Suleiman I in response to Francis I's arrogant demeanor
" I, the sultan of sultans, and the strongest ruler, the loftiest king who defeats the kingdoms around the world, and the shadow of Allah in the Earth, am the son of Sultan Selim who is the son of Sultan Beyazid, Sultan Suleiman, Caesar of Rome, Padishah, Hünkar, Hakan ül-Berreyn vel-Bahreyn; Sovereign of the House of Osman, Sultan of Sultans, Khan of Khans, Caliph of Islam, Custodian of the Holy Cities of Mecca, Medina and Jerusalem, Caesar of the Roman Empire, Emperor of The Three Cities of Constantinople, Adrianople and Bursa, and of the Cities of Damascus and Cairo, of all Azerbaijan, of the Magris, of Barka, of Kairouan, of Aleppo, of Arabic Iraq and of Acem, of Basra, of Al-Hasa, of Dilen, of Ar Raqqah, of Mosul, of Parthia, of Diyarbakr, of Cilicia, of the Vilayets of Erzurum, of Sivas, of Adana, of Karaman, Van, of Barbary, of Abyssinia, of Tunisia, of Tripoli, of Damascus, of Cyprus, of Rhodes, of Candia, of the Vilayet of the Morea, of the Marmara Sea, the Black Sea and also its coasts, of Anatolia, of Rumelia, Baghdad, Greece, Turkistan, Tartary, Circassia, of the two regions of Kabarda, of Georgia, of the plain of Kypchak, of the whole country of the Tartars, of Kefe and of all the neighboring countries, of Bosnia and its dependencies, of the City and Fort of Belgrade, of the Vilayet of Serbia, with all the castles, forts and cities, of all Albania, of all Eflak and Bogdania, as well as all the dependencies and borders, and many more lands that our lofty ancestors conquered with their crushing powers and I conquered with my fire-scattering sword --- You, the king of province France, Francis......."
Suleiman I in response to Francis I's arrogant demeanor
" I, the sultan of sultans, and the strongest ruler, the loftiest king who defeats the kingdoms around the world, and the shadow of Allah in the Earth, am the son of Sultan Selim who is the son of Sultan Beyazid, Sultan Suleiman, Caesar of Rome, Padishah, Hünkar, Hakan ül-Berreyn vel-Bahreyn; Sovereign of the House of Osman, Sultan of Sultans, Khan of Khans, Caliph of Islam, Custodian of the Holy Cities of Mecca, Medina and Jerusalem, Caesar of the Roman Empire, Emperor of The Three Cities of Constantinople, Adrianople and Bursa, and of the Cities of Damascus and Cairo, of all Azerbaijan, of the Magris, of Barka, of Kairouan, of Aleppo, of Arabic Iraq and of Acem, of Basra, of Al-Hasa, of Dilen, of Ar Raqqah, of Mosul, of Parthia, of Diyarbakr, of Cilicia, of the Vilayets of Erzurum, of Sivas, of Adana, of Karaman, Van, of Barbary, of Abyssinia, of Tunisia, of Tripoli, of Damascus, of Cyprus, of Rhodes, of Candia, of the Vilayet of the Morea, of the Marmara Sea, the Black Sea and also its coasts, of Anatolia, of Rumelia, Baghdad, Greece, Turkistan, Tartary, Circassia, of the two regions of Kabarda, of Georgia, of the plain of Kypchak, of the whole country of the Tartars, of Kefe and of all the neighboring countries, of Bosnia and its dependencies, of the City and Fort of Belgrade, of the Vilayet of Serbia, with all the castles, forts and cities, of all Albania, of all Eflak and Bogdania, as well as all the dependencies and borders, and many more lands that our lofty ancestors conquered with their crushing powers and I conquered with my fire-scattering sword --- You, the king of province France, Francis......."
i hope its not to difficult to play ...i want it to be nice and simple like cod
The Following information was gathered from a leaked E3 developer walk through video created by gametrailers.com. It stars Lead AI Designer and Senior Designer - Clive Lindop It has since been taken down but now can be found on YouTube. The Number Markers to the left of the link indicate the time in the video when the information is spoken. This is done for verification reasons. As well, the release date has been updated to sometime in july, 2009.
[edit] On Style
* Game is styled to a more mature, war informed audience. - 0.21 to 0.27
* The developers aimed to make a down to earth, gritty, "reportage", "War through the lenses feel" to the game. - 0:28 to 0:40
[edit] On Authenticity
This is shown on a slide behind the Clive Lindop in the leaked E3 video as he speaks from 0:41 to 0:43. Points Marked with a // are comments and not in actuality on the slide or Spoken. > are paraphrased or directly quoted sentences based on spoken word of Clive Lindop
[edit] On The Island
* > The Island is named Skira Island
* 220 km² of terrain
* Wide range of terrain types:
o Swamps
o Grasslands
o Forests
o Rocky Mountains
* Crumbling soviet era architecture
From here on in there are no slides
* This Island is Located North of Japan - 0:43 to 0:45
* This Island is part of a chain of islands called the Kiril Islands. - 0:45 to 0:47
* This Island has a turbulent history of being liberated, First owned by China, taken by Japan and liberated by Russia in World War Two, and now is prized as the largest oil reserve in the world - 0:40 to 1:10
* According to PlayStation: The Official MagazineThe "island...measures over 30,000 square miles."[1] Chief Game Designer Lee Brimmicome-Wood adds, "Skira is a huge island. That said, at its narrowest it's only a few miles across. While there may be a lot of terrain, the lay of the land naturally funnels the armies towards each other. Natural valleys, villages, bridges, and lakes force strategic confrontation, between forces..."[2]
[edit] Destruction
* Buildings have a multi-stage multi-sectioned approach to demolition.
* There are damageable world objects.
o Some have multiple damage states.
* Damage done to world objects and buildings is persistent.
o This pervasion of persistent objects extends throughout the mission and campaign.
o This is done to instill a sense of attrition that extreme firepower has. There are animations for mounting weapons, leaping over walls, kicking in doors, etc.
[edit] Gameplay
* Firing sequences from lifting the object up, to placing it on your shoulder to turning it on and arming to fire is all faithfully simulated.
* Reloading is as well faithfully simulated.
[edit] Weaponry
* All weaponry requiring an interface (Example Javelin) will have one. Highly detailed and functional.
* According to game developer any weapon that would need to be assembled in real life would also need to be carried and assembled on game before use.
* Weapons can be attached with scopes and grenade launchers among other things that are not known at this time. Weapon permitting - IE: A Javelin cannot be given a scope.
* Game Informer reports that over "70 real life weapons are included in the game, all supported by a realistic ballistic system. This simulates surface penetration based on material and armor values. You can even select different ammo types depending on whether [sic] you prefer knockdown power or armor piercing traits, for example. Players can carry two large weapons, a pistol, and a knife. If one of these happens to be a Javelin missile launcher, you'll have to save that one shot until it matters. Just like in real life, remaining enemies will follow the smoke trail back to your position, so be sure to hightail it out of there after firing."[3]
[edit] Vehicles
* There are 50 vehicles
o // One would presume 20 a side with 10 being civilian, rebel or neutral units.
* There are air, naval and land units all faithfully simulated.
o Vehicles react to terrain with varying levels of performance.
o Strengths and weaknesses of vehicles are apparent and a strategy element in Operation Flashpoint 2.
o The following elements are supported:
o Crew positions
+ All Weapon systems
+ Detailed simulation and deployment of firing sequences
+ All weapon specific cockpit components, HUDs and interfaces
[edit] Effects
* When firing the game utilizes a multistage animation feature that over a series of milliseconds provides a progressive animation that leads to realistic effects.
[edit] Multiplayer Gameplay
PC version will feature:
* 32 player (16 vs 16) in addition to the 256 NPC squad members (8 per squad per player)
* 8 player co-op in addition to NPC squad members
* 4 player Campaign + single mission co-op
Console(Xbox360+PS3)version will feature:
* 16 player (8 vs 8) in addition to NPC squad members
* 4 player co-op in addition to NPC squad members
* 2 player Campaign + single mission co-op
If you're right, no one remembers. If you're wrong, no one forgets.
Why do people talk about an Islamic bomb?... This is a Pakistani bomb. In the case of India, you don't talk of a
vegetarian bomb."
---Pakistan's Minister of Information, Mushahid Hussain in an interview with Der Spiegel (June 8, 1998)
Operation Flashpoint franchise is among the best game that ive ever played. Played for about 3~4 times each series the OFP Cold War Crisis, OFP Red Hammer and OFP Resistance.
For those who missed it, better play the 1st series of Operation Flashpoint before trying the upcoming game.
as for Operations Flashpoint 1;
Is very tactical.
The realism is fantastic. 1 or 2 shots from enemy your dead and vice versa. The sound of Mi-17, Jeep and a few more things is like the realworld itself. Most vehicles are drivable from civilian motorbikes to Mi-24 gunship. Very detailed interior of everything including functioning RPM meter, speedo and fuel gauge.
Great AI. AI teammates are important. Without them you might not able to complete mission or better yet, without you doing anything your teammate could have completed the mission.
Realistic battlefield as in if you stray away from your designated mission zone, you will find enemies at other part of the island not related to the mission shooting or chasing you.
i hope its not to difficult to play ...i want it to be nice and simple like cod
Then you'll be seriously disappointed. If it's anything like the first one it takes serious patience.
It is pretty goddamn realistic...i remember having to walk for 10 - 15mins to get to my objective, because the map is just that big. And the veichles don't drive like an arcade either.