It seems to me that this is the best course of action for the Ship RP, in general, so here it goes.
The "War Storyline" will hereafter be a seperate and new RP chronicle - apart from mainstream Ghost Ship RP. I am making this decision because 1. I enjoy the war storyline quite a bit and I'd like to keep its setting and mood pure to its concept (an anachronistic world, a medieval/industrial revolution/world war 1 scenario) and 2. I feel I am in no position to "enforce" what the mainstream Ghost Ship RP should or should not be.
As for mainstream Venway, it will revert to its original status - a third world island nation in the North Pacific, with a capitol city that is the Sabbat citadel of the Western American coast.
This is being done because I feel that many people wish to RP in a modern setting, with modern aspects. As I can not dictate what is and what is not in the Ghost Ship RP in general, I have to do this to preserve the war storyline's setting-integrity. I hope the writers amongst us understand. 
As for the Warlock Order, in the war storyline they will remain the same.
In the mainstream Venway, they will return to a conspiratorial covert organization trying to bring about Armegeddon.
I ask that, for clarification purposes, people make a note of it when they post for the war storyline to include something like (War) or (War Storyline) or (W.S.) in the title of their posts or something.
This really changes nothing for either games, merely makes the settings more adaptable for play, since now there should be no confusion as to what is what.
Thank you and good day.
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