QB64 Version of QBasic that will work on Vista, etc.


Goal: Create an EXE which will be equivalent or identical to QBasic but will work on VISTA, etc.
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Message TitleAuthor and Date
I'll go out on a limb and ask this now... on May 17
 RE: When will multimodular programming will be implemented? on May 17
  * Thanks :)Pete on May 17
QB64 for AROS? on May 17
 What does AROS stand for? A-Real-Operating-System?Pete on May 17
  * It is YARA (YARA - Another Recursive Acronym). AROS = AROS Research Operating System :Prpgfan3233 on May 17
   * Thanks RPG :)Pete on May 17
  * Which makes me wonder why anybody would buy a Vista for their wife............ on May 17
   So I don't wind up with it in the divorce, of course! on May 17
  * AROS Research Operating Systemqbguy on May 18
 Not likely in the near future.roy on May 17
PLAY command now fully implemented! on May 17
 Right up my alley with idea number 3 Galleon :-) on May 17
 Dav* Cool! on May 17
  * Oops. SWAP Title, NameDav on May 17
  * Too late, your name is now officially "Cool!" How Dav is that?Pete on May 17
 thank you on May 17
  * PLAY uses one speaker and many new PC's have none on May 17
 Don't forget to throw in my YouTube embeded video player while you're at it.Pete on May 17
C++ source codeqbguy on May 16
 Errrrr.......Grammar Police on May 16
  * COMMAND is a QB Keyword Mr. Capitalization no indentation. on May 16
 RE: "boundry" should be "boundary" in a code comment on May 16
  You said to on May 17
Mouse question, Galleon....Pete on May 16
 * I thought QB always used a square? I've never seen a pointer except in QB games. ?_?rpgfan3233 on May 16
  * It uses a pointer in a window. At least in SCREEN 0.Pete on May 16
 I don't think that QB64 supports legacy modes on May 16
  * LOL Yep. Screen 0 only works because it is pure ASCII rather than graphics-enhanced. ^_^rpgfan3233 on May 16
   * I figured you would get the idea LOL on May 16
 POLL: In SCREEN 0, would you prefer a square/box mouse cursor or a pointy arrow cursor? on May 16
  CPete on May 16
   I agree with Pete that the arrow would be best but....... on May 16
  Option Aqbguy on May 16
   *Option A - The QBasic way on May 17
Keep an eye out for an open source x86 emulator written in C++ on May 9
 I think this is one you might like....;-). on May 9
  Thanks again MystikShadows! on May 9
   *It seems Open86 is very incomplete, I'll continue investigating on May 9
    You mean "It seems Open86 is very incomplete. I'll continue investigating."Grammer Police on May 10
     * You forgot an asteriskAsterisk Police on May 10
     * Grammar is spelled with an "ar" not an "er." No donuts for you!Chief of Police on May 10
 ...writing my own is more fun than I would have thought! on May 11
  Not bad at all Galleon.... on May 11
  This CALL ABSOLUTE QBASIC mouse routine now works in QB64! on May 14
   * Cool! Tell me when your company goes public. I want in on the IPO.Pete on May 14
    * Too much redundancy. Why not check for mouse once? on May 14
     *Not Galleon's... Author = TFM. Galleon is just stating it works in QB64.Pete on May 14
      Great! I guess Interrupt is next. Don't forget 21 for DOS files. on May 14
       * You forgot your asterisk. Since you've been good on parole, I'll let it slide this time.Asterisk Police on May 14
        ** You'ze is an assterisk on May 14
       The code uses interrupts from CALL ABSOLUTEqbguy on May 15
        Here's the INTERRUPT-USING-ABSOLUTE code I use if Galleon wants to test itqbguy on May 15
         Thanks for sharing that one qbguy... on May 16
        RE: Unless we only have interrupt 33 for mouse and all the other ones do nothing. on May 16
         just a quick note to say keep up the good workmennonite on May 16
          Thank you! (+RE: it'll be wonderful when it's open source) on May 16
           I'd be happy to pay for it...Pete on May 16
            Well you could say in the license something about maintaining QBASIC compatibilityqbguy on May 16
           * The C++ code is all in the qbx.cpp in the internal folder?qbguy on May 16
QB64fatman2021 on May 9
 RE: Questions about what QB64 does/will support on May 9
  16-bit Linux ?The Evil One on May 13
   RE: How will QB64 support 16-bit code and interrupts on Linux and OS-X? on May 13
Some more progress towards UDT support... on May 3
 Excellent progress report Galleon... on May 4
QBASIC Gorillas (GORILLA.BAS) Screenshot (+other information) on May 2
 Re: Rounding in Nibblesrpgfan3233 on May 2
  *Rofl, thanks (I think). Not amazing, just dedicated and determined to make QB64 awesome! on May 3
  Well if it makes you feel any better, RPG, you sound like a girl...Pete on May 3
   LOL @ StraightBasic..>we could push that one level above.... on May 3
    * We could shorten it to SJBasic, though it reminds me of SJZero (FB.net forums)rpgfan3233 on May 3
 * re: this and nibbles: congratulations :-) on May 3
RE: Requests for mouse support on Apr 28
 Feeling free to comment here ;-)....hehe on Apr 28
  You are referring to AX = 5 for press and AX = 6 for release on Apr 28
 Ah, the old: "Bitch and you shall receive" theory works again!Pete on Apr 28
 Some useful stuff on interruptsqbguy on Apr 28

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