Boy, did you ever put your finger on the heart of the matter! There are two big issues in putter design right now -- location of the COG in 3 dimensions and how to hosel. The COG issue is being handled in diametrically opposite ways by three camps among putter manufacturers (low, high, level), each backed up by "true roll" studies, and neither really communicating or debating the issue directly. I'm not sure how this will all finally sort itself out, but clearly there must be some basic uncertainties in the definitions or understandings about the underlying physics. perhaps it is only a matter of the "relevant" physics, and the real choices are occuring in how the golfer actually uses one type versus another.
The three dimension of COG location in the putter head can be related to the X, Y, and Z axes of a standard Cartesian coordinate system with its origin (intersection of axes) located in the ball's COG. The X axis is the same as the direction of the putt or left-right from the golfer's point of view, the Z axis is up-down, and the Y axis if front-back or near-far. The choices are 1) centered heel-toe in the Y axis, 2) high or low in the Z axis in relation to the ball's COG at impact, and 3) close to the putter face or farther back in the putter head in the X axis. The one dimension addressed by your question is the Z axis (2).
The Golfer stands where the upright blue arrow is located. The ball is located in the center of the axes.
The Center of Gravity (COG) of the ball is located in the center of the sphere, unless the ball is out of balance or out of round.
Let's leave aside for the moment the fundamental question of whether topspin is desireable, and if so, why and how desireable is it -- or the correlated question of whether backspin is undesireable, and if so, why and how undesireable is it -- questions that seems to be somewhat unexamined in detail, and certainly deserving of greater scrutiny and scientific investigation.
Camp 1 - LOW COG FOR "GEAR EFFECT"
Those who make a low COG putter include C-Groove / Yes!, Scotty Cameron, Ping Craz-E, Q-Roll, the Resso, and many others. And there are different approaches to accomplishing the same thing.
Typically, the putter design simply has a concentration of mass low on the back flange, as does the C-Groove Amy model:
Ontic, for example, in effect has a "heel-toe" scheme in the vertical dimension, with low sole plates on the heel and toe, and a raised sole in the center. This effectively lowers the putter COG.
The person who seems to have the best studies supporting a low COG putter design is Norman Lindsay at his website
Lindsay Putters. He combines a number of design features into his "All Topspin (All-TS)" putters, including a low COG. His site illustrates the high-speed camera studies he's done, and explains the "gear effect" producing topspin by a low COG combined with certain lofting features and certain impact dynamics resulting from the way the golfer presents the putter face to the back of the ball.
Lindsay writes:
The facts are:
* All conventional putters impart backspin.
* Some can also generate a little topspin.
* The amount and direction of spin depends on where the ball impacts the striking face.
* With any golf club (from putter through to driver), the higher the point of impact on the clubface, the less the backspin.
* With a putter – if the design is right – the spin becomes topspin for impacts near the top of the face.
* A badly designed putter can give so much backspin that the ball loses 35% or more of its initial energy through skidding before it gets rolling. (High topspin putters can reduce this to 20% or less.)
Lindsay putters impart high topspin over the entire striking face, providing modern-age performance that would enthral bygone masters such as Bobby Locke. This unique achievement is the result of expertly combining the only two mechanisms that genuinely put spin on a golf ball, namely;
* Gear-effect, which relies on the putter-head weight distribution, but is also critically dependent on the way the shaft attaches to the head.
* Oblique impact - the workhorse of golf shots. This shapes flight trajectory and puts backspin on the ball. Backspin is essential for distance in long shots and control in approach shots. In putters, it can be used ‘in reverse’ to give topspin.
So Lindsay says reducing backspin / increasing topspin comes ONLY from the gear effect and certain dynamic loft thru impact, which he terms "oblique impact."
Lindsay elaborates about these two sources:
WHAT GIVES TOPSPIN?
* Vertical gear effect
It’s well known that hitting the ball off the heel or toe of a driver puts sidespin on the ball, even if the clubface is square at impact. The same happens with a putter. What’s less well known is that vertical spin changes with impacts above or below the sweet spot. Hits above the sweet spot (on a putter) give topspin. Hits below the sweet spot give backspin.
* Low centre of gravity
The sweet spot must be low to ensure vertical gear effect works to give topspin. In most putters the CG is not low enough to place the sweet spot below the centre of the striking face. Lindsay putter-heads have exceptionally low CG with the sweet spot well below centre. For hits at or near the centre, topspin compensates for linear ball velocity changes, giving superb putt length consistency. [This is the Z-axis.]
* Deep centre of gravity
Gear effect is proportional to the depth of the CG behind the putter face. For good topspin you need the putter-head CG positioned from half to two inches behind the face. [This is the X-axis.]
* Low minimum inertia
Low minimum inertia (front-back weighting) assists vertical gear effect, giving higher topspin. At the same time it’s important to have high heel-toe weighting (i.e. high maximum inertia).
* Variable face loft
Gradual loft reduction (face roll) can be used on the bottom of the putter-face to introduce a small amount of negative loft. This generates topspin by oblique impact, even though the ball is hit on the upswing on this part of the putter-face. This arrangement is especially beneficial for length control on long putts.
* Centred shaft axis
Lindsay’s recent pioneering research into putter impact has revealed a major problem - the position of the shaft axis is critical for vertical gear effect. Aligning the shaft axis with the putter-head CG ensures the best performance for topspin and feel. [This refers to centering on the Y-axis heel-toe.]
Apparently, the "gear effect" adds topspin when the point of impact on the putter face is centered in the Y-axis, the putter COG is lower than the point of impact on the back of the ball in the Z-axis. Lindsay considers locating the COG back along the X-axis, plus hoseling the shaft in the center of the Y-axis, plus minimum front-back weighting, plus the radiusing of the face in the lower half of the face to help out when the point of impact on the ball is too low, plus minimal lofting or even negative lofting in the radiusing low on the face, all as promoting topspin in some supplemental or complementary way. But I gather that the real fundamental is the "gear effect." So the "gear effect" is pretty much a low COG in the putter face, impact high on the face, impact on the equator of the ball, and the putter COG lower than the ball COG at impact.
Camp 2 - HIGH COG AND THE CUE-BALL LEVEL BLOW THRU THE TOP QUADRANT
The second approach is to locate the putter COG high on the face (Z-axis) and replicate what happens when a cue stick imparts top spin to a cue ball in billiards. Daish in his book
The Physics of Ball Games describes how a level blow of the cue stick thru the top quadrant of the cue ball at a height 5/7th the way up from the bottom of the ball perfectly matches the forward translational force with the rotational top-over rolling of the ball to eliminate skid entirely. In effect, the pointed stick delivers the stick's COG level thru the top quadrant of the ball higher than the ball's COG. Putters that take this design approach include the Tear Drop, the Breeds Confidence, the Big Oak, the Aserta, and others.
But since the putter face COG is above the ball COG with the face moving level or rising thru impact, doesn't this present a "gear effect" scenario in reverse -- one in which the putter face tilts bottom-back-up so that the face ought to wheel down counterclockwise on the back of the ball, imparting back spin (which would be slice spin for the driver)? In this case, it is probable that the vertical hosel has less tendency to oppose the counterclockwise action of the putter face than it does in the case of a clockwise gear effect. So a high-COG putter ought to impart back spin the same as or perhaps more than a low-COG putter ought to impart top spin by virtue of the "gear effect."
The Aserta company has
comparisons of skid distances of the Aserta putter versus other putters, based on robotic putting tests performed with the
Swing Dynamics Putting Track Monitor. The description of the testing procedure does not make clear the trajectory of the putter COG in relation to the ball's COG. Even so, the data shows a forward spin on the Aserta putts in excess of 100 revolutions per minute (about 1.7 revolutions per second) versus back spins of the order of 35 to 60 revolutions per minute (about 0.5 to 1.0 revolutions per second) back spin. See
Aserta Inverted Mass Technology. This data just deepens the mystery.
Camp 3 -- COG-to-COG Level
The
T-Roll Putter from perry Golf has a design in which the putter COG is the same height as the ball COG. The ball COG is one-half the diameter of the ball up, or in the center, 0.84 inches above the bottom of the ball. The idea is to promote "solid" impact and solid "feel."
The relative positions of the COGs is described for the T-Roll versus the conventional design:
The T-Roll company has a fairly clear explanation of the theory;
Most golf putter heads are heel and toe weighted to create a larger 'horizontal' sweet spot. They have very little mass at the center and top of the putter head. Most of the weight is at the bottom or sole of the putter head. The 'Sweet Spot' is positioned below the center of mass of the golf ball. Since the 'sweet spot' is located below the center of mass of the golf ball, the putter upon contact with the golf ball does not have a very solid feel. Also, most putters are designed with the shaft connected at the heel, inside the center of mass. Upon contact with the golf ball, the putter head tends to twist and rotate on a horizontal plane.
The T-Roll® golf putter is designed with most of the weight located away from the center of mass, creating a very high moment of inertia. (The T-Roll® Defiant with Brass plug inserts is 4699 gm*cm^2. The T-Roll® Defiant with Tungsten plug inserts is 6431 gm*cm^2.) Also, the 'T' shaped mass on the The T-Roll® golf putter shifts the center of mass towards the top of the putter head, aligning itself horizontally with the center of mass of the golf ball. By aligning the 'Sweet Spot' on the putter head perfectly with the center of mass of the golf ball, this creates the most solid feeling putter possible. The shaft is connected to the 'T' shaped mass near the sightline. The putter head does not twist or rotate upon contact with the golf ball. Due to its high moment of inertia, even off-center hits cause minimal twisting or rotation of the putter head.
This analysis leaves out, however, the PATH of the putter COG relative to the ball COG thru the ball / impact zone. I suspect that in practical use the T-Roll's "level with the ball" COG merely functions to ensure that the path of the T-Roll COG stays above the ball''s COG. Afterall, a truly level COG-to-COG blow thru the ball would result in all skid. I would not think the 3-degree lofting of this putter would help reduce skid, as this makes the ball rise on the putter face so the ball COG is higher than the putter COG. However, if this effect is overcome by the putter rising into the back of the ball on a high trajectory, then the face loft effect is neutralized and overcome.
SORTING THIS OUT AS BEST WE CAN
Let's get a drink of water, and then go back to the basic idea of "gear effect."
GEAR EFFECT & PUTTING
In a driver, the "gear effect" imparts some hook spin on a ball hit near the toe, or slice spin on a ball hit near the heel, with the driver COG centered on the Y-axis heel-toe. Placing the COG back in the driver from the face on the X-axis increases the gear effect. According to Cochran and Stobbs, Search for the Perfect swing, pages 117-119 (and especially Fig. 19-10), the toe gear effect has the club COG moving along a line not thru the ball COG but inside it, so the toe hits the back of the ball and not the center of the club and COG hitting the back of the ball. This sort of impact knocks the face of the club open. The ball and club face act as if in contact like two enmeshed gears. The backward opening of the face (clockwise for a right-hander looking down at the top of the club) spins the ball the opposite way, counterclockwise, which is a hook spin. The opposite tendencies at work are an open face imparting some slice spin and starting angle off to the right, versus the gear effect imparting hook spin. The trick is for the gear effect to be designed in just right to overcome the slice spin so the ball starts right but then curves hookish back to the center of the fairway.
The "bulge" of a driver face is a curvature of the face along the Y-axis horizontally. This toe curve increases the slice spin and the start angle to the right. Most golfers probably think the bulge increases the gear effect, but this is not correct. A FLAT driver face basically has too much gear effect designed in, and the bulging removes some of the gear effect to get the balance adjusted between slice and hook spin. Too much bulge and the balls just slice.
Applying all this to a VERTICAL gear effect and considering the difference between driver and putter impacts with a ball and the difference in the heel hoseling of drivers that is essentially like a stick entering the driver head horizontally at the heel versus a putter hosel that is a stick entering the head vertically and the difference between balls spinning in the air and balls rolling on the ground, it is fairly evident that the driver "gear effect" horizontally and the putter "gear effect" vertically may not have all that much in common in their physics.
SKID, ROLL, and SPIN
Let's get another drink of water and go back even further, this time to the physics of imparting roll or spin to a ball.
When a putter impacts the equator of a ball moving level thru the back of the ball, and with the putter COG level with the ball COG, the blow imparts all skid and no roll. The roll that eventually shows up is all due to the friction of the grass on the bottom of the sliding ball, making it roll top-forward-down / bottom-back-up. This is not the sort of phenomenon we are looking for, as the "gear effect" imparts spin to the ball solely from the impact dynamics of the relative face and ball COGs in motion and the reaction of the face and ball. For a blow to impart spin of some sort (not resulting from skid), the blow needs to be such that the COG of the instrument moves not thru the center of the ball but above or below the center.
A blow of sweetspot-thru-sweetspot level with no loft produces all skid and no roll. Any roll that eventually shows up comes solely from friction of the grass on the bottom of the ball causing the ball to roll more and more until the rolling speed matches the translational speed, and then there is no more skid. For the blow itself to impart some "early" roll not dervived from the grass "sliding friction," the blow has to "torque" the sphere of the ball. This means a blow directed above or below the ball's COG.
The relevant physics is explained in detail in the great little site named
The Physics of Pool.
Once the ball is struck, there is an initial period in the roll of pure acceleration up to a velocity of the ball away from the face. Then, the ball is ordinarily sliding across the ground as the "sliding friction" makes the ball start rolling top-forward. Once the rotational speed of the ball increasaes sufficiently to match the translational speed of the ball's COG horizontally across the green, there is no more "sliding friction" and no more "skid" - the ball is only rolling subject to "rolling friction." Rolling friction is somewhere around 1/10th as much as "sliding friction," but it is enough eventually to bring the ball to a gradual stop (on level ground, where gravity is not adding or subtracting forces).
This chart from the
Oxford Croquet website shows the three phases of acceleration (very short), skidding-to-rolling, and only rolling.
In fact, there is a final phase called the "decay" phase where the ball's rolling slows to a point that allows the ball to sink back into the grass a little. This increases the rolling friction, and brings the ball to a halt a little quicker. Slow greens have more "decay rolling friction" than fast green. Indeed, slow greens have more "sliding friction" and more "rolling friction" in general, so putts on slow greens have a quicker skid phase, not as long a rolling phase, and a more abrupt decay phase.
This chart shows the "knee" where the decay phase onset occurs for various green speeds:
The "knee" is around 9-10 feet out in this 11-foot putt.
The function of back spin and top spin in all of this is to shorten or even prolong the skid phase. In general, back spin makes the skid phase last longer, while top spin makes the skid phase end sooner. Altering the ball-green friction at the outset of the roll can also affect the length of the skid phase.
When the putter COG is low, does the higher ball COG knock the putter face top-back? It seems that the shafting and hoseling would likely resist this pretty good, as if the driver had the shaft inserted horizontally into the toe-end of the driver face. That is, the fact that the hosel is attached to the putter face in the VERTICAL plane would seem to cancel or greatly reduce any tendency of the putter face to get knocked top-back. This would seem to be the case even if the putter head COG is recessed back from the face (on the X-axis). If the putter face is not "opening" vertically top-back, there would seem to be no "gear effect" at all. Perhaps I am wrong about the flexibility of the shaft-hosel-putter head assembly. If so, then putter shaft flex should be a great big issue.
If the putter face is moving "level" thru the ball, it is worth noting that a "loftless" face presentation to the ball would necessarily impact the ball on the equator. In the vertical look at the profile of the back of the ball, the equator is closest to the putter face of all parts of the ball. In order for a putter face to be lofted but moving level so that the point of impact on the ball was actually above or below the equator, the lofting (positive or negative) would have to be pretty severe, slanting the leading edge of the tilted face sufficiently that the putter face first comes in contact with a point on the back of the ball not as near the face as the equator. In order to hit the back of the ball on a point below the equator, it is necessary as a practical matter to move the putter not level but upwards into the lower back quadrant of the ball. Similarly, in order to hit the back of the ball higher than the equator, it is necessary as a practical matter to move the putter not level but downwards onto the upper back quadrant of the ball.
Let's try something else. Suppose the putter face is NOT moving level thru the ball, but instead is moving on a rising trajectory with the face COG curling up and passing thru the ball's COG. Assume further that the rising trajectory does not add dynamic loft to the face at impact, but the face is vertical and parallel to the line in the ball from top of ball to bottom of ball on a level green. In this case, there would still not be any "gear effect" as in a driver. In a driver, the face of the club runs toe-back and center-out in a clockwise face turning that slides outward across the back of the ball to give hook spin. And the path of the driver COG does not pass thru the ball COG, but inside it. The putter-ball impact here envisioned would seem simply to launch the ball along the rising trajectory of the face COG, but not otherwise impart overspin -- just a dead-ball punch upward off the ground a bit.
So how do we configure a putter face-ball impact in order to give the ball overspin? The first question is why does a normal putter give the ball backspin?
A "normal" putter has about 3 degrees of loft. Assuming the lofted face is moving level thry the ball with face COG level with ball COG, what happens? It seems the point of contact would be on the equator of the ball, but then the ball would start to slide or roll up the face of the putter because of the 3-degree tilt top-back. And from a vertical perspective, back spin is slice spin. So it's fairly easy to see how positive loft creates back spin.
But, as soon as the ball slides up the face, then we have the scenario of the driver "gear effect." So why doesn't loft create "gear effect" hook spin, or does it? The face COG is moving inside, the ball COG is outside, and the face is "open" top-back in a slice (upward) presentation to the ball - just like in a driver "gear effect." So far, we have slice spin (back spin vertically). The "gear effect" giving hook spin comes about only when the face COG moves upward toward the ball COG away from the ground (on the Z-axis). Does it? This is where I think the vertical hosel comes into play to reduce or eliminate this action. By preventing the face from "opening" more top-back, the only way the face COG can move up across the back of the ball is for the whole putter to rebound vertically. This is opposed by the golfer's whole body extending the putter downward to the ball.
Does negative loft reduce backspin or impart top spin? Assuming a level blow with a negative-loft face (top edge of face tilted ballward), the ball could not slide down the face because it is already on the ground and there is no more "down" to go (except punching the ball into the turf). Apparently what happens is that the face initially hits the ball's equator, forces the ball a little into the turf thus lowering the ball COG below the face COG, and redirects the impact dynamics so that the face COG is moving level thru the upper quadrant of the ball. This is something of a glancing blow with a little less energy than a flush face-sweetspot thru ball-sweetspot impact trajectory. But it would seem to reduce back spin and increase top spin.
What role does having the COG recessed back from the face play? This is one of the key features for driver gear effect. But in the putting stroke, I believe that the recessed COG really just means that face impact occurs while the putter COG is in a retarded phase of the putting arc, not yet rising as much as the face. So having the putter COG recessed is just a way to get a lower start up thru the ball than otherwise. If the path of that recessed sweetspot cuts upward thru the ball higher than the ball's COG, perhaps that's all that really matters.
All that said, it seems to me that the only real way to get topspin is to have something of a glancing blow in which the face COG is not moving on a trajectory thru the ball's COG, but is instead moving either up from the lower back quadrant on a path higher than the ball COG or moving from the equator on a path that takes the putter COG higher than the ball's COG or moving thru the top quadrant of the ball on a path higher than the ball's COG. It's all about the path of the face COG staying above the ball's COG.
This explains to me why Harold Swash teaches a hands-ahead rising blow thru the ball that presents the face "tangentially." On any point on the surface of a sphere like a golf ball, there is a direction aimed at the center of the ball (it's COG), and a "plane" that rests on the outter surface of the ball at this point is a "tangent" plane when the plane is perpendicular to the radial line aimed at the center of the sphere. I gather that Harold Swash is referring to the putter face matching this tangential plane on the ball at impact. That explains the hands-ahead delofting the putter so the face can match the tangential plane on the ball. The delofting also implies that the impact point is either on the equator or the top quadrant of the ball, but not the lower quadrant. The rising blow implies that the path of the face COG is moving thru the ball higher than the ball's COG.
Personally, I believe that reducing the back spin and increasing the top spin can be done without the hands-ahead delofting of the putter and a top-quadrant blow. By simply moving the putter's COG up thru the ball on a path higher than the ball's COG, the objective is accomplished. This can be done without the hands-ahead delofting by using a normal pendulum stroke with dead hands and ball position well forward of the bottom of the stroke that presents the face of the putter to the back of the ball when it is rising AND on a path that takes the putter COG up thru the back quadrant of the ball and out thru the ball higher than the ball's COG. Keeping the loft to a minimum would reduce launching the ball in the air, and negative loft used in this sort of impact probably helps the top spin.
In conclusion, I'm not convinced that the true physics of back spin and top spin have been propely described. I believe it is the PATH of the putter sweetspot thru the ball, and not so much the "gear effect" or even the "cue stick" type blow.
This brings us back to the underlying issue that has not received sufficient attention -- whether back spin or absence of top spin matters? If we have to craft a stroke so carefully that the trajectory of the sweetspot of the putter has to fall within a very narrow range or possible trajectories, is it worth all the trouble?
Skid robs a ball of energy, and so the stroke doesn't send the ball as far as it would otherwise. Who cares, so long as the ball gets to the hole? One can become very proficient and have great touch even though the ball skids a lot, so long as the technique is consistent and the skidding is consistent. The real question is whether the skid does something worse to the putt, like send the ball off line or make it hop. I've never seen a study about this.
It stands to reason that a skidding ball is "more violent" in a sense than a rolling ball, and a more "violent" ball is more likely to do something unwanted. Maybe so, but how likely? Is the reward of not worrying about true roll worth the risk of the ball running seriously off line? I don't really know, and so far as I can tell, neither does anyone else.
The C-Groove testing does conclude that a shorter skid phase and a more accurate holding of the line go hand in hand. According to robotic tests, the C-Groove has a 3-inch skid versus the typical 18-inch skid for most putter designs (factor of 6), while the C-Groove has a mere 1-inch dispersion over a 50-foot putt versus a conventional design dispersion of 3 inches (factor of 3).
Unfortunately, the exact trajectory of the putter COG thru the ball is not indicated.
Assuming that a "truer" roll is worth the price of extra trouble and fragility in the technique, I would suggest the simplest technique to improve the roll and reduce the skid is the best technique. For this reason, I prefer ball position and dead hands rather than forward pressing loft out and then impacting the ball with hands-ahead and perhaps a descending blow as well (too complex).
With this approach, then, whether a high-COG or low-COG is better is anyone's guess. I suspect that a high-COG with little positive loft used with dead hands and a rising blow is safer to make sure the putter COG stays above the ball COG on its way thru the ball. But I have to say that only carefully designed high-speed camera work that carefully accounts for the trajectory of the putter COG thru the ball is likely to get this sorted out properly.
We'll get it figured out one day. In the meantime, I'm not convinced that "true roll" is worth all the bother. Just play the ball well forward of the bottom of the stroke, use a simple stroke technique, and use a slow tempo without "percussion" against the ball. Keep the violence out, and that's probably good enough until we know more.
Cheers!
Geoff Mangum
Putting Theorist and Instructor
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