm

Posted on Nov 13, 2002, 3:06 PM

Respond to this message

Goto Forum Home


Re: its on the pity ware site

by The Elite1

Okay, got the address.

Posted on Nov 14, 2002, 8:38 PM

Respond to this message

Goto Forum Home


Someone got an ini I could barrow?

by Profound_Darkness

I just recently noticed that u4e models/textures aren't happening on my computer. I remember there was a fix but I have lost my e-mail from then. If someone could post the nessisary ini entries for unrealtournament.ini I would appreciate it. I have looked about a bit as well and didn't notice the fix (though I did manage to fix my fortress mode (cannot change classes)).

oh, about classes, is it me or are the bots picking the random class option (not actualy picking their class specificaly).

Posted on Nov 12, 2002, 8:52 PM

Respond to this message

Goto Forum Home

bots always use random class

by Sonic

and you need the model int files, not the ini. I dont have mine any more, but just have someone copy all of there int files that start have u4e in the name.

Posted on Nov 13, 2002, 3:08 PM

Respond to this message

Goto Forum Home


mkay, but about the ut.ini file

by Profound_Darkness

wasn't there a fix or something to get the models to work? Kinda anoying running around looking like a malformed green textured guy rather than a dragon or over fluffed bear (or death, or devil or ....)

Thanks

Posted on Nov 14, 2002, 10:17 AM

Respond to this message

Goto Forum Home


Nevermind...

by Profound_Darkness

I went hunting and found an old u4e ini file with the needed entries, now the models seem to be there...

Posted on Nov 14, 2002, 10:32 AM

Respond to this message

Goto Forum Home


A few questions (fortress and gauntlet related)

by Profound_Darkness

Q1: What ammo do you set things up for in fortress mode. It seems like I end up having to kill myself so that I can start shooting again... (recomended setting or generic ammo pickup maybe?)

Q2: Is there a way to play the wizzard (or any of the classes in fortress) in gauntlet?

Q3: (related to Q1): Is there an ammo pickup that works on wizzard's mana, scientist's stuff, or medic's medigun?

Thanks for the info

Posted on Nov 9, 2002, 6:31 PM

Respond to this message

Goto Forum Home

answers

by Sonic

q1 & 3) the ammo in fortress gives ammo to every gun in your inventory. If it isn't, your doing something wrong(there are no settings for it)

q2)no

Posted on Nov 10, 2002, 3:39 PM

Respond to this message

Goto Forum Home


Hmm... I see...

by Profound_Darkness

I had tried VERY many different settings in u4et mutator with no luck. I didn't think to reset everything (pretty much) in u4et to default. Ammo boxes abound now and I can pick em up I am one happy camper... ahem

as for playing the wizzard class against monsters, I have found a way... I am using a monster generator mutator (monster arena for example)... It's a bit funky but I just wanted to spend a few toasting some skarj... now to try out the classes proper (no monster mutations).

Posted on Nov 10, 2002, 9:03 PM

Respond to this message

Goto Forum Home


You shouldn't be...

by Iceboy

You shouldn't be running the U4ET mutator while playing Fortress...

Fortress is meant not to be played with any mutators really... Although relics seem to load in fine though

That might be part of the problem with the ammo, since Fortress uses generic ammo by default.

Posted on Nov 11, 2002, 9:08 AM

Respond to this message

Goto Forum Home


Fortress has run out of time...

by max

We had a great many fixes planned for U4E-Fortress, but Holger disappeared, and now everybody wants UT2k stuff. Since it seems a little unlikely we'll be able to recreate everything in U4E in UT2k, it's likely that a fixed version of Fortress will never appear.

The version of Fortress you all have now was SUPPOSE to be the first public beta, but Holger never had too much patence for Beta testing. So Beta V1 becomes Release V1.

Posted on Nov 12, 2002, 4:27 AM

Respond to this message

Goto Forum Home


Nice new model!

by Iceboy

Looks cool! Is that for 2k3 or the original?

Posted on Nov 7, 2002, 10:17 AM

Respond to this message

Goto Forum Home

2k3!!!

by Sonic

I dont think UT could take many of those and still keep a decent frame rate.

Posted on Nov 7, 2002, 2:39 PM

Respond to this message

Goto Forum Home


UT2k fairy Tales...

by max

I don't beleive the concept that UT2k's skeletonal animations make high-polygon models run like low-rez on UT. Polygons still have to be rendered, regardless of how thier vertex move. UT could handle huge models before, although many frames tended to bloat the data files over time. But that was just system memory and load times, which has little to do with normal in-game preformance. (You just have to wait a few seconds more for start up)

So UT could have handled models with this many polygons, but I choise to keep limits low just to improve load times and make it run better on low end machines. Some people dog my work since they know little about computers, but considering how big U4EvF is, I dare anybody to show me anything that complex that runs that well. :p

U4E for UT2k probly won't be very big. Without Holger, we might not even be able to do many of the previous weapons and stuff. So I'm going gonzo with the polygons. I only hope I can figure out how to get these new models to work in UT.


Posted on Nov 7, 2002, 9:18 PM

Respond to this message

Goto Forum Home


stuff

by QuazBotch

Teh skeletal system saves memory, since only the location of a few vertices are saved (the skeleton), rather then the vertices of the whole model. Multiple models can share a skeleton (Theres about 4 different skeletons for 25-ish different models in UT2k3). Its probably a bit slower, but computers can handle that.

Anyway, check out http://udn.epicgames.com/pub/Content/ (yes, Epic made an official editing resource site) and scroll down to the Tools section on the left. Read up on ActorX and skeletal crap. ITS GOOD FOR YOU!!!

Posted on Nov 8, 2002, 4:52 PM

Respond to this message

Goto Forum Home


Already read it...

by max

The ActorX software doesn't work with 3D Studio Max 2.5, which it what I have. Also I can't get my copy of Character Studio to work, not that it matters since I can't export anything. And I STILL do not have the game. :p

I only hope the tools that come with UT2k CAN import exist 3D-Max files, or otherwise my work will be useless. Also I'm getting MONSTEROUSLY upset working with this new hand model. Texture mapping it is painfully difficult and I'm rapidly loosing patences with it. I'd feel alot better if I at least knew for certain the model will be useful when it's complete. Right now, I just don't know.

Posted on Nov 8, 2002, 10:42 PM

Respond to this message

Goto Forum Home


Max

by

Hey buddy , It's been a long time since I posted here but I have been with you since the very first U4E in Unreal .Anyway if you didn't get ut2003 yet I would be glad to burn you a copy of my disks an give you my key so you can work on it . Just send me an e-mail with your address an I'll send it .

Posted on Nov 9, 2002, 3:53 PM

Respond to this message

Goto Forum Home


Bug Issue between U4EF and XBots

by Iceboy

Yeah, so I finally noticed last night, that I added a new model into the game, and for some reason XBots and U4EF are no longer playing nice with each other...

The problem is basically, that no bots show up in the player listings, and they are all running around with Impact Hammeers & Enforcers...

This was apparent in hosting a multiplayer server. I haven't tried to confirm it yet in Practice yet.

Has anyone else seen this?

Posted on Nov 4, 2002, 3:41 PM

Respond to this message

Goto Forum Home

Help

by Ben

I really want to be a wizard. but in U4E fortress I dont know how to change my Player class. I dont have an option in the controls menu. What do I do?

Posted on Nov 2, 2002, 10:36 AM

Respond to this message

Goto Forum Home

rtfm

by Anonymous

did you change your ini file? are you running the .bat file? did you read the manual where it explains that to change classes you have to use the V key(or whatever you have bound to the speech menu) ? We have manuals for a freakin REASON

Posted on Nov 2, 2002, 12:22 PM

Respond to this message

Goto Forum Home


Still no UT2k...

by max

It doesn't look good for a new U4E release. I still don't have a copy of UT2k. Without the game, it seems kinda pointless to work on new mod stuff. If some one can spare a copy, it would help alot. Otherwise, U4E ends pretty much with U4E-Fortress.

Posted on Nov 2, 2002, 4:52 AM

Respond to this message

Goto Forum Home

No more bug fixes for U4E either???

by Iceboy

You guys aren't going to do any bug fixes in the meantime either???


Heck... there's only three reasons why I still play UT every now and then... U4e, Chaos, and Strangelove.

If you guys don't end up doing 2k3, or if it takes longer, I would still love to see a "completed" version of U4E....

Posted on Nov 2, 2002, 6:26 AM

Respond to this message

Goto Forum Home


Followup - Does this mean?

by Iceboy

Does this mean that Max and Sonic and the rest of the team won't be finishing up U4E for the original UT???

Last I knew there were a few weapons remaining, and some other game modes... some thing like Wizard Duels or other...?

What's the status with this?

Posted on Nov 4, 2002, 3:39 PM

Respond to this message

Goto Forum Home


alas

by Sonic

we would have loved to finish it up, but the man responsible for that hasn't been seen since u4ef was released.

Posted on Nov 6, 2002, 8:20 PM

Respond to this message

Goto Forum Home


Hmm.... a little community help?

by Iceboy

Ok,

Any chance of the source being released and maybe getting some other help in the community?

Posted on Nov 7, 2002, 4:19 PM

Respond to this message

Goto Forum Home


Without Holger, whats to release? <nt>

by max

nobo Tobo

Posted on Nov 7, 2002, 9:20 PM

Respond to this message

Goto Forum Home


There are some things that could be done without new code...

by Pxtl

First, ditch the superfluous Gauntlet files - those are a bug, plain and simple. Second, some model work would be nice - remove the Draco2x and the new Teddy - redistribute the Teddy's equipement to another class. Or just bring back the old teddy (who did not match his bounding box). Both those models have bad bugs (only 1 skin and no team colours) - or does this only happen to some people?

Reskin some of the models. The Draco skins are nice, the Draco2 skins are good enough, and I like the Zhal skins. Still, the alien has that badly implemented set of coloured Jordi skins that don't have usable team colours. The Mr. Big and Fred skins could use some polish. The giant robot is just sad for skins (no team colour variation) - ditto the Grim Reaper (just fugly). If you have to keep the Golem, change some of the Golem skins to be available as a team player - there are something like 20 DM colours and only 4 team colours. More skins for that three legged freak - he's cool.

Honestly, I'd just rather see some of the new models torn out and the playerclass code modified to use the bonuspack models instead of the new ones (use the Xan II for the golem, the WarBoss for the grim reaper, the Skaarj for the Demon, the Xan for the robot, the Nali for the alien, and the WarCow for the teddy - the dragon, three legged, and bug models are nice tho).

Posted on Nov 10, 2002, 7:58 PM

Respond to this message

Goto Forum Home


I whole-heartedly agree

by Iceboy

I really like the U4EF release, but I think after playing it for an extended time you sort of get a bad aftertaste from it... Kind of like Coca-Cola...

I really think the models do need to be spruced some... I think the TeddyX idea was good, but the fact that it can't be selected as a bot, and that it replaces the original teddy is a bad thing...

Second, the henry needs more detail added to it, it looks a little on par with the Unreal 1 models

Third, the skull on grim needs to be shrunk, or the hood enlarged cause there's some serious jaggies showing up on that (as in the head intersects the hood when the animation of it opening its mouth is done).

Fourth, the Draco2x model looks decent, since it appears you tried to make the model less polygonal (or more smooth), but the graphic needs to be lifted above the ground a little more, cause its clipping the floor just a little bit. In addition, the same problem of not being able to select it as a bot applies here. As well as absence of team colors for it.

Fifth, the alien's jordi and maybe mars-attacks need some team coloring. It looks like Jordi was supposed to, but something sketchy is happening with that.

Sixth, maybe a reconsideration of how the golem's skins are setup would be good too. Since there are 20 skins, but it defaults to the 4 team skins in team games. Maybe something simple like bands on the arm to signify colour would fix this?

Finally, can we get an update (or consolidation) on the documentation...? I think there are about 6 different files in my help/U4E directory each documenting various parts of the game..... For example, one for 6.0->6.02 changes, one for player classes, one for version 6.0, another one for U4EF, yet another one called "Release Notes", and then 2 for pityware and credits. Not to mention the HTML from the website that was included in 6.0's .zip

It's really hard to look up something about a part of this mod with out having to wade through multiple files to find some obfuscated reference.

Sorry, to say this, but a lot of the other mods (*cough* Chaos *cough*) have by far much more streamlined documentation than this. If you do nothing between now and your copy of UT2K3 arriving, please please fix the documentation.

Also and in closing, if you guys are looking for coders, post a help wanted or something... Just becasue holger is gone doesn't mean no one else can code this wonderful beast...

Posted on Nov 11, 2002, 1:25 PM

Respond to this message

Goto Forum Home


Holger #2?? Not Possible!

by max

It's a little hard, actauly COMPLETELY IMPOSSIBLE, to replace Holger. Man, you guys are spoiled rotten, you have no idea just how complex or impressive the acheivement of U4E really is. Holger has pulled off coding miricals in Unreal code. He's done stuff so impressive, Epic has cloned his code in both versions of UT. (With no credit given I might add!) Who else can say that??

Our only hope for a future release of U4E is that Sonic can understand and interpet enough of Holgers increadable work to get copies of it fuctional in UT2k. Without Holger's amazing code and my tireless artwork creation, there would be NO U4E!

Well much weaker mod have gotten publication and press for coping Counter Strike, we have quitely pulled off one amazing feat after another. If you think this kind of astounding track record can contunie without Holger, you are kidding yourself.

Posted on Nov 12, 2002, 4:46 AM

Respond to this message

Goto Forum Home


True... But the same thing happened to other developers

by Iceboy

True... You can't replace a vital team member that easily, but the same thing happened to ChaosUT. Look at their Post-Mortem on unrealwiki. What I'm basically saying is that rather than saying "Holger's not here, so we can't get anything done", take some applications from people to fill the void. Because if it's just you and sonic working this now, your starting off as a smaller team working on a project in as big a scale as before.

And I honestly think that a lot of people would like to see a full blooded conversion of U4E, rather than a "Greatest Hits" weapon pack.

It's not my mod, not my call, but it's just another suggestion.

Posted on Nov 12, 2002, 5:37 AM

Respond to this message

Goto Forum Home


We'll see....

by max

Honestly, I don't even want to think on that big of a scale right now. Right now, I just want to get the game and it's tools and make a SINGLE new weapon. After that, we'll see how things work out. I'll make models as long as they hold my interest and I can make them work. Sonic says he'll work on it whenever he has a chance. If things go well, we'll see about recruiting others.

But as to date, I still have not successfully made ANY new models for UT2k! I'll have to crack the new format and work with tools I'm unfarmillar with. I know so little about it now, there's no telling how hard that might be!

Posted on Nov 13, 2002, 4:21 AM

Respond to this message

Goto Forum Home


I disagree with EVERYTHING you said...

by max

Gauntlet is the best game EVER!

The new Teddy model looks great, and everybody else seems to think so soon.

MANY people love the Reaper and the Alien.

Fred could use a make over.

And EVERYTHING needs new code! There's nothing that can be reused. From the models that need Skeletons now, to COMPLETE code incompatablity, theres NOTHING we can just move directly into UT2k.

So you are so very, very, wroung.

Posted on Nov 12, 2002, 4:32 AM

Respond to this message

Goto Forum Home


A misunderstanding

by Pxtl

First - teddy2x looks good, but his skins don't work. All I (and others I have talked to) get is one skin. You can't change the team colour, and you can't change the skin to that other one. Same with Draco2x.

Second, I was talking about the cleaning up the UT version. Of course I realize that 2k3 has a completely different codebase. I'm a coder myself and am not that naive.

Posted on Nov 13, 2002, 10:10 PM

Respond to this message

Goto Forum Home


I forgot to mention

by Pxtl

I like Gauntlet - by superfluous files I meant the redundant .int file that screws up the file listing.

Posted on Nov 13, 2002, 10:12 PM

Respond to this message

Goto Forum Home


tried but doesn't work

by Sonic

we get very little help from the community. And also, as always, the source is always available to those who know how to click the few correct buttons.

Posted on Nov 11, 2002, 8:04 PM

Respond to this message

Goto Forum Home


Yeah... looked at the source

by Iceboy

All I can say is wow. Of course having to look through about 10 different files for various things is a pain.

Posted on Nov 12, 2002, 7:02 AM

Respond to this message

Goto Forum Home


can someone help out mebbe?

by Sonic

My burner has decided to die after about 7 attempts, is there anyone out there who might be able to assist?

Posted on Nov 2, 2002, 6:56 PM

Respond to this message

Goto Forum Home


You've only used it 7 times? Or you tried 7 times on one disc?

by

If first then take back to shop if your warrenty is still valid.

Posted on Nov 3, 2002, 8:19 PM

Respond to this message

Goto Forum Home


no

by sonic

I mean that I've tried burning 2k3 7 times. We've had the burner for several months now.

Posted on Nov 4, 2002, 2:11 PM

Respond to this message

Goto Forum Home


They're hybrid discs I think. Search google.

by Lord_Riff_Raff

nt

Posted on Nov 4, 2002, 4:54 PM

Respond to this message

Goto Forum Home


no, what I mean is

by Sonic

I have attempted to burn 2k3 on 7 seperate cd's, none worked, and when I try again with another burning program the burner stopped working. I'm getting it replaced but not until wednesday. Is there anyone else who might be able to send max cd's?

Posted on Nov 4, 2002, 7:25 PM

Respond to this message

Goto Forum Home


Looks like I might have UT2k soon...

by max

On a long shot I asked CliffyB for a copy, and he said he'd send one to me. If he's not just messing with me, I might have UT2k in the very near future. Once I have the Alias thingy, I can animate the hand model I already have and start wrapping it around new versions of all of our old weapons. (Assuming Sonic can handle the code conversion... still no sign of Holger...)

Posted on Nov 5, 2002, 12:04 AM

Respond to this message

Goto Forum Home


So, no finishing of the original in the mean time?

by Iceboy

SO does that mean you won't be finishing the original then?

I recall there being a list of about 6-8 new weapons that you wanted to add, along with other fixes that you wanted to have done.

Posted on Nov 5, 2002, 5:02 AM

Respond to this message

Goto Forum Home


Delete all the above messages Max, he won't be to impressed if he reads them.

by

nt

Posted on Nov 5, 2002, 8:03 PM

Respond to this message

Goto Forum Home


???

by Iceboy

What is this about???

Posted on Nov 6, 2002, 4:54 PM

Respond to this message

Goto Forum Home


Sonic Trying to copy the UT2003 disc

by LRR

nt

Posted on Nov 6, 2002, 6:42 PM

Respond to this message

Goto Forum Home


CloneCD

by Mortimer

Try CloneCD out ( http://elby.ch/english/products/clone_cd/download.html ). Shouldn't run into any problems burning any of the CD's.

Posted on Nov 5, 2002, 4:39 PM

Respond to this message

Goto Forum Home


NoNoNo ISO's are your friend

by

No No, use ISO's takes longer but it never fails. Make ISO's using easy cd creator 5, then burn the iso's onto disks then go to megagames.com and download a backup cd crack for the ut2k3 exe file!. Geez

Posted on Nov 7, 2002, 7:28 AM

Respond to this message

Goto Forum Home


Holy !@#!

by Anonymous

ISO is the WORST format to use in making working copy's of protected CD's and another thing Easy Coaster Creator is the WORST software to copy/burn/create CD's, only noobs use it.

Posted on Nov 10, 2002, 2:37 AM

Respond to this message

Goto Forum Home


Actualy UT2k3 has security that only clone ...

by Profound_Darkness

CD and one other app can handle, and even clone cd can get fouled up (I know this from experience) by ut2k3's security. It's newly developed security that's pretty good at defeating burn attempts (take a look at daemon-tools's website for info if you wanna).

As for addapt... ahem roxio's ez cd creator, it has gotten burns right where clone has failed ('cause clone cd requires tweaking to get proper burns and roxio is try your luck w/no settings of note).

btw, if memory serves, an iso will fail on ut2k3.

Posted on Nov 10, 2002, 3:29 AM

Respond to this message

Goto Forum Home


Try Disc Juggler...

by

Use Disc Juggler to make the clones, it can't fail. You just adjust the settings to do a RAW copy, and set it to ignore all errors. The errors are what makes the copy protection work. I did this for GTA3, and burned prefect clones, at least for installation. The game wouldn't accept disk #2 during start up, but using a cracked EXE, it loads up fine without the CD. I think I forgot to name the volume, so that was the only hang up.

Disc Juggler is flawless. Use Direct Connect to get it, with the serial code. It's the tool all of the hackers seem to love.

Posted on Nov 12, 2002, 4:53 AM

Respond to this message

Goto Forum Home


Re: Holy !@#!

by

No there not, ive burnt thousands of cds sucesfully with ISO's, never had a bad one, including UT2k3 and it works!

Posted on Nov 10, 2002, 11:29 AM

Respond to this message

Goto Forum Home


well...

by Anonymous

You need a crack to get it working. That doesn’t count as a working copy.

Posted on Nov 10, 2002, 5:18 PM

Respond to this message

Goto Forum Home


Monsters don't attack?

by

Is this just me, or is there something I have to do to get my monster to attack? they just walk around aimlessly without purpose. Whats going on?

Posted on Oct 30, 2002, 11:04 AM

Respond to this message

Goto Forum Home

If any one has this problem.

by Pyro

Check page 2 in the fourms (this bit) some guy MaxSmoke says theres a link to the patch site in the trouble shooting docs, i'm not as optimistic.

Posted on Jan 1, 2004, 6:03 PM

Respond to this message

Goto Forum Home


Need explanaion of 1 spell

by

sorry 2 botha, couldn't find it your previous posts, but wat exactly does the stone face do, is it supposed 2 b sum sort of camera or sumin???
oh n i modified my spawn skin so he could have the monster master ball, but my summoned creatures don get experience, and loyalty can't be altered any tips?

Posted on Oct 26, 2002, 1:15 PM

Respond to this message

Goto Forum Home

only work MP

by Sonic

The stone sentry only works MP, but it shoots rocks and stuff at people.

As for the MM, good luck.....

Posted on Oct 26, 2002, 8:45 PM

Respond to this message

Goto Forum Home


Create your own forum at Network54
 Copyright © 1999-2009 Network54. All rights reserved.   Terms of Use   Privacy Statement