| Message Title | Author and Date |
| I'll go out on a limb and ask this now... |
on May 17 |
| RE: When will multimodular programming will be implemented? |
on May 17 |
| * Thanks :) | Pete on May 17 |
| QB64 for AROS? |
on May 17 |
| What does AROS stand for? A-Real-Operating-System? | Pete on May 17 |
| * It is YARA (YARA - Another Recursive Acronym). AROS = AROS Research Operating System :P | rpgfan3233 on May 17 |
| * Thanks RPG :) | Pete on May 17 |
| * Which makes me wonder why anybody would buy a Vista for their wife............ |
on May 17 |
| So I don't wind up with it in the divorce, of course! |
on May 17 |
| * AROS Research Operating System | qbguy on May 18 |
| Not likely in the near future. | roy on May 17 |
| PLAY command now fully implemented! |
on May 17 |
| Right up my alley with idea number 3 Galleon :-) |
on May 17 |
| Dav | * Cool! on May 17 |
| * Oops. SWAP Title, Name | Dav on May 17 |
| * Too late, your name is now officially "Cool!" How Dav is that? | Pete on May 17 |
| thank you |
on May 17 |
| * PLAY uses one speaker and many new PC's have none |
on May 17 |
| Don't forget to throw in my YouTube embeded video player while you're at it. | Pete on May 17 |
| C++ source code | qbguy on May 16 |
| Errrrr....... | Grammar Police on May 16 |
| * COMMAND is a QB Keyword Mr. Capitalization no indentation. |
on May 16 |
| RE: "boundry" should be "boundary" in a code comment |
on May 16 |
| You said to |
on May 17 |
| Mouse question, Galleon.... | Pete on May 16 |
| * I thought QB always used a square? I've never seen a pointer except in QB games. ?_? | rpgfan3233 on May 16 |
| * It uses a pointer in a window. At least in SCREEN 0. | Pete on May 16 |
| I don't think that QB64 supports legacy modes |
on May 16 |
| * LOL Yep. Screen 0 only works because it is pure ASCII rather than graphics-enhanced. ^_^ | rpgfan3233 on May 16 |
| * I figured you would get the idea LOL |
on May 16 |
| POLL: In SCREEN 0, would you prefer a square/box mouse cursor or a pointy arrow cursor? |
on May 16 |
| C | Pete on May 16 |
| I agree with Pete that the arrow would be best but....... |
on May 16 |
| Option A | qbguy on May 16 |
| *Option A - The QBasic way |
on May 17 |
| Keep an eye out for an open source x86 emulator written in C++ |
on May 9 |
| I think this is one you might like....;-). |
on May 9 |
| Thanks again MystikShadows! |
on May 9 |
| *It seems Open86 is very incomplete, I'll continue investigating |
on May 9 |
| You mean "It seems Open86 is very incomplete. I'll continue investigating." | Grammer Police on May 10 |
| * You forgot an asterisk | Asterisk Police on May 10 |
| * Grammar is spelled with an "ar" not an "er." No donuts for you! | Chief of Police on May 10 |
| ...writing my own is more fun than I would have thought! |
on May 11 |
| Not bad at all Galleon.... |
on May 11 |
| This CALL ABSOLUTE QBASIC mouse routine now works in QB64! |
on May 14 |
| * Cool! Tell me when your company goes public. I want in on the IPO. | Pete on May 14 |
| * Too much redundancy. Why not check for mouse once? |
on May 14 |
| *Not Galleon's... Author = TFM. Galleon is just stating it works in QB64. | Pete on May 14 |
| Great! I guess Interrupt is next. Don't forget 21 for DOS files. |
on May 14 |
| * You forgot your asterisk. Since you've been good on parole, I'll let it slide this time. | Asterisk Police on May 14 |
| ** You'ze is an assterisk |
on May 14 |
| The code uses interrupts from CALL ABSOLUTE | qbguy on May 15 |
| Here's the INTERRUPT-USING-ABSOLUTE code I use if Galleon wants to test it | qbguy on May 15 |
| Thanks for sharing that one qbguy... |
on May 16 |
| RE: Unless we only have interrupt 33 for mouse and all the other ones do nothing. |
on May 16 |
| just a quick note to say keep up the good work | mennonite on May 16 |
| Thank you! (+RE: it'll be wonderful when it's open source) |
on May 16 |
| I'd be happy to pay for it... | Pete on May 16 |
| Well you could say in the license something about maintaining QBASIC compatibility | qbguy on May 16 |
| * The C++ code is all in the qbx.cpp in the internal folder? | qbguy on May 16 |
| QB64 | fatman2021 on May 9 |
| RE: Questions about what QB64 does/will support |
on May 9 |
| 16-bit Linux ? | The Evil One on May 13 |
| RE: How will QB64 support 16-bit code and interrupts on Linux and OS-X? |
on May 13 |
| Some more progress towards UDT support... |
on May 3 |
| Excellent progress report Galleon... |
on May 4 |
| QBASIC Gorillas (GORILLA.BAS) Screenshot (+other information) |
on May 2 |
| Re: Rounding in Nibbles | rpgfan3233 on May 2 |
| *Rofl, thanks (I think). Not amazing, just dedicated and determined to make QB64 awesome! |
on May 3 |
| Well if it makes you feel any better, RPG, you sound like a girl... | Pete on May 3 |
| LOL @ StraightBasic..>we could push that one level above.... |
on May 3 |
| * We could shorten it to SJBasic, though it reminds me of SJZero (FB.net forums) | rpgfan3233 on May 3 |
| * re: this and nibbles: congratulations :-) |
on May 3 |
| RE: Requests for mouse support |
on Apr 28 |
| Feeling free to comment here ;-)....hehe |
on Apr 28 |
| You are referring to AX = 5 for press and AX = 6 for release |
on Apr 28 |
| Ah, the old: "Bitch and you shall receive" theory works again! | Pete on Apr 28 |
| Some useful stuff on interrupts | qbguy on Apr 28 |