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Woop! I forgot stuff.

June 5 2003 at 7:47 PM
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Richard 


Response to It's a bird, it's a plane, it's...

 

No ST Plot - I'm all for it. Creative players can make for dynamically interesting games all on their own. All I'd say is, if things get real dry, don't be afraid to throw out a bone. Just make the bone a catalyst for a story rather than an entire story itself. Rather than making something happening which the players would learn about and investigate... maybe throw PC Brujah X a call from some elder pretending to be PC Brujah Y. The reasons need not enter into the game. Maybe said elder just wanted to keep the PC vampires tied up so that they don't interfere with said elder's plans. And of course, the elder's plans wouldn't have anything to do with the game, and would be more or less untouchable by the game. Why the call? Elders are paranoid. Duh!

Location - Um. Some of us carpool. Some of us don't drive. sheepish look I just don't think this would be practical.

 
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