Damage tracking

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If you press 'F12' in the MB, the ID# of each object will be displayed. The campaign assigns a damage state to an ID# and any objects with the same ID# (whether they're the same type of object or not) will be assigned the same damage state.

It's easier to put everything you want into a template and build missions off that in order to make sure everything has the right ID# throughout the campaign.



Posted on Sep 1, 2001, 6:13 AM

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