Anyone know how to set up a campaign varible (not a random varible)for a mission to branch off in three directions (or more)depending on the outcome?
For example I want my campaign mission to have the default (fail) path, a primary success path and a third path for primary & secondary success. I've got the first two varibles to work flawlessly but I cant seem to get the third varible added in. I cant quite comprehend how the varible system works for more than two campaign varible paths (success & default).