ReplyFebruary 23 2004 at 7:17 AM
|Bam-Bam (no login)|
from IP address 18.104.22.168
Response to hmmmm
Hmm--I see your points, Smegged.
However, I am not sure I agree with you. With the bump up of habitability, local economy will mean more than with lesser habitability. Also, the tech trading will have a tremendous impact (playtesting it showed I could get to Frigates and have planets moderately improved 2-4 years faster with minors trading on the table). I'd hate to bump it down all the way to Challenging (which is all bright AIs), but I am not sure how having some bright and some intelligent would affect balance.
My playtesting has not progressed beyond frigates, so I will defer somewhat to your judgement, Smegged. I prefer to leave the difficulty where it stands (also note, the difference between Bright and Intelligent is not that great.
From Frogboy--here are the intelligence levels that AIs can be assigned
[IntLevel0] 4 Fool
[IntLevel1] 14 Beginner
[IntLevel2] 36 Sub-Normal
[IntLevel3] 42 Normal
[IntLevel4] 50 Bright
[IntLevel5] 60 Intelligent
[IntLevel6] 65 Genius
[IntLevel7] 100 Incredible
Let's hear from the rest of the signups (Zed and Isit), before making a final call. Worst case, I have a good start for my first AW try. :p
- On game parameters - Zed on Feb 23, 2004, 8:04 AM
- Reply - Bam-Bam on Feb 23, 2004, 8:19 AM
- I am all for sensors. - Isit on Feb 23, 2004, 8:38 AM
- Picks to move to sensors - Zed on Feb 23, 2004, 9:50 AM