Ok folks. We've got one ongoing game (which could still use a hand). I have tossed out a few ideas, and have heard from a few folks with other ideas and some interest.
Here are a few game ideas I have in mind for the near future.
1) Training day type game. Lower difficulty (say painful or so), with one or two vets leading up the effort, along with a bit more individual feedback on everyone's turns from the team leader. IIRC, Zed and I have both said we could run one of these. This could end up as more than one game, if there is enough interest here and at Stardock.
2) Maso SG#2--Blind Man's Bluff. Take another run at maso, this time with no sensor picks. Take a medium map, industrialists with bonus picks in range, trade, luck, and population growth.
3) Tactless--no contacting rival civs, even to check what tech they own. Can accept or reject offers only. Trade routes sent one per civ known, in order of meeting (including minors). Morality events determined by 1d10 (1-3 good, 4-7 neutral, 8-10 evil). Crippling with the technologists, bonus picks in trade routes, creativity, econ, PQ+5, and range. Map size tbd (leaning to large) with scattered stars, uncommon habitability.
Folks, feel free to express your interest, add your 2bc, or put out ideas for other games. This is likely to be our forum for collective gaming for a bit; I need to do some legwork with the developer on some balance issues (or more serious experience with the editor--even if I do not wish to have mostly modded games) before we can have a tourney. I do not like stringing the tourney idean along, but there are some game issues standing in the way of a tourney worthy of the RB moniker. I hope a continued series of SGs will help hold interest from folks around these parts.
I have found that SGs for GalCiv are even more fun in some ways than the Civ3 SGs--especially because they seem to run fast and complete quickly. I hope others find it this way, and at least jump in for a game or two.