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May 28 2003 at 7:48 PM
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question and answer guy 


Response to Reply to Jim and Mike

 
Okay, again I'll try to tackle things one at a time. For those of you following along at home, this will make it easier. For those of you who don't like long posts, sorry about your luck.

Anyway:

1. Random Clan thing. I thought it was a neat idea. Mind you, I'm not saying that all of my ideas here were good (although I think they all have merit - some more than others, but that's a different story), but whatever. I really don't like the "roll a random clan" thing - the Embrace is hardly ever random. Just doesn't sit right with me.

2. Eliminating Clans. Well, Kyle - read my other reasons for eliminating Clans. Tell me what the Malkavians ADD to the game. I don't think they add anything. Besides, to reply to something Mike said - I'm the ST, so I can certainly eliminate whatever the hell I want for whatever reason I want. Will it make a better game? I don't know - only one way to find out. In any event, look at the following:

-If you want someone beat down, who do you go to? Brujah or Gangrel.
-If you want someone eliminated quietly, who do you go to? Assamites.
-If you want someone's political career ruined, who do you go to? Ventrue.
-Anything artistically oriented? Toreador.
-Need someone taken down politically in a particularly harsh way, and someone to supplant them? Lasombra.
-Need someone's anatomy rearranged? Tzimisce.
-Need someone spied on? Need information? Nosferatu.

Besides, all of the above Clans fit the folklore commonly associated with western vampires. Yeah, yeah, so do the Tremere, but I don't like 'em, so they can fuck off.

3. No ST plot.

Kyle, I agree with you - some of the players can't come up with enough to keep everyone busy for a long time. So, either we scrap this entirely, or we play a game with a shorter range (say, maybe a month). Simple. As for your reply to Mike - no. I would NEVER do that. Killing a character because a PLAYER insulted/disagreed with you - that's just cheap and childish. Now, if a player leaves the game for a very long length of time or permanently, then something has to be done within the context of the story to explain the character's absence. But the character leaving is not the Storyteller's doing, you see?

4. Location, location, location.

I'll admit this is a bit of a pipe dream. But it would be pretty kick ass, wouldn't it?

5. Imbued.

I got the core of this idea from a post by Pete Woodworth (MET Developer), and elaborated upon it, so I think it's pretty cool. And, by the way, I think my idea would burn me out, so this proposal wouldn't last more than a month. Once every day would not only not be even remotely feasible (as I'm sure I'll be working some evenings), but it would kill me. As for the XP thing, that would be a simple limit. Say, no more than 1 or 2 XP a week. That would make things even for the people who show up only once a week.

Anyway, we'll see on a lot of things.

-Jim "I got nothing here" Fisher

 
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