| what can we do to begin setting this right againAugust 18 2001 at 3:43 PM No score for this post | Gary | |
| i read over a post jim left below about how he is a dictator when it comes to the game. it got me thinking about the "power structure" we have currently set up. it's true, the head ST's job is to come up with the larger plot that should eventually connect everybody as well as adjudicating the rules (having final say in a dispute, adjusting rules for the particular game/group involved, etc.). the genre ST's are supposed to work the plots specifically involving those players in their genre. they, too, can say what goes in a dispute, but it's more of an at-that-moment sort of power. being that we've never really had effective narrators, whose job is the rules, alot of adjudication has fallen to ST's, which really is not their job. sure, an ST darn well better know the rules, but it's never really been their job to have to make rules decisions, not according to white wolf anyways.
so what do we do given our circumstances? to start with, we are currently without a head ST. i think we can still work under this, however, though ideally i think we should re-install one. but we'll let it go for the time being until some of the personal disputes can be settled, as they should, out of game. in the mean time, i think we'll just have to work under a confederation. the individual genre ST's given relative autonomy when adjudicating rules among their own players. we all know, that the genres mix a lot, and inter-genre disputes will arise. if this happens, i think the ST's need to confer. a sort of mini-council of ST's. the players should approach and deliver only the facts (what their character did, with what, etc.), not what they think should happen, nor should they be throwing rule-book quotations around. you want to quote rules, then become an ST or narrator, til then, just play. it'll be up to the ST's to decide what ultimately happens. it is possible that one of the players in a dispute may also be an ST, if this should arise, then the ST/player shouldn't involve themself in the adjudicating process. this shouldn't happen except in an inter-genre situation, as what an ST says goes, but it could conceivably happen between an ST of one genre and a player of another. if two ST's are in dispute with each other. well, just do the best you can among yourselves to solve it, even if that means getting pissy about rules or fore-going rules to keep the game running as smoothly as possible.
of course the above depends upon everyone being objective and not making decisions because of personal reasons. that i think, will be the real trick.
as for jim, well, he says he only wants to be a player, but he still knows alot about the rules, and, while he's taken himself out of the adjudication realm, i still think he would make a valuable player for consultation in a dispute.
it just seems to me, that the root of alot of our problems, in and out of game, have arisen do to lack of communication. we just don't talk like we used to, we don't hang out as much together either. it's hard competing with life, but even if we can't make more time to just hang out (that means all of us, not just those who can and do go out drinking), we still need to communicate more about our respective plottings, etc. especially without a head ST it's imperative that the remaining ST's talk and see how they can create a fun, cohesive game. | |
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