Folks, thanks for the input. Smegged, we are going to stick with Painful diff (all intelligent AIs). Some changes to the bonus picks.
FINAL CONDITIONS FOR RBGC SG4
Version: GalCiv 1.2
Party: War Party (+50% hitpoints)
Bonus picks: 3 picks each weapons (+30%) and sensors (+4). Two picks soldiering (+20%). One pick each courage (+25%) and morale (+10%).
Galaxy Stats: Large, tight, common
Difficulty: Painful (All Intelligent AI--std alignment)
All victory conditions DISABLED. (None of them amount to AI victory anyway, so why bother?)
Variant Rules: (almost) ALWAYS WAR!
You must leave the UP at the start of the game. You must declare war on all MAJOR opponents as soon as possible.* You may make no trades with MAJORS. You may never, ever make peace with any MAJOR. Until you control all of the galaxy or are wiped from the galaxy, there will always be war without end.
12 turns (one year) per player.
Standard 24/48 rules. Game will be hosted at the Civfanatics "All Other Games" forum, as before.
*Unlike Civ3, there is not a diplomatic means to declare war, except by offering to attack one race while in contact with another race. We will have to play this one by ear. This is (almost) Always War, since we are allowing diplomatic relations with the minors. With this size map, the war declaration is likely to occur via diplomatic communications with a minor civ, or attacking an enemy ship once starfighters or corvettes are present.
Note also that by leaving the UP--there is NO TRADE between planet, even with minors.
Here is the roster so far:
Smegged (I am assuming you'll stick around for the higher diff)
I will take up to six, since this will be more labor-intensive than our previous SGs.
I will start the game tonight, as well as the Civfanatics and Stardock threads.