| Re: Wo Hoo!July 30 2002 at 7:55 PM No score for this post | Weaver95 |
Response to Wo Hoo! |
|
More people does not always mean a better game. It depends on your players and your storyteller. It means more work for your storyteller staff, more organization, more paperwork and more rules questions. I wouldn't inflict that on a storyteller staff without warning them! Also, I'm not sure of the response. The Adventurers Guild players were pretty addicted to the ready access of soda/candy/air conditioning and might not be willing to play at the park.
Still, you folks seem to have a solid storytelling staff and a core group that knows the rules. That's always a good thing. Believe me - smaller games of about 25 people are best. The Adventurers Guild game got very large VERY quickly. We grew far faster than I had planned. I'm obsessive about organization and had planned for some expansion but nowhere near that level. The previous larp (ran out of the bar formerly know as the Vault) also grew quickly. We'd even linked up with a huge game running out in lancaster (red rose larp). Too much work for so much squabbling!
But if it's a solid base of players you want, run the game out of the Adventurer's Guild. Just be careful of what you wish for! I think we had a core group of about 20 players that moved the plot along and Did Things On Thier Own. The rest were either newbies or wallflowers. Personally I liked the wallflowers - they're an invaluable resource for a low humanity/evil genius storyteller. Give 'em something semi-useful, let the information fall into the hands of three of the core players and the wallflower is suddenly in the spotlight. Get's 'em into the game fast and everyone had fun...but the body count did tend to get rather high on incompentent players. | |
| | Responses |
|
|