Ph33r not, my friends, I see an answer.
One idea is to negate the last game, and just find a reason or just ignore the disappearance of characters of the departing players.
The other idea is this:
It's a semi-reset. It's "semi-" because no existing characters get erased.
Okae.
The Inquisition finally gets fired up. And they come in.
We DON'T play this, we DON'T mess around with the challenges, we DON'T do the combat. Instead, we summarize what happened.
The supernaturals get their asses kicked. The Inquisition comes in for the vamps -- any werewolves lost due to departing players were collateral (but still righteous and faithful) damage. The Vamps get wiped out (Jason, Nick, Steve, Bill, and Gary have vamps -- if steve and bill leave, this makes sense. If Gary wants he could keep Nicky, who made an arrangement with Chantal and Cameron -- hell, maybe he repents). The changelings are unaffected -- if our changeling player leaves, the fae was already missing, conveniently enough.
Mages could stick around, any werewolves could stick around if the characters would lay low for the "purifying" of the area. And -- mortals could stick around.
The game would become a mortal game. I, obviously, would hand the mortal SThood back to Jim, since it's his game.
The great thing about mortals is that there's so many different kinds, and they do have such a vast array of "cool powers" -- and NONE of their powers are really physical. The fire-powers can be used for combat, but that's the exception, and even then -- Mortals also have troubles winning tests. Mortals are wusses. They have lots of variety and they're not ptoo powerful, so they cut down on twink-hood.
And Gabriel might be returning to us...
This message has been edited by ThisBeRichard on Aug 10, 2001 10:38 AM This message has been edited by ThisBeRichard on Aug 9, 2001 6:45 PM
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