Dear Dean,
It appears you are using this formula, as quoted form your earlier post: "V = sqrt(Vo^2 + 2as). On fast greens, the extra friction of the ball "falling" into the grass blades at its end of roll has little added effect except to make the roll distance and roll time minutely shorter. A ball with an initial speed of 1 rev/sec can't roll for 1sec and cover 1 revolution on a Stimp of 10, nor can the same ball on the same green then roll 2 revolutions for 2 seconds with the same initial speed. It would take a Stimp of 82 for the ball to roll 5.28 inches with a Vo of 5.28 in/sec. The corresponding roll time would be 2 seconds."
The usual complex of interrelated equations is:
1. x = Vt
2. V = (Vo + V) / 2
3. V = Vo + at
4. x = Vot +_ 1/2 at^2
5. V^2 = Vo^2 = 2ax
(See
Nave's HyperPhysics.) Equation 5 combines equations 1 and 2. I assume your "s" is the same as x, a position or distance measure. But what is your "a", the acceleration / deceleration? Equation 2 is the "average velocity" for the case of "constant acceleration / deceleration" as here. So you don't need to know "a" directly -- you just need to know the V at the front lip (Vo) as the other V in parenthesis is really Vfinal (i.e., zero).
The real question is "how long does the ball continue to roll after the onset of the decay phase?" That is a question asking that "t" (time, in seconds) be solved from other, known factors.
Equation 3 allows that, where V (the final velocity after a given time) is zero, Vo is 2 rps, 10.56 inches/sec. or some other units, and "a" is the rate of deceleration from Vo to V.
Admittedly, it is tautological to claim that t is 1 second (or 2 seconds) and then calculate "a", or to claim that "a" is what causes Vo to drop to V (2 rps to 0) in 1 second and hence a = -2 rev./sec.^2.
Although these guys ignore the "decay" phase as separate from the rolling phase, Werner and Grieg gives these formulas based upon empirical examinations of rolls on real greens (as summarized by me in an
earlier post):
Even though there is a collection of formulae, a putt can be broken down into phases of 'flight" (Fd) at the very start, "skidding-rolling" (Sd) after that for a short part, and the "pure rolling" (Rd) the rest of the way. The total distance (D) a putt travels is then these three phases added together, D = Fd + Sd + Rd. There are separate formulae for each phase.
The Fd (in feet) = 2* Launch velocity (ft/sec) Squared * cosine of Elevation Angle of launch (in radians, not degrees) * sine of Elevation Angle of launch (in radians) / Accelerating force of gravity (in feet per second per second)
The Sd (in feet) = (Launch velocity * cosine Elevation Angle - [Acceleration of gravity*Coeeficient of friction of sliding over the grass on that green*Time of slide (secs)/2] * Time of slide (seconds)
The Time of sliding or skidding (in seconds) = (Velocity of launch * cosine Elevation Angle of launch - Angular velocity at launch (in radians per second of spin, negative for backspin) * Radius of the ball (i.e., 0.84 inches / 12 inches per foot)) / (Coefficient of sliding friction* (Acceleration of gravity + Ball weight (i.e., 1.62 ounces) + Ball radius Squared / Moment of Inertia of the ball (in slug-feet Sqaured))
The Coefficient of sliding fricition depends upon the Stimpmeter speed of the green. Coefficient = .946 -.021*Stimpmeter reading (in feet). There is no unit for this coefficient.
The Rd (in feet) = .0477*Stimpmeter reading (in feet)*Velocity of ball at point skidding stops and becomes pure rolling, raised to the 1.595th power.
The Velocity when the ball stops skidding (in feet per second) = Velocity at launch *cosine Elevation Angle at launch - Acceleration of gravity Coefficient of sliding friction Time of sliding. In all these matters, there is the "Coefficient of sliding fricition", which Werner and Grieg find by empirical investigation to relate to Stimp reading by the formula: Coefficient = .946 -.021*Stimpmeter reading (in feet). So a Stimp 10 green has a coefficient of "sliding friction" of 0.736.
This is all "in the ballpark", but what is really needed is a sense of the "
rolling friction" at the contact between the ball and the surface, especially as the contact area increases in the decay phase. This
physics website illustrates the concepts pretty well.
Car tires have a coefficient of rolling friction of 0.02 to 0.06 or thereabouts. Werner and Grieg use the term "sliding friction" (also called "kinetic friction") for the formula to determine when skidding stops and rolling starts.
Rubber sliding on asphalt has a coefficient of between 0.5 and 0.8. Here is another
table. Rolling friction is much less than sliding friction (see
Engineer's Edge).
This
experiment by the University of Florida Turfgrass shows how the coefficient is used. Croquet balls and lawns relate to rolling friction as shown in
this study by Oxford Croquet. two researchers rolling golf balls across a carpet found the carpet's "deceleration force" to be -0.305 m/s^2. This is 3.1% of gravity (g, 9.8 m/s^2), which corresponds to a "rolling friction" "mu" factor of 0.031. According to
Grant Palmer's Physics for Games Developers, the "rolling friction" of greens ranges from about 0.05 to 0.075. If a "fast" green has 0.05, formula
6. Vf = Vi - mu*gt
tells us that if the initial velocity is 2 rps, and the final velocity is 0 rps, and mu is 0.05, and g is 384 inches/sec^2, then time of roll is:
0 = 10.56 in./sec. - 0.05 * 384 in./sec.^2 * t
0 = 10.56 in./sec. - 19.2 in./sec.^2 * t
-10.56 in./sec. = -19.2 in./sec.^2 * t
t = -10.56 in./sec. / -19.2 in.sec.^2
t = 0.55 secs.
The "rollout" distance of roll after 2 rps is reached is from the formula:
x = Vi * t + 1/2 (a * t^2) + 1/2 (Vi^2 / mu * g), where a = deceleration from 2 rps to 0 rps in 0.55 sec., or - 19.2 in./sec.^2 deceleration.
x = 10.56 in./sec. * 0.55 sec. + 1/2 (-19.2 in./sec.^2 * 0.55 sec.^2) + 1/2 (10.56 in./sec.^2 / 0.05 * 384 in./sec.^2)
x = 5.81 in. + 1/2 (-10.56 in.) + 1/2 (5.808 in.)
x = 5.81 in. - 5.28 in. + 2.904 in.
x = 3.4 inches rollout.
For a slower green with mu = 0.075, the time of roll after the ball slows to 2 rps is:
0 = 10.56 in./sec. - 0.075 * 384 in./sec.^2 * t
0 = 10.56 in./sec. - 28.8 in./sec.^2 * t
-10.56 in./sec. = - 28.8 in./sec.^2 * t
t = -10.56 in./sec. / - 28.8 in./sec.^2
t = 0.37 sec.
The "rollout" distance of roll after 2 rps is reached is from the formula:
x = Vi * t + 1/2 (a * t^2) + 1/2 (Vi^2 / mu * g), where a = deceleration from 2 rps to 0 rps in 0.37 sec., or - 28.5 in./sec.^2 deceleration.
x = 10.56 in./sec. * 0.37 sec. + 1/2 (-28.5 in./sec.^2 * 0.37 sec.^2) + 1/2 (10.56 in./sec.^2 / 0.075 * 384 in./sec.^2)
x = 3.91 in. + 1/2 (-3.91 in.) + 1/2 (0.37 in.)
x = 3.91 in. -1.955 in. + 0.185 in.
x = 2.14 inches rollout.
This doesn't seem too out of whack from my experience. (Lord only knows what the real numbers are, though.) I frequently find 40-foot putts that miss stopping within the diameter of the hole front-to-back, so they stop before a 4.25" rollout. Both of the calculations above stop the rollout before passing the rear edge of the hole. I see that a lot -- balls nearly always get as far as the front lip and don't roll past the back lip before stopping.
So, your figures appear more accurate than mine! I'll have to adjust my senses for what is good and bad. I have long known that instinctive is right all the way at least to the front lip and not far past, and now I know that optimal is stopping beside the hole without getting past the back lip. Seems right to me.
As to "nearly" 4 million putts, it is about 650 putts per day for 17 years (6,205 days), an average of about 650 putts per day. I normally putt with two balls, each stroke taking about 10 seconds, and each walking after and resetting for more stroke is 20 seconds tops, so the cycle is 2 putts per 30 seconds, or 1 putt each 15 seconds, and thus 4 putts per minute. So that is an average of 160 minutes a day, 2 hours and 40 minuntes. That's pretty close.
Cheers!
Geoff Mangum
Putting Coach and Theorist
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