Great job, BTW!
Just some fill-ins:
auto-hit: in Diablo monsters have a certain chance ("autohit%") to hit even the most heavily armored chars. Sometimes used in combinations, like "autohit AC" to refer to the "maximum useful AC" - i.e. any higher AC won't give you any additional benefits as the monsters are already reduced to their "autohit" chance to score a hit on you. The actual value for autohit depends on dungeon level (30% on dlvl 16 for instance).
auto-miss: in Diablo player chars will miss critters with a certain probability (automiss%) even if the chars have an incredibly high ToHit. The actual value for automiss is 5%.
battle mage: AKA tank mage (just an addition)
block-lock: when swarmed by lots of fast attacking critters your char will not be able to strike back or escape, because he's constantly blocking the attacks (a hit from a critter can cancel the melee attack or spell casting from a player's char and force him to block instead).
BS: also certain droppings from a bull (general internet usage) (just an addition)
DZM: Dr. Zed's "mod" (beware - it's a HACK!) :-p
experience points: often abbreviated as XP. You get a certain amount (sometimes 0!) of XP for killing (or at least helping to kill) each critter. After getting sufficient XP your char will advance one level.
fast block: a low level suffix which can be found on shields in church (just a sidenote)
FB: occasionally also used for FireBolt (just an addition)
<G> big grin
Hellfire: the Crypt has four (4) levels (just an addition)
hell/hell: often abbreviated as h/h (just a sidenote)
IMHO: also in my honest opinion (just an addition)
l'up: level up
mod(s): HACKS and NOT LEGIT! (just an addition) :-p
NLP: sometimes also refered to as Naj's paper plate (just an addition)
NP: no problem (general internet usage) (yep, really!)
perfect: a "perfect Obsidian Ring" would be +40% Resist All. (correction!!!)
playing style: DUH! hehehe
resist all: resistance against all three types of spells which can be resisted at all: magic, fire, lightning.
resistance: unlike other games where you (or a critter) don't take any damage at all when you resist a spell resistance in Diablo means that the damage is reduced by a certain percentage (up to 75% = "MAX" as shown on the char stats window for player chars and always 75% for "resistant" monsters).
ScCp: (never seen that, but that's prolly just me...)
stair death: dying next to the stairs where you entered a level - usually surrounded by a bunch of angry critters. Avoid at all costs!
stun-block: (never seen that, but that's prolly just me...)
Gotta run now - maybe more later!
-Fin
"Get 'em while they're HOT!!!" 